
Find a way through the towers and dungeons of TRI by solving puzzles, climbing impossible ascents and reflecting light-rays. The mystical TRI will let you create your own paths in this strange world – just try not to lose your mind when you're falling upside down!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Russian, Italian, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another case in which I wish Steam reviews had a "Maybe" option. For the first 13 levels out of 16, the game is very good: the simple tools at your disposal and simple level design combine in a surprisingly elegant way to generally allow for creative solutions, and the meat of the challenge is relegated to reaching optional collectibles while simply reaching the exit is a much more straightforward affair. However, there is a tremendous drop in quality in the last three levels, each of them introducing incredibly finnicky and unfun puzzles while also making them mandatory to progress: in particular, level 15 ends with such an obscenely time-consuming and frustrating mess it alone convinced me to switch this review from "Recommend" to "Do not recommend". These new puzzles also exacerbate issues with the control system that simply weren't noticeable with simpler and more robust puzzles: placing a triangle a few degrees off isn't a big deal when it's just going to act as a platform for you to climb, but it's tremendously inconvenient when it's one out of the dozen mirrors you need to bounce a light ray across a very precise path (and don't even get me started on kamis, ♥♥♥♥ kamis). What really pisses me off is that those last levels also had some great ideas ([spoiler] teleporter cube in level 14, the super-secret puzzle limiting you to 2 triangles at a time in level 15, using triangles as fox bait in level 16 [/spoiler]), but you won't ever see any of that unless you're willing to spend LITERAL HOURS on the ♥♥♥♥ puzzles.
good
I so wanted to finish the game since i really liked the story as far as i had gotten and the puzzles were absolutely nice, but the perspective gave me such severe motion sickness that I am not able to play for longer than a few minutes, so I never finished it after all.
I think madness is appropriate word to use in the title, because this game was HARD. It seems simple enough in the beginning, but then the puzzles get really complicated and involve a lot of trial and error. I'd say it's the "Dark Souls" of first-person puzzle platformers, and if you're looking for one of those games in that high difficulty, this is definitely it.
this game may slightly turn part of your brain into goop this is a fantastic surreal/abstract puzzle game, adjusting triangles you have placed is very fluid and feels very polished, also the color change indication, that let's you know you can walk on them, is a very nice touch. some of the levels are mind boggling and hard but really fun to figure out. the art is gorgeous. while the story is predictable it's lovely and feels well paced.
Buy it. This game is absolutely incredible. You feel the loss when you get to its end... You will miss it.
Garbage physics and arbitrary inconsistencies make this game a chore.
Aber.. es ist so magisch, dass ich es so oft nicht aus der Hand legen kann. Es ist einfach so schön und so clever, wie alle Levels und Rätsel zusammenpassen. Sobald du die ersten einfachen Levels geschafft hast, wird es immer schwieriger, und Dreiecke/Lasern werden dich in deinen Träumen verfolgen, wenn du die Rätsel nicht löst. Jedes Mal, wenn ich eine dieser fehlenden Statuen finde, schreie ich laut auf.
Can be a bit TRI'ing at time, but its a nice abstract world style puzzle game.
This is one of the worst-designed puzzle games I’ve ever played. The mechanics are incredibly finicky, and the overall design feels clunky and frustrating. What should have been an engaging experience turned into a chore just to get through each level. While I can see glimpses of interesting ideas beneath the surface, the execution is extremely poor. It’s hard to enjoy a puzzle game when the core mechanics work against the player more than the puzzles themselves.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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