
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a wonderful re-imagining of Seiken Densetsu 3, faithful to the story and original difficulty. Unfortunately that story is kind of doodoo, and the game is easy. But it's okay. The vibes more than make up for it, *especially* backed by a killer remastered soundtrack. New Game+, backed by Expert and No Future difficulties, add to the original's high replay-ability. Some nitpicks: - English VO direction quality isn't consistently good. They're setup for failure by a bad script, but a lot of the reads feel too disconnected from their scenes. We're talking frequent "oh no. watch out." levels of energy when the stakes should be higher; that kind of thing. By remaining faithful to the original story, which I do believe is the right call, the script is very 90s-villains-are-cartoonishly-evil levels of Not Good. I still preferred it over the JP voices, hard for me to say why. - Ultrawide isn't really supported, but if you play ultrawide, you're likely aware many games don't. There are workarounds. I prefer windowed mode (it's naturally borderless) + PowerToys always on top.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
슈패 시절 이게임만 200시간 한 유저로서 팬심으로 60퍼 할인때 결국 사서함 리메이크 했다고 장점만 있는게 아니라 단점이 더 많음 전작과 비교 장점 전투는 전작의 억까로 인해 일부클레스 체인지로는 난이도가 말도안되게 어려웟던 게임이었지만 이번엔 밸런스가 다 맞고 회피시스템과 보스 필살기 파훼라는게 생겨서보스 난이도는 매우 내려감 AI도 전작의 멍청함과 비교해서 지금도 바보긴 하지만 그래도 전략설정 이라는게 있어서 적당함 덤으로 캐릭터의 일러와 복장 성우가 존재 거기에 모드도 존재함 단점 스토리는 좀 보강했고 후일담도 나름 겐찮은데 연출이 슈패시절감성과 비교해서 오히려 별루임 특히 개그파트는 전작만 못함 게임성이 슈패시절 이게임을 하던 팬들 아니믄 추천 못함
Can't even judge the gameplay since this game runs like ♥♥♥♥, because the devs don't care about pc players, - If you want to play the game with > 60fps then vsync is forced off no matter what settings you pick, and for some reason you get screen stuttering like you time travelled back to 2010 - if you want to stick with 60 fps (lol good luck to do that in a game with 3rd person spinning camera) its just impossible to play without feeling the urge to smash the monitor So who cares if the gameplay is good, to me this game is unplayable trash (if you are one of those homeless kids who plays this on their parents phone and you think "hehe for me 30 fps gameplay is good enough, you mad" i suggest you to get a ♥♥♥♥♥♥♥ job and stop being a parasite of society you useless specimen)
GG
初めてのトロコンした作品になりました。 名作と言われる理由がよく分かる、非常に楽しいゲーム体験をさせていただきました。 リメイクいただき、ありがとうございました!
ザ☆JRPG。 これ以上の説明は不要かと。 可もなく不可もなく。ただ、グラフィックはかなり綺麗ェ......。悪いところはないよ、うん。 本当に優等生だと思う、このゲームは、うん、本当に、うん。
Ich habe dieses Spiel wirklich sehr gemocht und vor allem nach Release gerne gespielt (Siehe Spieldauer von über 400 Stunden seit Sommer 2020), doch damit scheint nun (erstmal) Schluss zu sein... Der Grund? Die Steuerung!!! Wiedermal ein Spiel welches nach irgend einem Update nicht mehr richtig funktioniert und wieder einmal liegt es an der fckn Steuerung! Was ist so schwer daran, gewohnte Mechaniken bei zu behalten? Was ist so schwer daran, EINSTELLUNGEN präzise durchführen zu können UND diese zu Speichern? Weshalb ist die Controllersteuerung nun plötzlich spiegelverkehrt (betrifft nur Aktionstasten [A;B;X;Y]) UND werden nach dem Konfigurieren nicht gespeichert? Umswitchen auf Tastatur? Vergesst es, die voreingestellten Tasten für Bewegung [WASD] FUNKTIONIEREN nicht, selbst die Cursortasten (Pfeiltasten) --> In den Menüs / Optionen schon, aber im Game selbst nicht! Alle anderen Tasten sind in ihrem Setting so zugeordnet, dass ein flüssiges Spiel- / Steuerungsverhältnis nicht / nicht mehr gegeben ist! Ein Spiel welches eine verkorkste / unsinnige / unkomfortable oder insgesamt nicht funktionierende Steuerung hat, ist schlicht unspielbar und so ergeht es mir mit ToM... Und ich glaube nicht, dass es in irgend einer Form mit meiner Migration zu WIN11 zu tun hat, denn andere Spiele via Steam funktionieren weiterhin wie gewohnt (joa ok, ältere Titel wie Gothic benötigten eine Neuinstalation, aber selbst DAS hat bei ToM nichts bewirkt)! Und komm mir blos keiner mit NVIDIA-Settings (wie in bestimmten Foren); Steuerung hat nichts mit Grafik zu tun und vice versa... Eine weitere Sache stört mich zudem auch noch: Japanisch ist grundsätzlich als Standardsprache eingestellt, lässt sich zwar ändern (wofür man das Menü-Layout jedoch in Erinnerung haben muss oder Japanisch-Kenntnisse braucht), aber selbst DIESE Einstellung wird nicht gespeichert und nach Neustart ist alles erneut auf frkn Japanisch.... Wenn ihr neue Spieler seit und keine Frustration wollt, lasst die Finger (vorerst) davon und wartet auf einen Fix... Wer einen BRAUCHBAREN Fix kennt, kann gerne einen Kommentar abgeben; in der Community wird auf meine Anfrage bislang geschwiegen und es kann wohl noch einige Zeit dauern, ehe eine Reaktion (insbesondere hilfreich) kommt...
