
Treeker: The Lost Glasses is a first-person adventure game, with puzzles and platform elements. Use the glasses to see hidden things that will help you solve the challenges. This package includes both the classic and the remake versions of the game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Treeker: The Lost Glasses is a first-person adventure game, with puzzles and jumping puzzle elements.
This package includes 2 versions of the game: the original low-poly version released in 2015, and the remake version that replaced the classic game a few years later.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Для 200 мегабайт это очень большая и красивая игра! 19/11.346 полигонов
Highly uninspired game. Crashed 17 mins in, and this crash continues to happen at the garden gate entrance to the maze. I can't play any more beyond this point.
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Treeker: The Lost Glasses – Classic + Remake Edition, developed and published by Fernando Paulo (Zefaistos), is a small-scale first-person puzzle-platformer that presents itself as both a game and a reflection of its own development. By including both the original version and a later remake, it gives players a chance to experience not just the core idea, but also how that idea evolved over time. At its center is a simple but intriguing mechanic involving a special pair of glasses that reveal hidden elements in the environment, forming the basis for most of the game’s puzzles and progression. The gameplay is built around exploration and light platforming, with players moving through compact 3D spaces while interacting with objects and uncovering paths that are not immediately visible. The glasses mechanic is the defining feature, encouraging players to shift their perspective—both literally and mentally—to solve puzzles. At its best, this creates satisfying moments where the solution feels clever and rewarding, as hidden platforms or clues suddenly come into view. The concept itself is strong, offering a clear identity that sets the game apart from more conventional puzzle-platformers. However, the execution of this idea is inconsistent. Some puzzles are well-designed and intuitive, while others rely too heavily on trial and error or obscure visual cues. There are moments where the game provides little guidance, leaving players unsure of what they are meant to do next. This lack of clarity can interrupt the sense of discovery, turning what should be engaging problem-solving into frustration. The platforming elements, while functional, are relatively basic and do not introduce significant variation as the game progresses, which can make the overall experience feel repetitive. The inclusion of both the classic and remake versions is one of the game’s more unique aspects. The original release has a raw, experimental quality, with simple visuals and a straightforward presentation that reflects its indie origins. The remake improves on this with cleaner visuals and a slightly more polished feel, but the changes are mostly cosmetic. The core gameplay remains largely the same, meaning that the remake does not fully address the underlying issues present in the original version. Instead, it serves more as an alternate way to experience the same design rather than a reimagining of it. Visually, the game adopts a minimalist approach, with environments that are easy to navigate but lack detail and variety. This simplicity helps maintain clarity, especially when interacting with the glasses mechanic, but it also limits the game’s ability to create a strong sense of atmosphere or immersion. The audio design follows a similar pattern, providing basic background support without adding much to the overall experience. While the presentation is functional, it does little to elevate the game beyond its core mechanics. In terms of structure, Treeker is a relatively short and focused experience. It does not overstay its welcome, but it also does not expand significantly on its central ideas. The lack of new mechanics or meaningful progression as players advance reinforces a sense of sameness, as the gameplay loop remains largely unchanged from beginning to end. This makes the game feel more like a concept explored to its limits rather than a fully developed system with room to grow. Despite these limitations, there are moments where the game’s creativity stands out. The glasses mechanic, when used effectively, offers a unique twist on environmental puzzles, and the ability to compare the original and remake versions provides an interesting perspective on indie development. These elements give the game a certain charm, particularly for players who appreciate experimental designs and small-scale projects. Ultimately, Treeker: The Lost Glasses – Classic + Remake Edition is a modest but thoughtful indie title that succeeds in presenting a compelling central idea, even if it does not fully realize its potential. Its strengths lie in its creativity and its willingness to explore perspective-based puzzles, while its weaknesses stem from inconsistent design and limited depth. It works best as a short, experimental experience—one that offers glimpses of ingenuity but leaves room for refinement. Rating: 6/10
Die Idee ist cool aber es wurde nichts richtiges draus gemacht. Man hat eine Art Glas oder Linse durch die man sehen kann und verborgene Dinge aufdecken kann. Ist allerdings nichts was man nicht schonmal irgendwo anders gesehen hat. Nach kurzer Zeit wurde das Gameplay einseitig weil zu langsam neue Mechaniken eingeführt wurden, also habe ich aufgehört.
手残党的福利,恭喜你,这款游戏你可以玩很久很久,因为跳来跳去跳,靠,怎么又死了。而且晃的头晕,我先去吐一会....
This game is tedious. Most of my (short) playtime was spent knowing already how to get to the next area, or how to solve a puzzle, but just waiting for treeker's pudgy butt to shift into gear. Yes I know about the sprint button, nearly got a cramp from holding it down so long. This game is needlessly self-indulgent in how slow the character moves, and how environmental items move/shift position. I have a feeling I didn't even reach the real meat of this game, but I think to get there would've put me beyond the threshold of refunding. (Don't even remember when or how I got this game)
I'm sorry, this game is just horrible. It was pretty boring to begin with (coming from a guy that plays indie walking simulators for fun), but I just passed an area with platforms you need to jump across, and the game mechanics don't allow you to do something like that (especially not when the game is buggy and some platforms completely disappear). Bad game. Not worth writing a proper review for.
I saw the tumbs down reviews on this game and wanted to give it a good play since it had just went through a major update and I really like indie adventure games. Sadly though I can't. The bad bloom / forced super glare effect in the game is so intense that it gives me a headache to play. Another big game killer for me is also the lack of toggle for walk/run, having to hold the run button all the time is simply going to be pointless physical suffering. Lastly and the final right out of the box thing that kind of ruins it for me is that you can only invert both camera axis and not each individually which messes with me a lot since I pretty much always play X-invert Y-normal in first person games and just came from a game where I played 500hrs with that setup. If the first two things are ever addressed I'll gladly try playing the game again though as it looks like it could be fun.
This could have been a decent first-person puzzle game but it's way, WAY too rough around the edges for me to recommend. I gave up after the part with disappearing platforms that requires you to restart the game to reset (meaning if you fail this section once and are shunted back to the checkpoint, the platforms do not respawn and the gap is too large to leap across without them. This is not acceptable in a released game). This immediately followed an obnoxious section of jumping across at least two dozen small, floating, half-invisible platforms, by the way.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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