
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
-
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
やや中立寄りのオススメ 一言でのまとめ:長く遊べるやりこみシステムがあるけどやりこみのやる気がそがれる要素が多い 二言目のまとめ:ストーリーのメインキャラ達とアニメ調グラフィックが気に入ってやりこみ要素強めのターン性戦略を求めているなら多分合うと思う いいと思う点 ・長く遊べる ・ビジュアル面がアニメ調で良くまとまっている ・(ある程度)深いビルドを組める:特性やそれらの組み合わせ時に発動する追加効果を組み合わせてかなり自由に各キャラクターのビルドを組める、転職システムもあってさらに奥行きが出来ているが職業の数は各キャラ初期+第二職業二種類の計三種類だけ自由度が高くてとても楽しい部分なだけにやや物足りなく感じてしまった 不満な点&合わなかった点 ・せっかくのやりこみキャラ育成システムがストーリーに寄りかかりすぎて生かせていない感じがある ・自作キャラが作れない:主人公は会社の社長なのにメインのキャラクター達固定メンバーしか基本的には使えない。獣や機械など例外は存在するが人間のキャラクターを自由に作って使わせてほしかった所 ・給料&家賃システム:拠点に帰るとしばしばお金払ってねの催促をされる・・・・・ゲームなんだからそういうのは要らないし何度も繰り返していくうちにどんどんやる気が削がれていく・・・・・ ・1ゲームが長すぎる:たまにやるなら総力戦的なミッションも楽しいんだけど毎回総力戦くらいの濃度でそのうえ”総力戦です!!”みたいなミッションでは味方も多すぎるし敵は数えるのも億劫になるくらい湧いて来る。命中率や体力の多さの都合上戦闘もミッションの規模感に対してテンポが悪くなりがち。 ・上記の内容の組み合わせによりゲームシステム自体はやりこみ要素たっぷりなのに同じキャラを永遠と操作して一つ一つのミッションに多大な時間を費やして終わった後にも金払えの催促が待っている・・・・・という長期プレイの意欲を削ぐ負のサイクルが発生する。 ・上限レベルや職業の数、仲間に出来るキャラクターの種類等を見るに中途半端な状態で次回作の開発に入ってしまった事。 ・誰とは言わないけど上半身裸の人どうにかならない???ゲーム内でもアレだけどロード画面でドアップで表示されるたびに何とも言えない気持ちになる・・・・・あの腹筋は刺さる人には刺さるんだろうけど私にとっては・・・うーーーん・・・・・アキンボガンマンスタイルはすごいクールだとは思うよ!私の意見がごちゃまぜなのもどこぞの兄貴のせいだよ!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $5.5M | 15.6K | 90% | $9.99 | |
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 28.2K | 96% | $9.99 | |
| $5.5M | 3.4K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 62 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.4M | 5K | 88% | $29.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute hidden gem. Although a very different game, nothing since Elden Ring has been this exciting to me in a long time. I can see why people might have complaints about pacing etc. I have none. I love the slow pace, I like the methodical movement. Nothing will top lining up my VHPD suppressors on overwatch and diving in with Albus, watching the enemies try to scatter and fall. Gear crafting, upgrades, drones, pets, multiple classes. Beautiful. If the idea of a JRPG X-COM appeals to you at all, you should play this game.
Kleines Juwel, wem taktische Rundenkämpfe ala X-Com gefallen wird hier seinen Spass haben. Will mich hier nicht zu den Vorschreibern wiederholen. Einfach nur Daumen hoch. :o)
I do love this game! If you enjoy games like XCom and Phoenix Point, this is definitely a game to considre.
Bellissimo ^_^ e grazie alla traduzione amatoriale possiamo gustarci il gioco nella nostra lingua
对这部作品爱到想给工作室开个主题酒吧
小众战棋宝藏,借鉴 XCOM 框架却走出独有玩法。地形、掩体、反击体系设计扎实,八百余种天赋自由组合构筑 BD,随着游戏进展的推进不断解锁天赋,研究并组合天赋,组合出一个个强力的天赋时大脑皮层每一个细胞都在蹦跶,太爽了。 而且剧情也不错,世界观徐徐展开,大人的世界正在朝玩家打开大门,期待第二部。 组合天赋推荐:1.通用天赋组 灵活的脚法 一骑当千 预测不能 压制 行刑人 最后的顽抗 第三个心脏 完美的自我 缩地 轻功 2.个别角色专属天赋组 老当益壮 再起的风 孤独的斗者 斗王 3.输出角色天赋组 一枪一个 喜悦 突破口 事前计划 冲击场 机械猎人 野兽猎人。另外这个游戏存在最优解,但是一但把这个解告诉你,一切都会立刻索然无味,所以不再剧透。 如果想要更胡,mod可以让天赋上限达到30: https://bbs.3dmgame.com/thread-6594835-1-1.html
90/100
Modern XCOM meet Valkyria Chronicles - in short, one of the best and most fresh XCOM like game I ever played. Similar to W40k:Mechanicus, I almost refunded the game, but decided to continue...and the game is amazing! One thing that doesn't give it the justice, is that it reveal it's true potential in rather long time. You need 3-4 hours to start unlocking fun things and 30 hours to get to main meat of the game. To be honest, it's intentional, coz game is DEEEEEP and mechanic rich - you need time and attention to fully grasp what crazy amount of options you have. Pros: - All characters seem to be masterfuly handcrafter, with long and deep story, that is interconnected (including side characters and villains) - Every playable character has unique set of skills and mechanics. - All levels are very well though and often very robust (especially city ones), unlike modern XCOM, they are very fun to play and don't feel repetetive. Everything, from events and enemy placement make that even generic missions feel interesting. - in addition to playable characters, you frequently are given police support force (often 5-10 additional units) and they are very fun to play (very useful as proper support force)! - some missions, like against White Tiger Gang use human avalance tactics and battle are massive (you + 10 police units vs 60+ enemies all rushing at you from almost all directions). - Music, while unremarkable at first, grow on me and is very fitting and setting the mood. Cons: - Mostly GUI stuff, like crafting menu is pain to use, masteries menu taking some time to understant how it work. - Trading street, while interesting at first, is taking too much time and another loading sscreen to bother. - Drones lack spare parts/crafting material in general. - The biggest missions with huge amount of enemies, while extremely fun, take too much time (even at fastest animation speed). - Crafting is a chore. Despite some flaws, I rate this game 10/10 and I'm looking forward for sequel!
很不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.