
A challenging trading and combat game with a story and quests, where goods have unique properties, and the more you carry, the more dangerous the journey becomes.
Modeled estimate, not a reported figure. How we estimate →
About
TRADESMAN: Deal to Dealer is a game about a merchant who rides around in his horse-drawn (or bear-drawn) cart. Starting his journey in his home village of Grampstead, the Tradesman heads off to the other towns and villages of the world. Stock up on marine morsels in Fishpool, quench your thirst at Grubgrog Village's renowned tavern, sell basic necessities in Hoboken, and trample the dirt in Normingham, the capital of these lands!
Trade: buy up stock in one place and sell it out wherever your goods are needed most to earn money and gain trading experience.
Automatic battles with active skills: the roads are perilous, and the more goods you have in your cart, the more dangerous they become.
Your wares aren't just a basket with a price tag - each product has a range of traits that complicate transportation.
Many unique types of mercenaries, each of which you can take a shine to, but not enough to think twice about swapping them out for a better mercenary.
Consumables: study the culinary arts to cook meals and feed your mercenaries. Use power-up scrolls and books to lecture your mercenaries.
Buildable talents: talents for combat, trade, social interactions, and survival.
Transport quests: work as a taxi driver and drop off drunks, children, and wounded guards.
Classic quests: head to marked points on the map and fulfill various characters' requests.
Soulslike quests: go god-knows-where and do god-knows-what.
Plot quests: plot quests!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Vietnamese, Spanish - Spain
Engagement
Reviews
Themes across 196 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最近看到这游戏差评很多,我是很久之前玩的了,不知道现在更新的怎么样,我的结论是玩法确实一般,但是美术音乐很顶级,我当时是看完狼与香辛料的重制版玩的这游戏,被美术画风吸引了,完全就是完美代餐,但是新版本作者好像换了波宣发pv,导致吸引到了和他美术风格不相符的受众
한 1년 전에 비하면 정말 이게 같은 게임인가 싶을 정도로 많이 좋아졌다. 웃기게도 아직도 솔직히 추천할 게임은 아니다. 특히 퀘스트 가시성이랑 편의성은 좋아진 건데도 이게 게임이란 걸 해본 놈들이 만든 게 맞나 싶은 수준이다. 근데 성장하는 맛을 굉장히 잘 만들어놨다. 게임은 쉽게 말하면 각 마을을 이동하며 그 마을이 요구하는 물품을 사고파는 상인을 키우는 게임인데 물품을 실으면 길목의 적들이 그 물품에 맞게 강해지는 시스템을 넣어놔서 내 상인으로써의 모든 자유도는 자신의 전투력에서 나오게 설계가 되어있다. 물품을 지키려면, 물품을 빼앗고 싶으면, 퀘스트를 깨려면, 새로운 마을을 가려면, 빠른 이동을 하려면, 더 좋은 용병을 얻으려면, 더 많은 돈을 벌고 싶으면 심플하게 강해져서 내 맘대로 하고 다니면 된다. 쉽게 말했지만 각 물품마다 적이 어떻게 강해지는지, 이 지역에선 어떤 몬스터들이 나오는지, 내 용병 조합은 어떻게 꾸리는 게 좋은지, 돈과 평판을 어떤 식으로 쌓아야 다음 스텝으로 진행할 수 있을지 등을 비교 분석하지 않으면 성장이 많이 밀리고 루즈해진다. 이런 고민을 재밌어하지 못하면 이 게임 비스무리한 걸 즐기기 쉽지 않다 만약 2시간 동안 했는데, 이 게임이 무슨 재미인지 이해할 수 없다면 바로 환불하고, 이해는 되는데 아직 좀 별로라면 1년 뒤에 오면 될 거 같다. 할 사람들을 위한 아주 미세 tip. 여러가지를 하다보면 알게 될텐데, 제작자들이 말은 대충 두루뭉실하게 써놓고 막상 얻으면 내가 이걸 얻으려고 이렇게 노력했나 싶은 것들이 좀 있다. 대표적으로 장소 평판으로 얻는 패시브 책들 너무 평판 설명만 보고 꿈에 부풀지 마라. 물론 당연히 없는 것보단 훨 낫긴 하다. 그리고 각 지역마다 구석에 평판 보상으로 지하 길을 뚫어주는 마을들이 존재하는데, 그 평판은 무조건 최우선 과제로 삼는 게 좋다. 그냥 궁금해 하지 말고 무조건 그렇게 해라 그냥.
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Hours played at review time, across 196 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just great.
玩法新颖的经营类小游戏
One of the best games I’ve played in the last year. €5 is really cheap for a game this fun. It’s super fun and very interesting. There are a lot of different enemies and bosses, and you can have different troops, change them, and upgrade them. There’s a lot to experiment with, and the gameplay keeps you interested. I especially like Egg and Duncan :))
Залип в игре, что давно со мной не случалось. Игра затянула сразу же, в первый сеанс наиграл больше 5 часов без остановки. Если не сидеть гриндить на 100%, то думаю пройти игру можно часов за 15-20. Совсем без гринда пройти весь сюжет тоже не получится, особенно ласт босса, придётся постараться. Плюс, который я выделил для себя: + Много скрытых или неочевидных (читаем товары) механик и ачивок. Минус, который мне сильно не понравился в лейте: - Странствующий торговец, который блочил для тебя быстрый переход
Игра интересная, много чего понравились)) так идея неплохая))
Получил огромное удовольствие от игры - юмор и отсылки просто божественны, чего стоит "суп" из достижения, Нейробард, брат Забрата, Овцеёвск и так далее))) Прорыв случился когда друг подсказал, что стоит ходить до пределов локаций и влево и вправо (о нахождении серебра для чаши) В итоге собрал ультимативный отряд из легендарных наемников и прошел всю игру, они были более эффективны на всех этапах, даже не смотря на появление новых на кладбищах и в пустыне. Немного задушился на некоторых ачивках и заданиях, конкретнее - скорпионы и освобождение отрядов стражников(пришлось около 20 раз прокатиться по дорогам, чтобы получить последнее событие). Поддушивает гринд значков для более комфортного прохождения боссов, но в целом, игра просто шедевральна)) Если руки дойдут, сделаю пару руководств для того, чтобы новые игроки не испытывали фрустрации, надеюсь разрабы меня за это не проклянет) Надеюсь закрытые слоты в алтаре намекают на будущее DLC) Еще раз ОГРОМНОЕ СПАСИБО за ваш труд, господа разрабы)
GOOD
Great game with, in my opinion, quite an innovative concept. It offers a lot of content, especially considering the price. The game requires you to understand its core mechanics, which are simple but initially unintuitive compared with those of similar games. Buying everything you can and simply rushing ahead will quickly get you killed. Once you get into the gameplay loop, however, it becomes really addictive. I enjoy planning and min-maxing, and this game gives me plenty of opportunities to do both (even some old-school pen-and-paper note-taking while playing). Easter eggs and funny quests are a nice touch. If this is what you like, this game has a lot to offer. However, if you want an “I’m an invincible genius” experience where everything goes your way and you don’t have to work for the results, just click and chill after a difficult day, you probably won’t find this game very interesting. Instead, it may seem unbalanced or too difficult.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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