『聖剣伝説3』は、広大な世界を冒険しながらストーリーを進める楽しさが魅力の作品です。特に、好きなキャラクターを選び、クラスチェンジを通じて仲間を育成する要素には独自の面白さがあります。しかし、戦闘システムには少し不満が残りました。 まず、戦闘が全体的にもっさりしている印象を受けました。敵の攻撃を見てから回避することが難しく、アクション性に欠ける部分があります。敵がやや硬く、戦闘に時間がかかりがちで、だるさを感じることも多かったです。私のパーティーはリース、シャルロット、アンジェラと、攻撃力よりもサポートや魔法に特化した構成だったため、特にそう感じたのかもしれません。イージーモードにしても、この戦闘のテンポ感はあまり改善されませんでした。ただし、攻撃後に強攻撃を組み合わせて敵をふっとばすと、戦闘が少し楽になる場面もあります。 エインシャントというスキルは魅力的に思えましたが、その効果を実感できるのはラスボスのダンジョンに入ってからでした。裏ダンジョンではMP回復を強化してエインシャントを連発できるので、ようやくその楽しさを感じることができました。しかし、アンジェラは魔法に特化している反面、少し扱いづらさもありました。もっと物理アタッカーを1人入れておく方が戦闘が安定したかもしれません。リースが可愛いので選んだ結果、このようなパーティー構成になりましたが、組み合わせにもう少し考慮が必要だったと感じました。 また、仲間のAIがやや頼りない部分も気になりました。戦闘中、仲間が衝撃波などを避けられず、戦闘不能になる場面が多かったです。特に、ドランという敵の衝撃波に何度も当たってしまい、戦闘が長引く原因となりました。作戦を設定して「MPやSPを気にせず使用しろ」と指示しても、なかなかスキルを使ってくれず、必ず半分ほどMPやSPを残した状態で戦うため、もう少しAIの改善が欲しかったです。 サボテン集めに関しては、そらとぶ乗り物を手に入れれば取り逃しても後で見つけることができる点は親切です。ただ、私自身も1つだけ見つけられず、少し悔しい思いをしました。 演出面では、セリフを最後まで読み終わるのを待てずに決定ボタンを押してしまうことが多く、そのせいで演出がスキップされてしまうのが残念でした。物語が飛び飛びになり、ストーリーの流れがわかりにくくなることがあり、ここは改善してほしい部分です。 それでも、世界を自由に冒険する感覚やストーリー、世界観には大変惹かれるものがありました。クラスチェンジや仲間編成の楽しさもありますが、やはり戦闘のテンポの悪さが全体の魅力を少し損ねているように感じます。パーティー選びによっては、もっと楽しく感じられたかもしれません。ちなみに、個人的にはシャルロットが一番可愛かったです。
Trials is a fantastic game which is very simple and fun.
Pls dont be fooled by the "cute" looks of the game. This one is better than every other mana game. You can check youtube or other reviews for con/pro n stuff, but what most ppl dont mention is: This game has a last hidden difficulty, where you are mostly a 1-shot!!!! I learned that there are special moves that interrupt enemy special moves and that you can dodge enemy special moves with the animation of you own special moves (if timed correctly and the animation is long enough) I learned to switch a split second before an attack kills me (and I cant dodge) to another character. Why? Caus the dmg on this difficulty is so high, the npcs cant have their hp reduced below 1hp. So switching to another character before you get hit, saves the character, caus he cant die if you dont control him. The crazy builds you can do by carrying over abilities from last playthroughs and by dropping all defensive stuff on the npc characters (caus they cant drop below 1hp) is immense. The walk/talk parts between the strong bosses are not so long. Rly, if you just skip from boss to boss and do some fights...only the shrinking village part seems useless with the backtracking...but this game has one of the biggest replay values out of all action RPGs out there.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 3.3K | 64% | $34.99 | |
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| $3M | 10.3K | 89% | $14.99 | |
| $70.2K | 1.1K | 89% | $2.99 | |
| $5.6M | 7.1K | 90% | $39.99 |
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| $1.4M | 4.6K | 88% | $12.99 | |
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| $1.4M | 2.2K | 89% | $19.99 |