
Trans Neuronica is a puzzle game that takes the concept of Numberlink and intertwines it with a story about human - AI interactions.The goal of the game is to connect nodes while adhering to the rules imposed by the special limiters, switches and stations that get progressively more challenging.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome puzzle game. The music is kinda cool. My biggest complaint (a small one) is about time limit levels, where I honestly recommend to use the settings and give yourself more time. At least for me, default speed doesn't really allow enough time to think about the hardest sections . Having to repeat the parts of the level I already know a lot of times is very annoying. Overall, I had a lot of fun and enjoyed the puzzles,
This is far and away my favorite version of this puzzle type! Highly recommend finding and completing the tutorial before starting in on the main story as it explains how to erase stuff far better than the main game.
很不错的游戏
He disfrutado este juego bastante. Y aunque han sido horas de sudor y lagrimas, he terminado todo el contenido actual sin guía... Porque no hay! Así que comprar este juego de una vez que yo necesito mas líos de cables multicolores!
EDIT: Found the option, was already implemented. Very good - i'm still old, bnut now i can spend as much time as i want! Why the holy f*ck are there time limits on the boss levels?! To explain the problem on this: You're starting small in a boss level with a tiny and mostly easy problem you need to solve (of course!). After solving it, the game state enhanced and offers a second puzzle, slightly harder than the puzzle before. This goes on for about 5 to 10 puzzles. Every tiny puzzle has an own time limit. If you connect something right, you gain some time, if you make mistakes, you lose some of your remaining time. The last one (in the second world) is really hard to solve, because you cannot draw the energy lines as you want. You need to think about it, how to change them to get the puzzle solved. This takes time you simply don't have at that moment. If you break the limit, you are doomed to make alle the puzzles again, since start of the game. I found a guide in the steam community, but even with the solution, i don't get the level done, because i don't know how to change the wires to get the two green fields connected above the the lower red one. Again, you cannot disconnect the red ones and you have not much time to think about it. For smarter People, this might not to be a problem. For old people who needs to decide if they spend their remaining energy for breathing or thinking, it will. I'm one of the last group. I really wish an option to deactivate it and hope the devs will implement it for old people like me. In my perspective, it is unnessecary, at least for the base game and campaign. About the stuff i seen until the second boss level: good puzzles, easy rules, good tutorial. Graphic and sound is okay and good enough to concentrate on, what matters: the puzzles. The story seems to be nice, you even have choices about details in the story. No recommendation for now. Will change my mind if i may think about the levels as long as i need. Thank you
Clunky marvelous.
Very cool, smart and promising little puzzle game. The retro style, minimalist pixel art is great and fits the cyberpunk aesthetics. And so do the electronica tunes, very nice. I appreciate the (uncharacteristic for this genre) story that binds the levels together.
This is a really interesting twist on the "numberlink" puzzle type: you're trying to connect matching colored squares, but as you make connections more of the level unlocks, so you have to make more connections while preserving the ones you've already made. I can't really say much about the story because I played in Early Access so I got half of the story then and half of the story on full release, but the puzzles were enough for me to recommend.
Great puzzle game. Introduction of new mechanics comes at a good pace, and you have the freedom to experiment. Controls are super tight. The boss levels have a timer by default; there are options for extended timers as well as no timers that I eventually turned on once the bosses got harder.
At first I was a little perplexed; on the surface this looked like that phone app, Flow, with connected the nodes puzzles. And it's definitely that. But so, so much more. These puzzles were awesome! The ah-ha moments just keep coming. Mechanics are great, music is great, art is great, aesthetics are great. Well done all around. You should check it out.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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