
A small American town is overrun by the living dead! You manage to enter the town just before the military locks it down and now you must slice and shoot your way through thousands of zombies in order complete your mission in this action-packed Hack & Slash RPG.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kwam de game tegen EN was heeel erg verrast ik vindt het een geweldige game / rpg
Als ich es gekauft habe wurde im Sale mit dem Mehrspieler geworben. Dieser existiert aber nicht da die Macher dieses Spiels schon alles eingestellt hatten. Das wird bald immer öfter passieren das Entwickler ihre Server abstellen und die Leute mit ihren Spielen nichts mehr anfangen können! Sowas aber im Sale zu behaupten halte ich für kriminell nur um ihren Rotz unter die Leute zu bringen.
Trapped Dead: Lockdown is an isometric action RPG developed and published by Bigmoon Studios that attempts to blend the loot-driven appeal of hack-and-slash gameplay with the tense atmosphere of a zombie apocalypse. Set in a small American town overrun by the undead and sealed off by the military, it casts players in the role of one of five playable survivors—each with their own unique background, skills, and motivations. The available classes include a Marine, Butcher, Assassin, Exorcist, and Marshal, and while they share the same grim setting, each offers a slightly different perspective on the outbreak and approach to combat. The story unfolds in a series of missions that push players deeper into the heart of the lockdown, unraveling fragments of conspiracy, survival, and horror along the way. It’s a premise rich with potential, one that positions the game between survival horror and action RPG, aiming to provide both the thrill of mowing down hordes of zombies and the strategic satisfaction of character progression. From the very first moments, Trapped Dead: Lockdown establishes its tone through gritty environments and an oppressive sense of isolation. The town of Lockdown is bleak, filled with crumbling buildings, flickering streetlights, and pools of blood reflecting a dying world. The isometric viewpoint works well for emphasizing scale, allowing the player to see the chaos of streets filled with shambling undead, barricades, and makeshift strongholds. The lighting and sound design contribute to the tension—groans echo in the distance, weapons crack, and engines roar as vehicles crush through hordes. Yet, despite this effective atmosphere, the technical limitations of the engine are often visible. Textures can appear muddy, animations are stiff, and character models lack the nuance of higher-budget titles. What the visuals achieve in mood, they often lose in execution, giving the impression of a game that is ambitious but bound by its budgetary constraints. Gameplay in Trapped Dead: Lockdown follows familiar ARPG principles: players explore semi-open maps, complete objectives, collect loot, and upgrade their character’s abilities through branching skill trees. Combat is straightforward but brutal, emphasizing melee weapons, firearms, and special class abilities. The Butcher excels at close-range brawling, wielding cleavers and makeshift tools; the Assassin relies on agility and precision; the Exorcist mixes supernatural powers with traditional combat; while the Marine and Marshal bring a more tactical, military flavor to the fight. Each class has a progression path that allows for specialization, giving the player some control over playstyle. The loot system provides a steady stream of new weapons and gear, and while it lacks the depth of more refined ARPGs, it adds enough variety to keep the action engaging. Unfortunately, mission design can be repetitive—most objectives boil down to killing a set number of enemies, collecting items, or escorting survivors through zombie-infested zones. The repetition is softened somewhat by the game’s sheer number of enemies and the cathartic rhythm of combat, but it still becomes noticeable after extended sessions. The inclusion of cooperative multiplayer was one of the game’s more ambitious features, allowing up to four players to join forces online. When it works, it transforms the experience, turning the chaotic streets into playgrounds of cooperative destruction. Playing with others gives new life to the combat, encouraging teamwork as players combine abilities and cover each other’s weaknesses. However, multiplayer stability and matchmaking can be inconsistent, with connection issues occasionally undermining the experience. In single-player, the game remains functional but less dynamic—clearly designed with cooperative play in mind. This focus on co-op over narrative depth means that the story can feel disjointed, with characters serving more as archetypes than fully developed individuals. Where Trapped Dead: Lockdown succeeds best is in its atmosphere and tone. It captures the spirit of B-movie zombie horror—gritty, campy, and unapologetically violent. There’s a certain charm to its low-budget execution, from the over-the-top gore effects to the exaggerated voice acting that recalls late-night cult films. The developers clearly wanted to create a world that feels desperate and decayed, and in that respect, they succeeded. Unfortunately, the technical flaws, clunky controls, and uneven pacing can make the experience frustrating at times. The hit detection lacks precision, AI behavior is erratic, and the camera can occasionally obstruct visibility during large battles. These issues don’t make the