
Grab a backpack, boxing tape, and focus on what high school is all about: Beating the ever loving crap out of one another! Troublemaker blends favorite action-adventure-beat-'em-up elements from the strongest traditions in the genre.
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About

Go to school, make new friends, beat old enemies up, solve world-class problems (like grades and girlfriends), and don’t let your mom down by getting arrested or worse - flunking out!
Troublemaker is an action-adventure-beat-'em-up game about the most important and terrifying part of everyone's life: High school. As Budi, the new transfer to one of Indonesia's finest high schools, literally fight your way to the top of the social food chain through the school's annual student fighting tournament, aptly named Raise Your Gang.

Inspired by beat-'em-up classics, Troublemaker is all about smooth and over-the-top combat in Indonesia's greatest adolescent combat arena. Punch, kick, break, smash, or gently swing Budi’s way up to the top with more than 30 iconic moves.
Square up with your best friends and mortal enemies, there can only be one winner!

Budi won't be fighting across the school alone. Parakacuk, his gang, will be there to help him out.
Rani the class boss will lend her smarts, Zaenal his might, and Boby...well, Boby's just Boby.
Together, they'll face the crushing mortal challenges of high school (or, you know, die trying).
Spend time with Budi’s girlfriend, increase his popularity at school, do homework with his friends, and learn what an over the top life could be like in a 21st century Indonesian high school.

