
A cozy organizing simulator where you sort over 1,274 toys in a messy toy shop. Every toy has a category. Every display is yours to design. Arrange the toys freely—no timers, no rules, no constraints. Just enjoy the satisfaction of tidy up the messy toys in your own creative way.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
From cute, heartwarming plush animals to cool, stunning supercars; from vividly characterized action figures to solidly built mecha models—all these toys are now jumbled up, and you must reclassify and put them away.
I know you've played plenty of tidy up/organizing games before. This time, however, it's different: you'll have no time pressure, no goal‑oriented stress—just pure, play free, however you like. You can arrange any toy in any way you please, break free from all constraints, boldly unleash your creativity, and let your personality shine here.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Portuguese - Portugal, Korean
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 223reviews | 75% | — | $38.6K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As it stands now, I wouldn't recommend this game. I was excited to play because the plushies were so cute but the game mechanics, UI and lack of tutorial left much to be desired. Walking around was slow, you could jump but I couldn't quite understand why standing in the center with the grey circle and lit up dashed line circle around it sent you out of bounds like a trampoline to outer space. There also was no skill map or any explanation as to how you would level up to unlock skills or what those skills did. Even after finishing the game I'm still not sure what two of the 3 skills are. Especially the second skill, I tried to use it to see what it did several times and all it did was send the item to the grey circle not to where it actually belonged. When it game to picking things up, left click you could pick up when not in the placing mode that you enable with right click - but when you are in placing mode you place the item with left click and pick up with F. I found this to be annoying and quite illogical. Why not just have a simple pick up and place, why have a place mode at all? There was also issues where you could place an item directly on top of another so if it was the same item and you didn't notice/were going too fast you'd lose the item not noticing there was two there. I think its strange that you can do that to begin with. I also wasn't a fan of not having a positive way to know when you've placed something in the right area. There are also a couple items that you just place randomly in their areas which was not explained. You can also place items not with the signs and mix a bunch of plushies or toys in the same area and move signs, but the areas matter to make sure you put everything in the right area (plushies to plushies, mech to mech). I prefer to things more organized in a tidy up so things have a place and something to tell me its wrong or right to place something there. I also wish there was a tutorial or something going over the skills, as completing certain areas does unlock more pocket space but nothing mentioned that at all so I was about 2 hours in when I accidentally figured that out. I also think the placement of the figures in the tall action figures (french fry man, etc.) was clunky, sometimes they stood on their own, sometimes they would just keep falling over for no apparent reason. And for my organization I was frustrated that things could not all have their own row. So overall, with a now more saturated tidy-up style game market, I think skipping this one is fine.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 223 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Need more toys, and more shops, this game is like 3 to 4 hours
Toy Shop Tidy Up First off, a big thank you to Shiftmoon for sending over a copy of this game pre-release, and an apology for taking this long to finally sit down and play it. I'm genuinely happy to have gotten my hands on this one, because "tidy up" games in the vein of Library: Tidy Up seem to be the new craze right now, and this take on the formula scratches that same itch. You're handed over 1,274 toys, everything from plush animals to supercars to action figures to mecha models, all jumbled together, and it's on you to sort them out and reclassify them into a shop that actually makes sense. This game is cozy to a genuinely dangerous degree. I almost fell asleep one afternoon while actively playing it, and granted, I'd been up late at a concert the night before, but I can't think of another time a game has ever lulled me toward sleep while I still had the mouse in hand. The lo-fi music paired with the simple, repetitive act of organizing was just that soothing. What I appreciate most is that each toy type gets its own designated section with signage, so the structure is already laid out for you, but within that framework you're free to arrange things exactly how you want. It sets the rules, then gets out of your way. Performance-wise I didn't hit a single issue, everything ran smooth across a perfect 3 hours split over two days. The auto-snapping makes placing toys in specific orientations painless, though fair warning, a lot of the swords look nearly identical, so you'll want to pay close attention to the naming rather than trusting your eyes alone. Each category has its own home, sure, but where within that space you arrange things is entirely up to you, and as you clear out sections your carrying capacity grows, which makes the back half of the game noticeably easier to wrap up than the start. It's a lovely way to kill a rainy afternoon, assuming you don't nearly doze off in the middle of it like I did. —The Ember Archives https://store.steampowered.com/curator/45601239/
Приятная игруля. Немного удивило, что игрушки надо расставлять как хочешь, а не в определенное положение, как в других подобных играх, но у этого тоже есть свой вайб. За свою цену прикольна
I do NOT enjoy this game. There is no map to show you where the items are supposed to go. Furthermore, when I find the section where that item is supposed to be, there is no verification upon placement.
