
What happened to the Minoan civilization? Join parkour master Marie Taylor and treasure hunter James Andrew in a historical action thriller, as they unveil the secrets of a forgotten kingdom which has been tragically trapped in and endless time loop.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a fantastic game. I didn't know anything about it until I saw it in a bundle on Fanatical, and checked it out. I'm really glad I did! The time loop mechanic is used well, although I will warn new players to make sure to note where you pick up things - there are some items that don't stick around in the next loop, and you might not remember where you picked them up until well after you realize what to do with them. Graphics look really nice - the comic style really fits the adventure. And the controls are really fast and fluid, although it may take you a bit to get used to, as the main character is quite fast. The puzzles are complex enough that you at least need to pay a little attention while you're solving things, but nothing is insanely cryptic, either. Anyway, kudos to the dev team on this one - this is my favorite modern game I've played so far this year.
9/10 for me. Tickled all the right spots and left me wanting more. The game has a lot of exploration, collecting, dymanic parkour movement and a story that is told as the player explores more of the environment and completes simple platforming puzzles. I really loved the game loop that kept me interested throughout and always wanting to go to explore for just one more round. The fall and bullet wound mechanics are also well implemented - with fun being at the forefront of the design principles underpinning this. What are the weaknesses? - Some controller buttons for non essential tasks (invoking of map, moving conversation...) were a bit unorthodox so I kept mis-clicking till the end. - Map markers could be more visible. - Contrast between what is a platform and what is not could be a bit more clearer. - Notebook could be a bit more helpful - as I ended up probably doing 4 more loops than necessary because I needed to find an item (I have previously found) but could not remember where. Overall, I really loved the concept and core mechanics of this game. It is truly a little gem, albeit with a side order of tiny bit of jank. A big recommend from me.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Treasures of the Aegean is an exploration game with a good emphasis on movement and platforming, featuring great artworks, environments, music and an interesting story. You get you full move set from the get go and are free to roam around the whole island, there are actually a few powers you can acquire during your playthrough but they're more small quality of life things, nothing is ability gated. The island is pretty huge so it feels like you're aimlessly wandering around picking up collectibles at first, but with the map completing itself after each loop, as long as you are diligent with map annotations, you'll quickly get a grasp of where you are going, places you still need to visit, and what to do. I liked that each loop made you start in a random point of the island, encouraging you to explore new places. The movement is fluid and pleasurable, your character is quick and perfectly able to parkour through its environment. I liked the features that can be exploited to conserve momentum like sliding or automatically climbing one block tall obstacles. Only thing that was a little off for me was the wall climbing that felt like it wasn't triggering consistently at times but I'm nitpicking here. I had a very good time overall with Treasures of the Aegean and would heartily recommend it !
A well-crafted roguelike platformer with focusing on exploration and puzzle solving. I can't wait for what the developers think of next!
[h1]走って、飛んで、よじ登って 巨大アスレチックのような島で財宝を集め回れ![/h1] 時間制限で打ち切られる探索を繰り返し、ミノア文明の謎を解く。 最初のうちはリトライするたびストーリーが語られる。 毎回の出発と帰還のムービーはスキップ可能。 広大なマップを探索して回る、メトロイドヴァニアの一面を持つ。 ただしパンチ・踏みつけ・ショットなど攻撃要素は一切ない。 アクションはかなり楽しい。 難しそうな地形も、主人公が地味にハイスペックなためスルスル進めて、うまくやれた満足感が強い。 それと、ルートが上下左右に豊富に張り巡らされているので、ルートをミスっても平気なのが良い。 「おっと行き過ぎた。でもすぐ先にも登れる所あるからそっちでいいか。進んじゃえ。」 目まぐるしく動かして楽しいゲームにおいて、これは重要。 メトロイドヴァニアにありがちな「直感で動いたら別ルートで無駄足になった」がほとんどない。 財宝を獲得するための謎解き要素もあるが、基本的に簡単。 ただし「足りない機械のパーツ」などフラグアイテムを探すのが大変。 フラグアイテムは毎チャレンジごとに再取得が必要なのにマップに自動登録されないので、ひと手間かけて地図マーカーをつけないと「すでに通った形跡がある通路」から探しなおす羽目になる。 また、フラグアイテムと一般収集品の違いが分かりづらいので「あのときのアイテムがフラグだったのか!どこだっけ?」となりやすい。 やや不親切とも感じるが、バトルもない、遺跡探索がテーマなのでマーカーで探索感を入れたかったのだろう。 とにかく、マーカーは重要なのでマメに記入しよう。 細かい問題点として、底が見えない所へのダイブがたまにある。 基本的に床がほどよく設置されているので問題ないが、高さがあると落下ミスが発生してしまう。 とはいえペナルティがそこまでキツくない、登り直しも容易なため「あちゃー」くらいで済む。 ゲーム中に説明されず気づきにくい特殊挙動がある。収集品コンプには必須となる。 1.[spoiler]着地時にしゃがみでローリングし、ローリング中にジャンプすると超高速ジャンプになる。 [/spoiler] 2.[spoiler]崖際で下キーを押すと崖にぶら下がれる。 [/spoiler]
