
Journey back to the nostalgic time of the 1980’s and then step into the future of video games. Based on the "futuristic" arcade games of the 80’s and 90’s, Trigger Finger is a virtual reality game meant to test your reflexes while giving you a sense for a time that some of us weren’t alive for.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $431.5M | 401.2K | 87% | $44.99 | |
| approximately $432.1M | 420.7K | 85% | $59.99 | |
| approximately $358.7M | 298K | 88% | $49.99 | |
| approximately $278.3M | 347.5K | 79% | $49.99 | |
| approximately $276.2M | 468.1K | 94% | $29.99 | |
| approximately $247.2M | 683.1K | 96% | $19.99 |