
"Tropicalia: a Brazilian Game" is an RPG based on Tupi-Guarani mythology. The first bRPG!
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"Tropicalia: a Brazilian Game" is a tropical RPG based on Tupi-Guarani mythology. The first ever bRPG!
The game is a love letter to Super Nintendo RPGs, but set in an ancient South America – like you've never seen before!
It’s a classic turn-based RPG, but designed for a modern audience. So here’s what you’ll find:
Interactive battle system (Quick-Time Events);
Multiple map exploration abilities;
Playground Mode with no battles, just to enjoy the story;
You will play as Kaique, a brave Guarani warrior whose girlfriend, Kerana, is kidnapped by an evil god named Tau.
Collect materials to craft new items. Grind through fast-paced battles. Test your strategy against challenging bosses.
Hunt, fish, swim, dive, jump, and explore the jungle!
Here you WON’T find Dragons and Elves. But you will face Curupiras and Boitatas.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Portuguese - Portugal, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Polish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b] Reseña de Tropicalia: a Brazilian Game[/b][/h1] [h2]Resumen del Juego[/h2] Tropicalia: a Brazilian Game es ese cóctel bien latino de Aventura + Rol con estética retro pixelada (sí, vibra RPGMaker a kilómetros) que te quiere vender “exploración” y “mundo abierto” mientras te suelta combate por turnos y una ambientación mitológica/histórica con colores y estilito anime. En teoría: un viaje atmosférico. En práctica: un simulador de “a ver si encuentro el camino correcto sin que el juego me mire feo”. La primera impresión es clara: esto es indie de manual, con ambición de mezclar JRPG, supervivencia ligera y ese “tipo Dark Souls” que suena muy rudo… hasta que recuerdas que el combate es por turnos. O sea, “Dark Souls” pero con calma, pensando, y con menos sudor (y más menús). [h2]Lo Tropical y lo No Tan Tropical[/h2] Lo Bueno: Compatibilidad total con mando: porque sufrir, pero cómodo. Exploración y ambientación retro/pixelada: se siente artesanal y con identidad. 28 logros: para que tu cerebro haga “ding” aunque no haya nadie viéndolo. Accesibilidad decente: texto ajustable, alternativas de color, controles de volumen, dificultad ajustable y opciones de control (solo teclado/ratón). Steam Cloud + Préstamo familiar: al menos tu progreso y tu vergüenza se sincronizan. Lo No Tan Bueno: 0 jugadores actuales: excelente si odias a la humanidad; preocupante si esperabas comunidad. Recomendaciones totales: N/A… básicamente el juego está en modo “que Dios lo descubra”. Mezcla de géneros algo polémica: “mundo abierto”, “metroidvania”, “supervivencia”, “históricos” y “JRPG” suena épico… también suena a lista de deseos. “Tipo Dark Souls” en combate por turnos: controversial, sí; coherente, no tanto. Solo un jugador: si buscabas compartir el caos brasileño con alguien, te toca hablarle a las paredes. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Turnos y exploración: cumple, sin reinventar la rueda.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Ajustable, bien; pero el “tipo Dark Souls” se siente más marketing que diseño.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Ambición alta por la mezcla de ideas, ejecución parece más contenida.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Pixel retro estilizado: agradable y consistente.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Promete mitología/tono histórico; no parece el gancho principal.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Atmosférico y colorido: aquí sí hay personalidad.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos para un retro; nada que te vuele la cabeza.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Funcional: acompaña, no necesariamente se queda contigo.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destaca como punto fuerte (y puede que ni sea prioridad).[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Identidad brasileña/mitológica suma, aunque no se siente “revolucionario”.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Retro suele ir fluido; además tiene opciones de accesibilidad útiles.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Sin señales claras de sistemas que inviten a volver muchas veces.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.1[/b][/td][td]Buen indie con identidad, pero con vibra de “prometo más de lo que muestro”.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Tropicalia: a Brazilian Game es un indie correcto y con sabor propio: retro, pixelado, atmosférico y con esa intención de mezclar rol, exploración y simulación en un paquete “a la brasileña”. Cuando se enfoca en su identidad y en la aventura, funciona; cuando intenta sonar como diez géneros a la vez, se siente como un CV inflado. El elefante en la sala: 0 jugadores actuales y recomendaciones en N/A. No es que sea automáticamente malo, pero sí es la clase de juego que estás adoptando como mascota rara: lo quieres porque te gusta lo diferente, no porque todo el mundo lo esté jugando o recomendando. [h3]Recomendación de Compra (Solo para fans del retro con paciencia)[/h3] Puntuación Total: 6.1/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Recomendado con reservas[/i] Si te gustan los RPG retro por turnos, la exploración y una ambientación con identidad, puede valer la pena como experiencia de nicho. Si buscas el “tipo Dark Souls” literal, una comunidad activa o señales claras de consenso, mejor no vengas esperando milagros: aquí hay encanto, pero no hay multitud aplaudiendo.
