
Trans Neuronica is a puzzle game that takes the concept of Numberlink and intertwines it with a story about human - AI interactions.The goal of the game is to connect nodes while adhering to the rules imposed by the special limiters, switches and stations that get progressively more challenging.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−60% | 64reviews | 91% | — | $5.8K |
| $3.99−60% | 7ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A unique and interesting puzzle, at first everything is very easy and simple, but gradually new mechanics are added and the levels become more and more difficult. You can spend quite a lot of time on some of them. There are even boss levels with a timer, fortunately it can be turned off. Beautiful graphics and design. There is support for user companies, but unfortunately there is no support for Steam Workshop.
A fun puzzler, deceptively simple rules, but some stages are surprisingly hard to figure out. Not a big fan of the timed "boss stages", but timer can be disabled in the menu. Very good soundtrack, but each stage features only one track, which will get annoying when you are stuck, so a bit more variety would be nice. Kudos to the developer to also integrate a story into this, but I'm afraid i must agree with other comments here that it's neither necessary nor really understandable what is actually going on, but it's just a small part of the game and does not distract from the puzzles, which are really well done.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love this game, it's both relaxing and challenging.
Just a another puzzle game that doesn't really do anything different, the core gameplay is fun for the first couple of puzzles but then you get to the 2nd world and are spending half the time deleting old connections, which is a part of the core game design, but it just feels tedious and not really fun. The music, graphics and aesthetics are very nice though, I think anyone could get a fun half an hour out of it but beyond that it falls flat.
Il s'agit d'un casse-tête d'une bonne violence rare comme Baba Is You ou encore les jeux Zachtronics. A chaque fois c'est la même, une mécanique extrêmement simple (ici pour Trans Neuronica il s'agit de relier deux nœuds identiques entre eux similaire au concept de Numberlink ) et une palette d'action extrêmement limité (ici pour Trans Neuronica on ne peut que faire des traits). Une poignée de mécaniques arrivent au cours de l'avancée pour diversifier la chose mais toujours en restant, sur le papier, extrêmement simple. Pourtant c'est toujours la même chose, on enchaine les niveaux et on se prend des claques, des torgnoles puis très rapidement totalement tabassé par la difficulté. On a l'impression d'être le plus teubé de la Terre, comment c'est possible qu'avec si peu d'options possibles on se retrouve totalement coincé et dans des tunnels de visions complets jusqu'à enfin réaliser que la réponse était devant les yeux depuis le début. Petit hommage à ces jeux de réflexions d'amour-haine ainsi que faire un peu de lumière sur ce jeu et ce tout petit studio indé.
EDIT: Found the option, was already implemented. Very good - i'm still old, bnut now i can spend as much time as i want! Why the holy f*ck are there time limits on the boss levels?! To explain the problem on this: You're starting small in a boss level with a tiny and mostly easy problem you need to solve (of course!). After solving it, the game state enhanced and offers a second puzzle, slightly harder than the puzzle before. This goes on for about 5 to 10 puzzles. Every tiny puzzle has an own time limit. If you connect something right, you gain some time, if you make mistakes, you lose some of your remaining time. The last one (in the second world) is really hard to solve, because you cannot draw the energy lines as you want. You need to think about it, how to change them to get the puzzle solved. This takes time you simply don't have at that moment. If you break the limit, you are doomed to make alle the puzzles again, since start of the game. I found a guide in the steam community, but even with the solution, i don't get the level done, because i don't know how to change the wires to get the two green fields connected above the the lower red one. Again, you cannot disconnect the red ones and you have not much time to think about it. For smarter People, this might not to be a problem. For old people who needs to decide if they spend their remaining energy for breathing or thinking, it will. I'm one of the last group. I really wish an option to deactivate it and hope the devs will implement it for old people like me. In my perspective, it is unnessecary, at least for the base game and campaign. About the stuff i seen until the second boss level: good puzzles, easy rules, good tutorial. Graphic and sound is okay and good enough to concentrate on, what matters: the puzzles. The story seems to be nice, you even have choices about details in the story. No recommendation for now. Will change my mind if i may think about the levels as long as i need. Thank you
I don't play puzzle games due to how difficult they are (and how null my brain is). But this one is special! Trans Neuronica is balanced when it comes to difficulty and has a great story with a pixelised soundtrack. I love the ways of getting its acheivements, and the campaigns are spectacular (I had some problems with the Prelude campaign but it's nice) I would ABSOULETLY recommend getting this game. One of the best puzzle games I have ever purchased.
This game has made me bounce between feeling like I have rocks for brains to a genius and back, to having rocks for brains. Some of the puzzles felt straight forward and relatively simple to complete. Then you'll hit a complex puzzle that requires time and thought. Often left the game for an evening and came back with fresh eyes. The dev has made changes to puzzles over the course of early access and it's entirely possible they will do so again. If found this out when I checked old video guides to see if we both had the same solution or if it's possible to have different solutions. I would recommend this for people who love puzzle games that require a bit of creative vision. However as of 8th of July 2024 the game is still far from finished with it's story and I suspect there will be many upcoming puzzles stages to come. The mystery of the story feels like there's something much larger going on and this is in fact a small part of a much larger game or possible a series of games. I did buy this during Steam summer sale and for £4.25 I got my moneys worth from Early Access. I'll leave the game installed for potential future updates.
非常好的解谜,使我的大脑缺氧
classic idea with some fun twists and a story to follow. there are some timed levels, but nothing I couldn't tackle so far nice coffee-break game!
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $327 | 3 | 100% | $4.99 | |
| $65 | 3 | 100% | $0.99 | |
| — | 7 | 92% | $3.99 | |
| $3.8K | 11 | 100% | $14.99 | |
| $2.7K | 60 | 95% | $3.99 | |
| $2.2K | 47 | 85% | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8K | 253 | 79% | $0.99 | |
| $5.8K | 64 | 50% | $3.99 | |
| $5.8K | 64 | 28% | $3.99 | |
| $5.8K | 82 | 96% | $2.99 | |
| $5.8K | 52 | 67% | $3.99 | |
| $5.8K | 92 | 82% | $3.99 |