
Trials of Guinevere combines strategic, turn-based combat with the emotional, character-focused storyline of a visual novel. In this high fantasy adventure, the heroes must band together to save their home, and their loved ones.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
I've just finished this game and can wholeheartedly recommend it. I had a great time in the well-crafted world of Vitaria with its deep lore and love for details. I can't help but be amazed at how much thought was put into the details of this whole universe. The game really shines at the entertaining and well-written dialogs between the likeable characters that grow on you the longer you play. It also touches on some interesting topics personal to the characters. Although the beginning of the story may appear cliché - light and darkness, a warlord, some heroes and crystals - it doesn't take long for you to notice that Trials of Guinevere often defies stereotypes and manages to tell an engaging story. The battle system and the RPG mechanics are also carefully chosen and rather forgiving: There are no random encounters and no grinding, the party is healed fully after each battle and spells are learned at certain points in the game, but can be combined in interesting ways. The battles are not hard in general, but there's a few optional bosses which will give you a run for your money. If there's anything I could complain about, it would be that I occasionally lost track about who attacked whom due to the sometimes heavy screen colors used in battle. The experience is topped off with a selection of pleasing and very fitting music. I'm looking forward to playing the upcoming installments in this series :)
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Hours played at review time, across 31 reviews with recorded playtime.
This game is an example of bad design. As a VN it is kind of fun but as an RPG which is what I bought it for, it falls terribly flat, so that is why i'm giving it a negative. If it had been marketed as a VN from the start with no RPG elements or battles I'd mark it as a positive. More details below. Where to begin? This game suffers from a few major problems that really grated at me more and more as I played it. For starters, one of the first maps was so bright it actually hurt my eyes. Tone down the sunbeams and bloom please! I really should not need sunglasses on to play an RPG on my PC. The text speed in this game was terribly annoying. Can we PLEASE stop with typewriter sounds and slow text that cannot be sped up? That is just a waste of my time as I am constantly waiting for you to get past your forced pauses so I can read the rest of the text. And then the battles. Ooooh boooy. On the easiest difficulty they are a total joke as you one shot almost everything. On normal they are too much. The game needs a middle between those two. And it is marketed as 'strategic' but its really not. Its hope for good RNG. Equips that give you a 5% or 10% chance to evade is not strategic, its pray the RNG favors you and not them. Or an armor where you can get 10% chance to deflect magic. And so on. And to top it off, battles are really pointless in this game. You don't level up at all except at pre-defined plot points. If not for the fact they were forced in your way with no way around you really have no point to fighting at all. To improve the RPG part game I'd suggest the dev not try to fine tune the balance with a vice grip. Games are supposed to be fun and when you have such a vice grip on the balance you end up with a game that is what we called in the 90s guide-dang-its. As in, can you read the dev's mind or find a guide to get past this? But to summarize, if you go into it as a VN and play on the easiest difficulty you may have some fun with it, if you can put up with the stupidly slow text speed. Play on other difficulties only if you like beating your head against the wall though. And if you want a good RPG, go elsewhere.
Disclaimer that I played quite a few hours offline, so my time on here isn't synced to how long I really played. I definitely recommend this game to anyone who wants to be enthralled and immersed in an amazing story with characters that I was honestly surprisingly invested in, a highly strategic combat system, solid graphics, great soundtrack, and overall a presentation that fully engaged me the whole way through. While this is a very text-heavy experience that plays like a more engaging visual novel entwined with a JRPG, it still ticked every box for a really enjoyable game. I'd love to see the dev create a longer game that is a more traditional JRPG experience with the same battle system as this one, or a more refined version that keeps similar mechanics. Would love to see a direct sequel done like that. I'm a big fan of turn-based RPGs so I hope to see more games in the vein of this one, and not a bullet hell system or card-battling one but that's personal preference. Also appreciated the difficulty options. Great game, involved me from the start, and definitely would recommend others to play this hidden gem!
Usually I am wary of RPG Maker games because often they lack soul. Here the case is way different! The story is amazing, the plot twists are fun and unexpected and the multiple endings makes it worth to play again. I feel in love with the characters and the world and hope to see more from them in the future!
Sorry, I can't recommend this game. It starts interesting..that is till the first dungeon. You must combine levers of different colors to open/shut doors...not only on this but also the upper/lower level. That's all done without any minimap..meaning if you don't have a good memory remembering which door needs that color switch you are running around in circles. And quite frankly I've done that enough over 40 years ago. That is one of the parts of *Good Old Games* that I don't miss!!! Add the devs decision that you don't gain any exp during the dungeon (don't know if that changes later on)....Hey, dev one of the reasons most players like RPG's is the fact that you can level up your characters!