Jogo de exploração e plataforma muiiiiiito gostoso de jogar. Explorar essa ilha com esses cenários muito lindos, muito bem detalhados, a história é contata pelos ambientes e tesouros que você encontra nesse mundo muito bem feito. Não tem combate no jogo, então não espere isso. As músicas são muito boas é bizarro de bom explorar esses cenários com essa trilha sonora tocando no fundo. Porém tem alguns pontos que eu senti falta, esse jogo tem nas tags metroidvania, porém ele é mais um plataforma de puzzle com elementos de "metroidbrania", cada vez que você repete o loop você já tem o conhecimento necessário para progredir no jogo, porém os puzzles não necessitam ler lore nem nada, eles são muito simples e muito fáceis, não existe desafio, senti falta disso. Os elementos de exploração são sensacionais, porém a movimentação da protagonista faltou um pouco de charme, ao meu ver eu acredito que seria legal se ela tivesse movimentos mais acrobáticos e variados, porém é algo pessoal mesmo. Enfim, bom jogo :)
텅 빈 고대유적에서 적막하게 유물을 뒤져가는 루프형 2d게임 아무것도 없는데서 혼자 파쿠르 액션을 한다는게 취향을 좀 많이 탈 수 있을것 같으니 데모를 해보고 구매하는것이 바람직하다 첫 인상은 별의 커비 동굴 대작전처럼 그냥 간단하게 보물을 전부 찾으면 끝나겠지? 라고 생각했지만 그런거 없고, 예언을 전부 뒤지는 고통스러운 게임이었다.. 세무녀의 예언에 대한 공략은 스팀에 존재하지만 그 외 예언맞추기는 공략이 없고 핀포인트 동영상 공략은 전혀 없어서 유물 100% 공략 중에 예언과 관련된 유물을 추리고 부족한 부분은 센스로 덧붙여서 탐색할수밖에 없다. 던전 기물에 대한 구동 공략은 세이브 파일마다 다르며, 구동법을 예언에 박아넣기 전까지 작동되지 않으니, 진짜 온갖곳을 싸돌아다니면서 예언의 방을 뒤져야 한다. 파이팅!
Writing this as the credits roll, after 100% and letting the game idle for a couple hours by accident. This is a weird game to evaluate, but without burying the lede, I really enjoyed this one. I 100% would not describe this as a metroidvania, and I think the game would be more interesting and easier to pitch if it wasn't marketed as one. I might be more inclined to refer to it as a metroidbrania, though. (I know a lot of people find that genre name obnoxious. Whatever, lol) The base price on this one is kind of crazy, too. I try not to harp too much on nebulous value debates in my Steam reviews, but 20 euros for this game is rough. The game is only generously 6 hours long to 100% without a guide, and there isn't actually even 6 hours worth of unique, quality content. The game loop, which I'll get to, kind of intentionally causes a bunch of backtracking. And that's fine! But if you take away a lot of the random meandering through areas you've already cleared out, the game is probably closer to 4 hours, and of those 4 hours, maybe 30 minutes are a story that doesn't really go anywhere or have anything interesting to say. For 5 euros though, it's still easily worth it. I also did really enjoy the gameplay loop overall. It's extremely novel, and one of my favorite implementations of a timeloop in a game off the top of my head. My main issue with it is that the majority of the exploration just... isn't worth it. You honestly have more than enough time to finish the game even without picking up any collectables other than what you happen to come across, you get no real reward for finishing the prophecy or the treasure log, and the "powers" that are the meat and potatoes of the optional content are absolutely, completely, worthless. The lion's share of the optional content "challenges" boil down to "see the object and jump over to its ledge." This is okay, again, the game isn't exactly long. It's hard to say it really overstays its welcome, but you're looking at a game with a really strange make-up of content. The game, when doing nothing other than running around finding what you need to finish the game, is probably 2 hours long, and is maybe 6 hours long to 100%. This means that's 2/3 of the content in an already short game is optional, and of that optional content, maybe 80% of it is wholly uninteresting, and 100% of it is unrewarding. Meh. I'm being really rough on the game, but it's more from a place of love than hate. I really did like the experience overall. The novelty of the setting and gameplay premise are more than worth the price of admission when on sale. It's a cute experience I'll probably find myself thinking about off and on for a while. It just feels like the game was designed as a metroidvania, but only superficially. I wonder if the game would have been a better, more focused experience if the map size and collectable count were slashed in half, with more interesting gameplay variety and reward systems in the remaining content. The comic book art style is really nice, too. One of my favorite aesthetics. Unfortunately, a lot of the actual animations are... stiff, to say the least. But all of the actual cutscenes are gorgeous. P.S. I understand that French is the native language, but the English store page could have used a lot of work, and I know I'm a hater, but if I didn't see this recommended on Reddit, I probably would have been pushed away by all the random typos and grammatical errors. Non-lineal is not the word you were going for, that would be non-linear.
