
You are a mysterious creature surviving an endless city. Eat, gather, befriend and kill your way to the top, in a race against your own species. Prove your versatility as a pack leader, and bring the city under one Crown.
Modeled estimate, not a reported figure. How we estimate →
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About
Triumvora is a Roguelite with Survival, Simulation and Hack 'n Slash elements, set in an infinite city overtaken by bright flora and fauna.
Mysterious creatures have claimed the top of the food chain, but their social hierarchies are turning into chaos. Live through one's eyes and grow from a weakling to the city's ruler.

Food is limited and in high demand. Will you eat it, stash it for hard times, or share it? Will you protect your stockpiles or raid others’? Maximise your resources in a limited time.

These strange beings are able to see and absorb Aura, concentrated sources of the universe’s energy.
How will you assert your power? Through the wealth of your stockpiles, the number of loyal allies you've gathered, or pure aggression?

Overthrow the old Rulers and their corrupted Crowns. Become a better pack leader than them, and strive for Unchallenged Rulership.
Death won't be the end of your rule. There's higher powers at play here, which can make good use of your hard-earned Aura.
If you're a fan of unique Indie games, do wishlist this! Triumvora is made by a solo developer (hi!) and I've put in a lot of love and care in every aspect of it, from the gameplay to the art.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
It had Hollow Knight vibes if you die, you lose everything. The tutorial was clunky and had to adjust the mouse sensitivity almost to the lowest setting. Dying was very frequent as you only start off with 3 health bar pieces which isn't a lot. It wasn't clear on which maps were more difficult than others and in the navigation mode, you had to click repeatedly to get onto the right block to confirm. The art and style of the game was Okami like vibes which was nice but that's one of the only positive things about the game.
Very interesting game, unlike anything that I've played before. Perfect if you want to explore something new for an afternoon! You play as a creature battling for / managing resources, with 3 ways to make progress: make friends, kill others, or harvest fruit. Other AI creatures exist as well, and the mix of different personalities can result in funny/interesting/bizarre interactions. Art style is unique and the music is cool.
good noise
you take on small stages either through combat, farming resources, or diplomacy -- needing complete the stage within a time limit. there's elements of action and time management, wrapped in a vibrant, cute presentation :)
i dont get it, i wanna get it, i will work on getting it, its so pretty
Short, cute, and funky, Triumvora is a great little game. The core of the gameplay is simple revolving around trying to collect resources through either combat, befriending other creatures, or growing fruit in each stage before the time runs out. Upgrading attributes by spending collected aura in the overworld menu was somewhat confusing though, taking some trial and error to understand what I was influencing. Otherwise the game just oozes charm with a beautiful minimalist art style and a soundtrack, while limited, that I couldn't help but bob along with as I played through each stage.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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