
A cozy organizing simulator where you sort over 1,274 toys in a messy toy shop. Every toy has a category. Every display is yours to design. Arrange the toys freely—no timers, no rules, no constraints. Just enjoy the satisfaction of tidy up the messy toys in your own creative way.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
From cute, heartwarming plush animals to cool, stunning supercars; from vividly characterized action figures to solidly built mecha models—all these toys are now jumbled up, and you must reclassify and put them away.
I know you've played plenty of tidy up/organizing games before. This time, however, it's different: you'll have no time pressure, no goal‑oriented stress—just pure, play free, however you like. You can arrange any toy in any way you please, break free from all constraints, boldly unleash your creativity, and let your personality shine here.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Portuguese - Portugal, Korean
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 223reviews | 75% | — | $38.6K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Toy Shop Tidy Up First off, a big thank you to Shiftmoon for sending over a copy of this game pre-release, and an apology for taking this long to finally sit down and play it. I'm genuinely happy to have gotten my hands on this one, because "tidy up" games in the vein of Library: Tidy Up seem to be the new craze right now, and this take on the formula scratches that same itch. You're handed over 1,274 toys, everything from plush animals to supercars to action figures to mecha models, all jumbled together, and it's on you to sort them out and reclassify them into a shop that actually makes sense. This game is cozy to a genuinely dangerous degree. I almost fell asleep one afternoon while actively playing it, and granted, I'd been up late at a concert the night before, but I can't think of another time a game has ever lulled me toward sleep while I still had the mouse in hand. The lo-fi music paired with the simple, repetitive act of organizing was just that soothing. What I appreciate most is that each toy type gets its own designated section with signage, so the structure is already laid out for you, but within that framework you're free to arrange things exactly how you want. It sets the rules, then gets out of your way. Performance-wise I didn't hit a single issue, everything ran smooth across a perfect 3 hours split over two days. The auto-snapping makes placing toys in specific orientations painless, though fair warning, a lot of the swords look nearly identical, so you'll want to pay close attention to the naming rather than trusting your eyes alone. Each category has its own home, sure, but where within that space you arrange things is entirely up to you, and as you clear out sections your carrying capacity grows, which makes the back half of the game noticeably easier to wrap up than the start. It's a lovely way to kill a rainy afternoon, assuming you don't nearly doze off in the middle of it like I did. —The Ember Archives https://store.steampowered.com/curator/45601239/
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 223 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很难玩的一款游戏,体量小,可收纳的东西就1273个。bug多,经历过飞出天花板卡在上面不能动的超级恶性bug,物品穿模严重并且不开悬空模式的话,放下去的物品需要一点点旋转对准放置,否则很容易会掉落,而且还会带着周围的东西一起掉下来,非常影响心态,画质也很刺眼,真玩不动了
The design appears well executed. Controls feel intuitive, and the toys look great. However, the experience feels unfinished. No meaningful goals exist, just placing toys in various spots. At the same time, signs dictate where toys should go, and completing a section grants an inventory slot. Playing offers no real sense of completion. Adding modes such as timed or precision challenges would strengthen the overall design. In addition, the purpose of the size change option remains entirely unclear. Appreciation for the release is easy to feel. A large amount of time and hard work clearly went into development, and numerous potential expansions and areas for improvement are visible. The execution simply falls short in its current state. A cozy, relaxing atmosphere makes perfect sense, yet achieving a genuine sense of accomplishment is still missing.
很早就关注了,和一开始看到的视频的样子差别还挺大的,现在画面好看多了,反正这类游戏都不贵,买一个收藏等更新
As it stands now, I wouldn't recommend this game. I was excited to play because the plushies were so cute but the game mechanics, UI and lack of tutorial left much to be desired. Walking around was slow, you could jump but I couldn't quite understand why standing in the center with the grey circle and lit up dashed line circle around it sent you out of bounds like a trampoline to outer space. There also was no skill map or any explanation as to how you would level up to unlock skills or what those skills did. Even after finishing the game I'm still not sure what two of the 3 skills are. Especially the second skill, I tried to use it to see what it did several times and all it did was send the item to the grey circle not to where it actually belonged. When it game to picking things up, left click you could pick up when not in the placing mode that you enable with right click - but when you are in placing mode you place the item with left click and pick up with F. I found this to be annoying and quite illogical. Why not just have a simple pick up and place, why have a place mode at all? There was also issues where you could place an item directly on top of another so if it was the same item and you didn't notice/were going too fast you'd lose the item not noticing there was two there. I think its strange that you can do that to begin with. I also wasn't a fan of not having a positive way to know when you've placed something in the right area. There are also a couple items that you just place randomly in their areas which was not explained. You can also place items not with the signs and mix a bunch of plushies or toys in the same area and move signs, but the areas matter to make sure you put everything in the right area (plushies to plushies, mech to mech). I prefer to things more organized in a tidy up so things have a place and something to tell me its wrong or right to place something there. I also wish there was a tutorial or something going over the skills, as completing certain areas does unlock more pocket space but nothing mentioned that at all so I was about 2 hours in when I accidentally figured that out. I also think the placement of the figures in the tall action figures (french fry man, etc.) was clunky, sometimes they stood on their own, sometimes they would just keep falling over for no apparent reason. And for my organization I was frustrated that things could not all have their own row. So overall, with a now more saturated tidy-up style game market, I think skipping this one is fine.
Énormément de bugs, d'objets qui disparaissent, on peut juste balancer les objets dans la zone pour que ce soit compté comme rangé... Une insulte aux jeux du même genre
I got shinny cards and sold!
Jeux incomplet. ca bug avec le piano et on comprend pas trop ce qu'il fait la......
Worth the money
14块钱还可以,主要是可以自定位置,自定大小,自定摆放,但是bug实在是有点多
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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