game unplayable, but they contribute to a sense of roughness that pervades the entire experience. Despite its shortcomings, there’s an undeniable ambition behind Trapped Dead: Lockdown. The developers attempted to merge multiple genres—ARPG mechanics, zombie survival, and cooperative gameplay—into one cohesive experience. While not all of these elements blend seamlessly, there are moments where the game delivers genuine fun. Slashing through hordes with a customized melee weapon, unleashing abilities in frantic last stands, or speeding through streets in blood-splattered vehicles can be thrilling in their simplicity. The game’s progression system ensures that even small victories feel rewarding, and its multiple character perspectives encourage replayability for those who can overlook its flaws. Trapped Dead: Lockdown is far from a polished or groundbreaking title, but it carries an earnestness that makes it difficult to dismiss entirely. It’s the kind of game that aims high but occasionally stumbles, offering bursts of enjoyment buried beneath uneven design. For players who enjoy the grind and satisfaction of looting and leveling in a grim, zombie-filled world, there’s entertainment to be found here—especially when played with friends. However, those seeking a refined or tightly crafted experience may find themselves frustrated by its technical issues and repetitive structure. Ultimately, Trapped Dead: Lockdown feels like a cult title in the making—a flawed, gory, and strangely endearing entry in the zombie action genre that rewards patience and nostalgia more than precision or innovation. Rating: 5/10
its actually an interesting game for a bit. As for multiplayer its gone but if you are looking for existing multiplayer for a game like this you need help. The solo game is decent like I said for a bit. You have different characters you can play as and each add something.It is a bit repetitive and grindy but its not terrible its actually better then other games like this. Its not amazing but its worth a try.
Pros : Nice artwork, some kind of story, RPG stuff Cons : Not fun, very repetitive, weapons balance is fooked, absurd quests (key stuff), DEAD online / LAN
Crap game. Multiplayer doesnt work!
Pas bon, déjà les contrôles c'est tout à la souris donc très embêtant on clique toutes les 0.5 secondes ou alors manette mais moins précis Ennemis sac à PV et qui nous tuent en quelques coups dans les modes difficiles. Plusieurs classes de persos jouable mais refaire les mêmes missions dans les mêmes environnements où l'on n'y voit rien avec 5 persos différents, non merci
Hot garbage
This rating is more of a thumbs in the middle rating. The game has potential and can be a lot of fun for the right player, tons of replay value. There are many flaws which plagued the first game and also this such as clammy movement, but game is enjoyable, though a bit too long and repetitive
I’ve started making an effort to go back and play through my steam library. Like many on Steam, I’m guilty of picking up games on sale, with the promise I’ll play them eventually. The last year I’ve made a conscious effort to do that. I started this game 10 years ago, and this year I finally went back and finished it. I was hoping after some time the buggy issues would be resolved, unfortunately that is not the case. The multiplayer is still doesn’t work right, there are still some achievements that you can get based on luck, luck that the level didn’t have a bug and cause you to miss out on something, meaning you need to start the game over again. It's not a BAD game, but it’s not a good game either. It gets repetitive quick, the weapons you can use are very limited, meaning I picked up a weapon at level 2 that I kept until level 12, then a weapon I picked up at level 12 that I used until I beat the game. It does have multiple classes of characters to try, but the levels are so simple it seems like work to try more than one character. Especially if you end up like me, falling through the floor multiple times, needing to start the level over. Some of the class skills feel very different from one another, others feel almost like they are being used to fill a gap. While some of the skills would be fun to use together, most of them burn all your stamina pool, which you can’t grow, and/or you can only have 2-non-weapon skills selected at a time. Overall, I wouldn’t recommend the game. [h3] [b]TLDR Pros:[/b][/h3] -multiple classes to add SOME replay value -variety of weapons, equipment and items -easy to understand [h3] [b]Cons: [/b][/h3] -Multiplayer doesn't always work -The game has bugs, you can get stuck in places, had to restart levels multiple times because I would fall through the ground, get stuck in a wall or stuck in general -some achievements are buggy -some skills are repetitive or obviously used to give the character X number of skills or just downright useless -there are almost 100 different items to heal you, but nothing to give you stamina back, a way to boost stamina recovery, or even to increase the amount of stamina you have. -the number of ways to heal is vast, but the variety of weapons you can switch to as you level up is limited. Like the priest’s range spiritual attack ? (Crucifix and rosary exclusive) Goodluck, there is no late game weapon to scale with the enemies for that. In fact there is only 3 weapons in the entire game for that
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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