
Tri6: Infinite is a fast paced endless racer in the Tri6 cyberspace. Avoid the obstacles as long as possible with your driving skills and different powerups to beat the top scores. With electrons you collect while playing you can unlock new vehicles and powerups for new challenges.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−75% | 10reviews | 90% | — | $335 |
| $1.99−75% | 63ratings | 52% | — | not modelled | |
Reviews
Tri6: Infinite ist ein Endlos-Runner Spiel im futuristischen Stil. Mit jeder absolvierten Runde steigert sich der Schwierigkeitsgrad (Fahrzeug wird schneller und es spawnen mehr Hindernisse). Es spawnen auch gegnerische Fahrzeuge die Powerups einsammeln können und den Spieler angreifen. Insgesamt gibt es drei Fahrzeuge: Hyperion, Hermes & Helios. Man kann anfangs nur mit dem Hermes spielen, Hyperion und Helios müssen freigeschaltet werden. Skins für die Fahrzeuge gibt es auch zum freischalten mit Electrons. Ebenfalls müssen die 11 Powerups (Raketen, Minen, Geschwindigkeitsboost usw...) mit Electrons freigeschaltet werden die man während des spielens aufsammeln kann. 4-Spieler-Splitscreen sowie ein online Leaderboard sind vorhanden. Für den kleinen Preis kann man bedenkenlos zuschlagen.
[h1]Summary[/h1] A futuristic endless runner/racer that pits you against a progressively more difficult series of procedurally generated obstacles at an increasingly fast pace. Earn unlockables and compete in global leaderboards while vibing to the vaguely Tron-like visuals. [h1]What is it?[/h1] In Tri6 Infinite you control one of three vehicles with differing characteristics through an endless series of procedurally generated tunnels filled with twists, turns, obstacles, and opponents, all of which exists in "cyberspace." You can pickup items which allow you to do things like throw mines, move faster briefly, fire projectiles, and more. You unlock additional powerups (which will then appear in-game) by collecting and spending electrons - a form of currency - while playing. Both the visuals and the concept seem Tron-inspired to some degree, with players controlling vehicles within a system where the opponents are "viruses," with the overarching premise being to survive in cyberspace for as long as possible. Four player split screen is also here surprisingly, and is a rare and welcome addition for a game of this type, especially on PC. That's reflective of the overall attention to quality that the game exudes in general. I was very pleasantly surprised to see just how polished and functional this game is compared to others of its ilk. I discovered this game by seeking a cyberpunk racing game. Sadly, a quality implementation of a true racer set in a cyberpunk setting has eluded me. (A racer... not a rhythm game, obstacle course, or poorly controlled art project more about aesthetics than gameplay... there are many, many of those on Steam, but I digress.) Yet while it's an endless runner rather than a racing game in the strictest sense, this is among the more complete and polished games of its type I've found by a mile, especially for the price and small team size (three devs and one marketer.) The game is extremely straightforward, polished, playable, and very pleasing to look at. In a sea of low-priced cyberpunk-ish endless runners/racers that don't even have full controller functionality for menus (or sometimes even in-game,) I'm honestly surprised that after being released for a month at the time of this review, I'm only the second person to review such a small gem, and that there are only 25 players on the leaderboards. That's a shame, as this is a quality product for a more than reasonable price in my opinion. It's fun, has better than decent production values, full controller support including in menus (with the sole exception that I can't change display resolutions without using mouse scroll,) tight controls for what it is, split screen PvP, and cross-platform leaderboards. A small game, but clearly a lot of love went into it. I find it fantastic to spend short sessions in and just relax with. And if you're on the fence, there's even a demo. Try it out. [h1]PROS:[/h1] [list] [*]Polished visuals, controller support, menus, and gameplay, especially for such a small game. [*]Plenty to work towards unlocking. [*]Fun for short sessions and to zone out to. [*]Global, cross-platform leaderboards (requires account creation, allows Steam linking - totally optional for playing the game.) [*]Sharp visual design. [*]Effective and fun soundtrack. [*]Four player split-screen. [*]Playable demo is available. [/list] [h1]CONS:[/h1] [list] [*]It's just an endless runner/racer (but a very polished one for what it is.) [*]Seemingly almost no one has discovered or played it, which is a real shame. [/list] [h1]Recommendation[/h1] Recommended for anyone who loves the visuals and vibe, and is a fan of endless racers/runners. Don't take my word for it. There's a demo.
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
| $7.99 |
| 21ratings |
| 62% |
| — |
| not modelled |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Demo gespielt, Vollversion gekauft. Habe viel Spaß an dem Spiel. + cooles Design + der Highscore motiviert weiter zu spielen und sich zu verbessern. + Es ist nicht zu schwierig und mit ein bisschen Übung kommt man gut weiter. - Leider noch wenige Spieler im Highscore
Schönes Indie Spiel aus Nürnberg!
This game really is a lot of fun. You are just racing on an endless track, slowly climbing the ranks, against enemies that you can shoot. But dont get shot yourself. The track gets more difficult the longer you go on. Global highscore list is included. The visuals are very nice and the controls seem pretty nice tbh. You can collect coins that let you buy more power-ups, vehicles and skins for the vehicles. The price of the game is very fair. I dont know how many hours you can play this before it becomes boring, but since you can play it here and there between other stuff, I can imagine you can go on for quite a while.
