
Immersive word puzzles, engaging, educational fun! - Includes fun facts, word shuffling and a mini-game when you find bonus words :)
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b]Travel The Words is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unreal marketplace asset packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. The developer stole a bunch of Synty low poly assets and is trying to convince gamers that they're his creation. He tacked them onto a crap word game template and made it VR exclusive in order to try prevent people from actually playing it (as usual with asset flip scams like this, the objective is not to make a real game for gamers, but to try scam people out of money and scrape up a few bucks by dumping keys for this into nasty mystery game bundles). Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes the game great is the VR, then the game isn't great at all. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Travel The Words has the far too high price of around $8 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
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Concurrent players on Steam, sampled daily since tracking started.
I love this game. It is well designed, and when you just want to chill out in the evening, it helps to make it a nice way to wind down. And I am a long time word search game enthusiast. I used to do these puzzles in the daily newspapers, which was prior to the internet boom. The VR just adds to the chill factor, and you can learn a lot from the dialogue in the game. The developer obviously spent some blood, sweat and tears producing this game. Nice job, Dev!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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