
Transcender is a brief interactive experience that takes place in a surreal sci-fi setting. Figuring out how to play and what to do is the main attraction of the experience. It will hopefully leave you thinking "Hmm, that was interesting"
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Transcender is a more-art-than-game "walking sim" art installation that's derived from watching too many sci-fi films while under the influence of drugs... there's a lot of 2001: A Space Odyssey and a little bit of The Matrix: Reloaded thrown in as you start with a clicker/idler game that powers up a terraforming station, then you get catapulted into a surreal third person asset-flip looking walking sim for the second half of this short (~20m most) demo/game that forgets that while pretentiousness makes things seem artistic, true art is in storytelling... which they forgot to include with Transcender. Oops. So it's just bumbling through a small number of surreal scenes trying to work out what's going on (Spoiler... you don't really find out because the storytelling is half-baked). The game is very badly optimised, with low framerates and janky gameplay even on a high end rig. Developers must take the time and polish their games and ensure they are optimised and will play well on any potential customers system. The graphics menu looks like it should fit all the right check boxes but a lot of the settings don't work right... the 4K support option is missing, it's unclear if this is a bug or a defect, either way, no good. The game looks blurry, too, probably a result of mismanaging the postprocessing and other filters etc. The game is completely free. This is noble a gesture that shows dedication to both gamers, and the gaming industry. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises (like not hiring a software tester).
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Transcender, gerçeküstü bir bilim kurgu ortamında geçen kısa, etkileşimli bir deneyimdir. Nasıl oynanacağını ve ne yapılacağını bulmak, deneyimin ana çekiciliğidir. Umarım "Hmm, bu ilginçti" diye düşünmenizi sağlar.
It's something magical, I can't put it in words. It feels like infinity of great spaces, and there is always something more, until it suddenly ends. It is surely worth 30 minutes of your time.
WHAT THE...? It was great.
I think, therefore I am......I think?
yep. why not.
You will live in the pod and you will eat the bugs.
I honestly thought my controller was either broken or the settings were wrong when I started this experience. Then once I figure out why I cannot move left or right I am convinced I am playing some kind of ship building simulator. Then another change (btw if you change the atmosphere controls you can change the way the landscape develops) and you are in a huge what feels like Space Station. Then a scene from 2001 and on it goes but you'll learn that even though its not very long to spend in these instances it can be very different as the Space Station is actually pretty big. This game encourages you to wander off the beaten path. It's an interesting concept but how you would apply that to a game is another question as the initial story and end monologue doesn't really tell you too much about why you are there and what you are doing. One gripe is that once you've played it once you may not want to go through the building sim part each time but you have no choice.
GG
Transcender is an excellent example of a game that gives you no instructions, but through trail & error you built up confidence in your ability to deduce a situation and adept to your current scenario! The actual gameplay boils down to a incremental segment where you create and upgrade parts to a mysterious device, as well as walking around a space station aimlessly trying to find a purpose to your avatar's existence, all while a timer is ticking down! Transcender is best played with an open mind and a little patience to uncover what it has to offer you, without these, you'll quickly succumb to frustration and swiftly uninstall...keeping calm and serene is important to truly appreciate what the game is trying to convey to you!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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