This is a really neat little game. I wouldn't call it a metroidvania; it's really more a platformer puzzler with a time loop mechanic. You run through a massive, open environment within a time limit, solving small puzzles and navigation challenges. Any items you collect either permanently add to your time limit, or add to some of the game's lore. You're working towards solving some of the game's biggest puzzles, and the final challenge is to unlock them all in the same run. Graphics-wise the game is modest, but the environment design is pleasant. The character portraits are clearly hand-drawn and nice, though they aren't very consistent. Your main character, Marie, can look like a different person from panel to panel. The only other criticism I have is the game's English translation has some occasional issues. Nothing that would stop you from playing through it though. Overall just a really neat idea for a game that is well-executed and doesn't last longer than it feels like it should. I beat it in about 6 hours with only a few optional collectibles missed.
Treasures of the Aegean is a stylish and thoughtfully designed 2D action-adventure that combines fluid parkour movement, open-ended exploration, and a narrative built around mystery and repetition. Developed and published by Undercoders, the game places players on a remote volcanic island inspired by ancient Greek and Minoan history, where time itself is unstable. You take control of Marie Taylor, an agile explorer skilled in free-running, alongside her partner James Andrew, whose role as a researcher and narrator helps frame the unfolding mystery. Together, they seek to uncover the truth behind a lost civilization and the strange temporal anomaly trapping the island in an endless cycle. The game’s structure revolves around a time loop that resets the island after a limited period, encouraging players to treat each run as a scouting expedition rather than a complete journey. At first, this constraint can feel restrictive, but it quickly becomes clear that repetition is part of the design rather than a punishment. Each loop allows you to explore further, uncover new relics, and piece together fragments of the island’s past. Discovering treasures permanently extends future runs, creating a steady sense of progression and mastery. Over time, familiar routes become second nature, and the island begins to feel less like an obstacle and more like a carefully learned space shaped by your growing knowledge. Movement is one of the game’s strongest elements and serves as the backbone of exploration. Marie’s parkour abilities make traversal feel fast, smooth, and satisfying, allowing players to sprint across rooftops, climb cliffs, leap over gaps, and chain movements together with a natural sense of flow. The island is designed to reward momentum, with multiple paths, shortcuts, and hidden areas that become easier to access as you improve your understanding of the terrain. This emphasis on mobility keeps exploration engaging even when revisiting locations, as the joy comes not only from discovery but from how efficiently and creatively you move through the world. Visually, Treasures of the Aegean stands out with a hand-drawn art style inspired by European comic books. Characters, environments, and story sequences are rendered with expressive lines and bold colors that give the game a strong visual identity. Narrative moments are often presented through stylized comic panels, reinforcing the sense that you are uncovering a living graphic novel rather than watching traditional cutscenes. The island itself feels vibrant and cohesive, with ruins, cliffs, and coastal vistas that reflect both beauty and decay. Accompanied by a subtle, atmospheric soundtrack, the presentation helps ground the mystery and maintain a sense of wonder throughout the experience. Puzzle solving and exploration are closely intertwined. Many challenges require observation, memory, and deduction across multiple loops, encouraging players to connect clues found in different areas or runs. Rather than relying on strict progression gates, the game allows a fair amount of freedom in how objectives are approached, giving it a light metroidvania flavor without rigid structure. Some puzzles are intuitive and rewarding, while others may feel vague or require trial and error, particularly when the time loop forces players to repeat travel to reach a solution. Still, the satisfaction of unraveling the island’s secrets generally outweighs moments of confusion. Combat exists but is not the primary focus. Hostile mercenaries patrol parts of the island, adding tension and forcing players to stay alert, but encounters are designed to complement exploration rather than dominate it. Avoidance, timing, and smart movement are often more effective than direct confrontation, aligning combat with the game’s parkour-driven philosophy. This keeps the pace focused on traversal and discovery, ensuring that combat never distracts from the core experience. Overall, Treasures of the Aegean is a distinctive and ambitious adventure that rewards curiosity, patience, and mastery of movement. Its time-loop structure, while potentially repetitive for some players, is carefully integrated into both narrative and progression, making each return to the island feel purposeful. The combination of fluid platforming, striking visual style, and a slowly unfolding historical mystery creates an experience that feels cohesive and memorable. For players who enjoy exploration-focused games with a strong sense of place and a willingness to engage with repetition as part of discovery, Treasures of the Aegean offers a rich and rewarding journey through a beautifully imagined world. Rating: 7/10
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