This game is a hidden gem which would deserve more recognition! Pros: - [b]Setting:[/b] Tropicalia takes place in pre-colonial South America and includes many elements of Brazilian folklore and indigenous mythology. This gives the game a unique identity with an original universe to explore. This is a very nice change from the usual medieval fantasy / scifi universes that we are used to see in such RPG games. - [b]Gameplay:[/b] The RPG system is overall classic but Tropicalia also includes a souls-like system for skill points which works very well for this kind of game. - [b]Exploration:[/b] The game contains a huge open world with many interconnected maps that progressively unlock with the learned exploration skills (push boulders, swim, etc.) in a Metroidvania/Zelda spirit. - [b]Graphics:[/b] The 2D graphics are retro-style (similar to the first Final Fantasy games) yet great-looking, and the character/monster design is really well-done. Many of the creatures encountered in the game are unique due to the original setting, which feels very refreshing. - [b]Game duration:[/b] Beating the 7 main bosses is likely to take at least 20 hours of gameplay, and there are many secrets to unlock that give important advantages (like equips or weapons) that should not be overlooked given the challenging difficulty. - [b]Puzzles:[/b] The game contains many puzzles which are greatly designed and become diabolically difficult in the latest parts of the game. Completing all of them took me many hours of thinking (sometimes for a single puzzle) and was a big challenge. - [b]Capybaras![/b] Cons: - [b]Bugs:[/b] The game contains a few bugs here and there, from crashes at the end of fights to out-of-bound moves in the world map (which also crash the game). - [b]Story:[/b] While the setting is very interesting and original, the story is essentially a pretext for pushing the player to explore the world and beat bosses. This isn't a big issue in itself, but the scenario could have been a bit richer. - [b]Balance:[/b] The difficulty is overall well-balanced and challenging in hardcore mode but once certain skills are unlocked, bosses (even the ones in the latest parts of the game) become a bit too easy. All in all, I really loved this game and I absolutely recommend it to anyone interested in retro RPGs and pre-colonial South America!
Not sure why this game has such good reviews. It randomly freezes on Steam Deck all the time. I have put this complaint out in the community, and it's now the end of 2024, and they still have not addressed this issue. The game looks fun, but less than 10 min in and the game has already froze.
No primeiro momento que eu vi esse jogo, eu sabia que eu tinha q comprar ou eu não dormiria, eu amo rpg e fiquei abismada que não conhecia esse, seja lá quem teve a ideia inicial, foi genial nesse jogo. Eu ainda tenho muito oq descobrir nesse jogo mas, até o momento está sendo uma boa experiência, não é um rpg que vai pegar na sua mão e te ajudar, vc tem que se virar em vários momentos, principalmente com as armas pq elas tem durabilidade e sair no soco nem sempre vai te salvar, a arte é bonita e tem detalhes bem legais pelo mapa.
Um jogo brasileiro que é puro orgulho, com humor afiado, pixel art linda e referências que só a gente entende. O combate é divertido, a história prende, e eu tenho um orgulho especial do Tortoman que carrego no coração. Nota: 11/10 — mais BR que pastel de feira, Tropicália é uma joia nacional que merece ser jogada e rejogada.
RPG de turnos ótimo! História brasileira, indiazinha pelada, tudo de bom! O lance das fogueiras foi sensacional! Faltou: ajudante, estilo saci, mula sem cabeça, tu fazer umas quests pra ganhar poderes de tupã, yara e etc... Claro que tudo isso pode entrar em futuras dlc's. Mas que curtiu final fantasy, vai se divertir com muito a jogatina. O nivel de dificuldade ta bem maneiro tbm. Os npc's te avisam claramente que se for em tal direção de cara, vai dar merda. Para todos que curtem rpg em turnos, pode comprar sem medo de ser feliz.
A very creative setting for the genre! Took me a while to beat the game. I got lost the Caatinga area, and after dying a lot and almost giving up, I gave it a second chance using the playground/battleless mode. I'm really glad this mode exists, although I love classic jRPGs, I think I'm too old for the grind nowadays... I enjoyed learning with the Encyclopedia, especially the creatures! The puzzles were very challenging!
Jogo brasileiro, bem feito e divertido!
RPG brasileiro?? tô dentro!
Eu sou uma mulher simples, eu vejo um jogo indie brasileiro e dou review positiva!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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