
Transcender is a brief interactive experience that takes place in a surreal sci-fi setting. Figuring out how to play and what to do is the main attraction of the experience. It will hopefully leave you thinking "Hmm, that was interesting"
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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No idea what this is about, played 15 mins and still on first screen pushing buttons at random. I'm 67 yrs old and life is too short for this stuff. It might be a great experience, I wouldn't know. Obviously I'm too stupid to work out what the hell I'm supposed to do. I know this is free and I thank the developer for his work but this isn't for me.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After I finished playing the game I instantly had my wife and kids play it as well (they're all gamers). They compared it to various things, depending on their age... "The ending of Space Odyssey:2001" "The ending of Interstellar" "The Cell" "Anything that Alejandro Jodorowsky has written" (Mostly meaning his comic work, maybe his film work too...) One thing everyone had in common is that they wanted more. The game ended on a really imaginative cliffhanger. I'll be honest though... I had to keep everyone from giving up early. Some were convinced that it was bugging out others were just quick quitters. But all were glad they stuck around. Also... This game supports some amount of replayability. Not only is it gorgeous and mysterious, but the first time I played it through was much quicker than the second. The second time around I found a LOT of other things in there... The narration at the end of the episode could use some clarity. It got a little drowned out by the music (the music fits like a glove by the way) We all are waiting eagerly for the next episode. And we don't necessarily NEED answers just yet. It's not that kind of game.
This experience is labelled as 'brief' but, to me, it did not seem brief enough.
Transcender is a more-art-than-game "walking sim" art installation that's derived from watching too many sci-fi films while under the influence of drugs... there's a lot of 2001: A Space Odyssey and a little bit of The Matrix: Reloaded thrown in as you start with a clicker/idler game that powers up a terraforming station, then you get catapulted into a surreal third person asset-flip looking walking sim for the second half of this short (~20m most) demo/game that forgets that while pretentiousness makes things seem artistic, true art is in storytelling... which they forgot to include with Transcender. Oops. So it's just bumbling through a small number of surreal scenes trying to work out what's going on (Spoiler... you don't really find out because the storytelling is half-baked). The game is very badly optimised, with low framerates and janky gameplay even on a high end rig. Developers must take the time and polish their games and ensure they are optimised and will play well on any potential customers system. The graphics menu looks like it should fit all the right check boxes but a lot of the settings don't work right... the 4K support option is missing, it's unclear if this is a bug or a defect, either way, no good. The game looks blurry, too, probably a result of mismanaging the postprocessing and other filters etc. The game is completely free. This is noble a gesture that shows dedication to both gamers, and the gaming industry. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises (like not hiring a software tester).
I love it, spent 2 hours on stream yesterday exploring this game and still do not think I saw all this has to offer. The starting game is not the ending game :P Small issue with some of the music (ambience actually) receiving copy write claims on the tubes, so be aware that monies are not to be made here. still had a great time
It manages to accomplish what many indie atmospheric walking simulators wish to accomplish. The surreal atmosphere is great and the discoverability in subsequent playthroughs is engrossing. I feel I've yet to scratch the surface when initially I thought it seemed so limited. -[url=https://store.steampowered.com/curator/43914013-Free-Game-Amasser/]Free Game Amasser[/url]
This is a game and I like it
Hmm, that was interesting.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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