Beating up your peers is all fun and games, but patience is necessary.
Kickflip into the fray and create personal combos by mixing up Light, Heavy, Advanced, and Sick move styles
Take things slow, let bruises heal, and take a stroll across the school to see the sights while gathering 20 different collectables.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Indonesian**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is inspired by school life in Indonesia and follows a student named Budi, who wants to change his fate at a new school.The gameplay is engaging, featuring exciting combo mechanics and unique "sick skills" inspired by Indonesian culture. However, the game still has quite a few bugs and technical issues. Despite that, it is still worth playing, especially if you're looking for a fun and unique experience.
Shenmue meets anime type of vibe. Oh and they curse. I wish their was a voice english dub since their is alotttttttttttttttttttttttttttttttttttttttttt! of dialogue. Trouble maker 2 is out and will be getting that one as well.
troublemaker: So I have mixed feelings about this game. OTOH, I had fun for the most part and it wasn't some super difficult stressful challenge but wasn't a complete cakewalk either. On the other, there are enough issues that I hesitate to recommend it to anyone. I guess if you like beat-em ups and are ok dealing with a few annoyances, you might like it but probably not for everyone. [h2]pros:[/h2] [list] [*] even on hard, things are still manageable and if you've taken the time to adjust to the controls/movement/blocking, then you shouldn't have significantly more difficulty. I think this is a pro since you get a little more challenge but not an unreasonable one. sadists might consider this a con but i dont care them. [*] most of the dialog bits can be skipped, which is great when you are reloading a checkpoint or doing a 2nd playthru. [*] you get a mini-map right away, is helpful [*] no real penalty for losing fights afaik. no story changes, no cash lost, no botched achievements. you just start the fight over until you get it right. possibly you get less bonus cash from the fight, not sure. [/list] [h2]cons:[/h2] [list] [*] even being able to run games w better graphics fine and turning graphics settings all the way down, had multiple CTDs on later chapters. (maybe 1 each in 13 + 14 and about 5-6 times in ch15. [*] while you can skip a lot of dialog, there are some spots that you can't. These are usually at the start of a chapter. Most are short. But the most annoying one for me is when you first start a new game there's about 2-3 minutes of text on-screen followed by some guy that you never see again talking about stuff that doesn't matter whatsoever before you get control of your character. And there's no way to skip it. [*] for the first several chapters, most of the campus is completely locked off to you and you get a transparent red "wall" that blocks you if you try to go down other routes. so it feels very on rails. roughly halfway thru the game (chap 8) it gives you "free roam" and you can go wherever you want on campus. I feel like you should have gotten to use free roam immediately after meeting your sidekick on the first day. And then they take it away again in chap 12... wtf. It would be nice if mini-map at least SHOWED where the currently off-limit areas are. [*] for all mini-games except the card game there's a bug where if you beat the mini-game in a previous game then start over from chap 1, then when you get to the mini-games in chap 8 on the new game, they will no longer let you win any prizes so you can't get as much cash in future play-thrus except by gambling. [*] the "stupid bird training" mini-game is awful and makes 0 sense. all other mini-games are about MC interacting w other students. This one, we don't even play as MC but as a bird. Make no sense and is a horribly coded buggy mess. I tried with both xbox controller and with media keyboard (logitech k400). In both cases, the bird drifts backwards and is made to spin slightly as you try to fly forward in a straight line. and its not wind cuz it happens from EVERY direction and in a curved path. Whether a bug or intentional, and despite eventually getting 1st place in it... I would still seriously nominate this as the worst controls I have encountered in any video game in the last 40 years. [/list] [h2]other:[/h2] [list] [*] during tutorial sequences, neither you nor your opponent can take damage until AFTER you complete all the tutorial prompts for that fight. [*] none of the audio is in english, aside from the occasional borrowed english word. only the subtitles are translated. I assume that this is probably the case for most other languages too. I don't mind that too much but some people might care [*] Related to previous point, there are some points where you are supposed to be walking w an NPC and they talk to you. While it's kind of difficult to read subs while walking around and keeping an eye out for points of interest in the environment, a) afaik, there's nothing critical in the walk-and-talk convos that isn't in the main anime scenes and b) outside of mini-games, I don't recall any forced time limits so you can usually just stand around and the npc will come back / stick around and finish the convo in one place even if you're supposed to be walking somewhere. [*] walking controls work well enough but visually appear very janky. what i mean is that if i walk in a straight line at a 60 degree angle to the right, instead of character walking in a straight line at a 60 degree angle to the right, I see character zigzagging back and forth approximately over the line I indicated. And its not my controller - I have been playing several other 3rd person games and rotating betweeen them. I only see this happen in Troublemaker. However, it is mostly a visual thing and I don't have much issue with the controls translating to what I want to do in-game. Still looks weird tho. [*] considering the anime style of the cutscenes, it would have been nice to have an optional in-game filter or cell-shading option to make the actual gameplay look slightly more animeish. Not a big deal but definitely a missed opportunity. [*] there are several drops/item pickups. the location changes each chapter/scene but is otherwise the same each playthru. the type of each drop is static (e.g. cash or consumable) but the actual pickup is different (e.g. could be 9k cash one time, but reload and its 6k or 13k. same w consumables but you get different ones instead of diff amounts). save scummers rejoice. [*] Apparently game was made in UE4 (at least I saw "UE4" on one of the error popups when it crashed). [/list] Oh, and I received this as a gift from another steam user. AFAIK, they had no affiliation with the devs but I guess still technically "received for free"
I don't want to say bad things to indie dev. But the only good thing about this is short enough
worth it bat. gameplay asik, plot bagus, banyak jokes-jokes lucu yang relate banget buat kita yang WNI aokwoakowkok, grafik b aja tapi udah cukup banget. tapi di laptop gua tiap ada cutscene komik entah kenapa malah patah patah. sisanya lancarrr
LET'S GO!!!!!!!!!!!
so ass
Sevmediğim ne kadar mekanik falan varsa hepsi bu oyuna toplanmış... [b]Grafik[/b] ( 3 / 10 ) Oyun 3 yıllık ama grafikler daha eski gibi. Bağımsız yapımcılar genelde optimizasyona hiç bakmazlar ama bu sefer bakmışlar sanırım... [b]Ses&Müzik[/b] ( 3 / 10 ) Kayda değer bir şey yok... [b]Hikaye[/b] ( 3 / 10 ) Olmasa daha iyi olurmuş galiba. Pek ilgimi çekemedi... [b]Oynanış[/b] ( 3 / 10 ) Dövüş oyunlarını, Yakuza tarzı ve ara sahnelerin geçilmediği oyunları sevmem. Hepsi bu oyunda var... Sonuç : ( 3 / 10 ).
very iffy but worth playing to have context for 2 (and soon 3) alone
MANTAP BET GAMENNYA
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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