
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 8 → 18.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TF 牛逼
9/10. Easily one of my favorite games. The premise is simple: connect raw materials and factories, deliver finished goods to cities, and transport passengers between them. The main appeal lies in designing and optimizing transport lines and choosing the right vehicles for each job, making it a perfect game for transportation enthusiasts. The game is not particularly difficult. However, the network you end up creating can become complex pretty quickly... and that is where most of the fun lies. Like most management games, it requires you to continually change, optimize, and adapt your network to meet current needs. Watching your infrastructure evolve from the early industrial age into a modern transport system is also incredibly satisfying. If I could improve a few things, they would be, in no particular order: - As much as I love the industrial era, its vehicles can be frustratingly slow and inefficient. I usually start maps somewhere between 1900 and 1920. - Making money becomes far too easy in the late game. It’s not a big problem for me, but if you’re looking for a highly complex tycoon game, this ain’t it. - Maps sometimes feel too small for high-speed trains and planes, although I understand that this is a performance trade-off. - Road traffic and vehicle lane alignment are notoriously bad, despite having been partially improved in a recent update. Despite these shortcomings, my rating still stands. I’m eagerly awaiting the highly anticipated sequel!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst PL #93 · 5 markets collected
Reviews, worldwide (the counter carries no country): 6.75/day in the week to Jul 21 → 17/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Japanese, Dutch, Polish, Russian, Traditional Chinese, Simplified Chinese, Italian, Korean +1 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Una delusione, frustrante, non divertente, non appagante !!
Top
The best train building game I've ever played. But not just trains, if you like car, planes, boats, or just transportation or building in general, I'd really recommend it.
good game
Excellent, gérer le développement d'une région uniquement à travers le réseau de transport fonctionne très bien, ça différencie fortement ce jeu des autres city builders. Incontournable si vous le voyez en promotion (acheté 4€ personnellement).
HHHHHHHH
Very good beatifull game menager transport simulator, editor.
策略
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $10.9M | 10.8K | 83% | $29.99 | |
| $116.1M | 92.9K | 56% | $49.99 | |
| $2.5M | 3.5K | 64% | $19.99 | |
| $290K | 1.3K | 67% | $6.99 | |
| $28.5K | 36 | 53% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.3M | 35.7K | 92% | $29.99 | |
| $33.2M | 33.6K | 92% | $39.99 | |
| $33.1M | 55.1K | 86% | $34.99 | |
| $33.4M | 25.6K | 86% | $34.99 | |
| $33.1M | 37.4K | 94% | $34.99 | |
| $33.5M | 50.6K | 87% | $19.99 |