Tri6: Infinite is a compact arcade racing experience that blends endless survival, obstacle avoidance, vehicular combat, and score chasing into one increasingly hectic challenge. Developed and published by Clockwork Origins, the game takes place inside the abstract Tri6 cyberspace, where the objective is not to reach a conventional finish line but to remain alive for as long as possible. This simple premise gives the game an immediately understandable foundation, while the escalating difficulty ensures that surviving becomes progressively more demanding. Rather than attempting to compete with realistic racing simulations, it embraces quick reactions, repeated attempts, and the satisfaction of gradually improving personal performance. The central gameplay loop revolves around driving through an endless environment filled with hazards. More than 300 obstacle variations can appear throughout a run, and their distribution prevents the course from becoming a completely predictable sequence that can simply be memorized. Each completed lap increases the challenge, steadily transforming an initially manageable drive into a demanding test of concentration and reflexes. The endless format works particularly well because mistakes become increasingly costly as a run progresses. Surviving longer requires learning how to judge openings, control speed, react to unexpected hazards, and maintain composure when several threats appear simultaneously. Three vehicles are available, with different handling characteristics giving players some choice in how they approach the course. The selection is relatively small compared with a traditional racing game, but the vehicles are intended to provide meaningful gameplay differences rather than an enormous collection of cosmetic alternatives. Experimenting with them can reveal which handling style best matches an individual's reactions. This becomes increasingly important during later stages, when precise steering and quick adjustments can determine whether a promising attempt continues or ends abruptly. The environment is not populated exclusively by passive obstacles either. Hostile Virus vehicles move through the cyberspace and introduce an additional source of danger. Their presence makes the experience feel more active than simply navigating an automatically generated obstacle course. Players must sometimes deal with moving threats while simultaneously watching the track ahead, creating situations where positioning and timing become just as important as raw speed. These encounters also connect naturally with the game's selection of powerups. There are 11 powerups to unlock, purchased using electrons collected during play. This progression system gives unsuccessful runs some lasting value because players can continue working toward additional abilities even when they fail to achieve a new personal best. Available tools include offensive and defensive options such as missiles, mines, shields, jumps, and boosts. Some function as reusable active abilities, while others are consumable passive tools. They add welcome tactical variety because players are not limited to steering around every danger. A well-timed defensive ability can rescue an otherwise doomed attempt, while offensive equipment can remove hostile threats before they become serious problems. The progression system remains intentionally modest. Players expecting extensive vehicle customization, enormous upgrade trees, traditional championships, elaborate tuning, or a narrative campaign will not find those elements here. Most of the longevity instead comes from mastering the mechanics and trying to improve scores. This makes the game better suited to people who appreciate classic arcade design, where improvement is measured primarily through greater mechanical skill. Those who need a constant stream of unlocks or major changes in scenery may eventually find the repetition more noticeable. Competitive features help strengthen the replay value. Global leaderboards provide an external reason to keep improving, with separate rankings associated with the available vehicles. This transforms an apparently straightforward endless racer into something that can become surprisingly competitive for dedicated score hunters. The Steam description also notes that the global leaderboard and progression functionality requires a Clockwork Origins account, which is worth knowing for players who prefer games without additional account integration. Local multiplayer adds another worthwhile dimension, supporting up to four players through split-screen competition. Multiplayer changes the atmosphere considerably because participants are not merely attempting to survive independently. Players have lives and can use powerups against one another, creating a more chaotic battle where avoiding environmental hazards is only part of the challenge. Attacking opponents at the right moment can be just as important as clean driving. Remote Play Together support also complements this feature, allowing the local multiplayer design to be used in situations where everyone is not necessarily sitting around the same display. Visually, the digital cyberspace theme suits the mechanics effectively. The abstract futuristic setting gives the developers freedom to construct tracks around gameplay rather than realistic road layouts. Obstacles, electronic enemies, vehicles, and collectible electrons all fit naturally into the same technological identity. The presentation is functional and appropriately energetic rather than lavish, keeping attention focused on readability during increasingly fast and crowded situations. The game also includes Steam achievements, cloud functionality, leaderboards, Family Sharing, controller-oriented features, and several Remote Play options. Its straightforward control requirements and relatively lightweight arcade structure also make it conceptually well suited to handheld play, although players using a Steam Deck should check the current compatibility information provided by Steam, as official verification status can change independently of the game's underlying design. Tri6: Infinite ultimately works because it understands the appeal of the endless arcade format. It provides a simple objective and then layers randomized hazards, increasing difficulty, enemy vehicles, multiple handling styles, powerups, progression, leaderboards, and competitive multiplayer around that foundation. The limited vehicle selection and relatively compact progression system prevent it from having the breadth of a full-scale racing title, but breadth is not really its purpose. It is designed around short sessions that can unexpectedly become much longer when the desire for one better run takes over. Tri6: Infinite is an enjoyable combination of arcade racing and endless survival that benefits from escalating difficulty, varied obstacles, useful powerups, hostile vehicles, and competitive multiplayer. Its narrower scope and repetitive fundamental structure will not appeal equally to everyone, but players who enjoy improving through repeated attempts, chasing leaderboard positions, and surviving increasingly chaotic courses should find a focused and satisfying challenge here. Rating: 7/10
Schöner kleiner Obstacle Racer :) Aber ich glaube ich muss ewig grinden, um alles freizuschalten :o
Tri6: Infinite ist ein schneller Endlos-Runner man wird immer schneller und verschiedene Hindernisse kommen und auch das score Board ist sehr cool und macht mega viel Spaß und ich habe auch immer wieder den Ehrgeiz weiter zu kommen und höher in der Tabelle zu kommen wer gerne mal ein spiel für zwischen durch sucht kann ich das wirklich nur empfehlen
Passt
Pinche juego estúpido. Lo odio. Me divirtió
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