Hi. Played on story mode and really enjoyed the game, despite its heartbreaking moments. Yes, there's a lot of reading to do, and i learned early on to take notes, but for me, it wasn't a problem as i prefer story rich RPGs. Many thanks to the dev who put great heart into his game. Thoroughly recommend. Kind regards, Di.
A tense but thoughtful game, melding the best of both Western and Eastern RPG's. Tons of lore, characters, and personalities, so much so that this just has to be the beginning of a multi-game franchise. Plenty of quote-worthy moments that I won't spoil in the review. A bit of patience is needed to get through the dialogue, but with that patience you are rewarded with solid writing, and you'll find yourself caring about the characters in the game. The segments are intertwined with well placed battles, all with a sense of meaning to what's happening in the game. No fluff, no filler...a refreshing change to a lot of titles that add tons of battles just to increase marketable playtime. If you're looking to get in to an all new fantasy world, you could do much worse then sending $8.99 to TD Games for "Trials of Guinevere". For fans of the Eastern classics (Lufia, Breath of FIre, FF, etc.) with a slight European/exotic fantasy twist.
English: Super good story-focused game with decisions (These are the best, as you know^^). The battles are cool and hard -but always fair. Especially the optional ones. The player has always the choice to go further, or to do the optional stuff, before moving further. The battles are very strategic. After every battle, all the ressources you have are restored, but that doesen't mean that the game is easy. Every battle is a challenge. The optional ones are hard, but doable and rewarding, The atmosphere is really good (I was very sceptical at the Intro, but after all it was good) and the world has lots of lore to offer. The game is very linear! BUT! There are choices :D There are dialogue choices and various other ones. The story is captivating and well written. All the characters have a personality and are deep enough and don't bother the player with uninteresting stuff! They (and the decisions) are always believable and immersive. I was sceptical at first... But I really like that game! It's very very cool and REALLY fun to play! Because its hard but fair! My opinion: Buy this game. I am sure, that you wasted more money on some AAA-♥♥♥♥, that wasn't as captivating as this game. :) Deutsch: Das Game ist echt geil! Es macht einfach Spaß, weil das Kämpfen fordernd, aber niemals unfair ist. Es ist SEHR gut gebalanced und entspricht dabei nicht der Formel "Drücke A um zu gewinnen". Die Charaktere leveln nicht dadurch, dass man möglichst viele Gegner platt macht, sondern durch die Story-Progression. Obwohl man wenige Fähigkeiten hat, hat der Programmierer es hinbekommen taktisch clevere Kämpfe zu forcieren. Es geht sehr viel darum, wie und wann man welche Fähigkeiten einsetzt. Es ist hierbei keine Seltenheit, dass man auch einfach mal hart verkackt, wenn man die Fähigkeiten nicht immer möglichst effizient einsetzt. Aber das macht es nur um so spannender und fordernder. Die Welt verfügt über eine dichte Lore, aber man erforscht selbst nicht viel. Denn es ist viel mehr so, dass man tatsächlich von Story-Geschehen zu Story-Geschehen kommt. Dabei wurde beim Design sehr viel Wert auf schönes und stimmiges Mapping und gute und nachvollziehbare Dialoge gesetzt. Damit punktet Trials of Guinevere ganz besonders gut. Man hat jederzeit die Wahl die Hauptstory weiter zu erforschen, aber bekommt auch Hinweise darauf, dass es noch optionalen Content zu bestreiten gibt, der mitunter wirklich hart (aber eben freiwillig) und belohnend ist. Man wird zwar nach jedem Kampf geheilt, dafür ist aber auch jeder Kampf eine ganz eigene Herausforderung. Gerade die optionalen Kämpfe sind wirklich besonders fordernd, aber auch belohnend. Für so manchen (optionalen) Kampf brauchte ich mehrere Versuche, aber es war niemals unmöglich zu gewinnen. Das Game ist sehr sehr gut gebalanced! Das schönste an dem Spiel, sind aber nicht nur die fordernden Kämpfe, sondern eben auch die tiefe Lore und die Tiefe der Charaktere. Was ich noch gar nicht erwähnt habe, sind die vielseitigen Entscheidungsmöglichkeiten, die auch einen starken Einfluss auf den Spielverlauf haben. Diese reichen von Dialog-Optionen bis zu Dingen, die man halt einfach macht, oder eben nicht. FAZIT: Das ist echt wenig Geld für ein sehr gutes Spiel. Kauft es euch. Ich denke, ihr werdet es nicht bereuen! Ich habe jedenfalls mehr Geld für so manchen Triple-A Schrott ausgegeben" :)
It bangs.
There are many RPGs on the Steam shop, but the feeling is that Trials of Guinivere is different from the rest. The story is very interesting. I've played a little, but enough to say that I like this game. In fact, I need to keep digging into the story and its characters.
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Players by region
Where this game's players are, estimated from review languages.
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