The design appears well executed. Controls feel intuitive, and the toys look great. However, the experience feels unfinished. No meaningful goals exist, just placing toys in various spots. At the same time, signs dictate where toys should go, and completing a section grants an inventory slot. Playing offers no real sense of completion. Adding modes such as timed or precision challenges would strengthen the overall design. In addition, the purpose of the size change option remains entirely unclear. Appreciation for the release is easy to feel. A large amount of time and hard work clearly went into development, and numerous potential expansions and areas for improvement are visible. The execution simply falls short in its current state. A cozy, relaxing atmosphere makes perfect sense, yet achieving a genuine sense of accomplishment is still missing.
评分:4.5/5 评测:很明显是模仿《扫叶子》《图书管理员》类型的游戏,玩法就是将场上的1200个玩具全部归类,有“汽车”“高达”“毛绒玩具”“恐龙”“武器”等多种类型,没有明显的成长系统,但是开局就能解锁自动吸收技能,玩起来还是挺不错的,非常轻松治愈。有两个小技巧:1.开局先点上“数字3”,玩具能自动吸附到货架上;2.开启自动吸收后按三下“G”,可以把12个物品中多出来的3个扔到地上,加上手中的9件就能将全部玩具都收到身边。值得体验
[h1]最让人羡慕的一集!童年我有这些玩具我比游戏摆的还认真 [/h1] 《玩具店大整理!》是一款整理向的模拟游戏,俗名也叫“强迫症模拟器”,玩家要做的是把1273款玩具按照一定的分类整理好,不过顺序并不是固定的,玩家可以按照自己的想法去排列,只要在展示柜上的一定范围内都被视作正确摆放,对玩家还是很友好的。 看到这么多玩具的时候,我的第一反应竟然是羡慕。这里面的玩具包括各种赛车、高达、毛绒玩偶、怪人和魔法恐龙,无论哪一个单拿出来都是我小时候没怎么玩过的,我要是真有这么多玩具,估计每次周末都要拿出来摆弄一番,完全不怕麻烦。 所以回到游戏的状态上,我的心情也是很激动的,游戏提供了支持自动对齐的功能,所以强迫症患者有福了,我们只需要把玩具放到对应的位置,只要玩具正确,系统会自动生成一个最合适的位置,保证每排每列都很整齐。 [h2]不过要怎么判断玩具的位置是否正确呢? [/h2] 只需要看右下角就可以了!我们手中的玩具名字同系列数量登信息都会显示在右下方,如果我们走进了对应的区域,那么这里的名字会变成绿色,如果是错误的区域,名字就会一直保持白色。但是要注意,这里面有几个区域是单独算的,比如玩偶区中间部分的趴趴玩具系列,那两个柜子一共20个玩具单独算一类,互动判定的范围也比较小,你需要贴着柜子右下角的名字才会变绿,不过这个倒不用担心,绿名只是辅助玩家进行判断,即使没有绿色的字显现,你放进去的只要是正确的玩具依然会被系统统计上去。 [h2]整理的顺序 [/h2] 本作在摆齐一个区域的所有玩具后会获得手持玩具数量加一的奖励,所以从趴趴玩具那里开始是最方便的,因为它的数量只有20个,而且玩具样貌非常好辩认,属于是最简单的突破口。 第二好攻略的我感觉就是武器区,别看武器的种类很多,但规划起来很简单,因为通常一个系列会有三种类型,比如巨神Ⅰ、巨神Ⅱ、巨神Ⅲ,最下方在搭配一个单独系列的武器就行。不过也有容易混淆的点,比如龙息和龙牙两个系列武器的样子很接近,只有刃的形状或者数量有些区别,不仔细看容易搞错。 但最关键的是,每种武器最多只有6把,我们使用系统开局自带的“召唤技能”,可以让所有同名玩具收到自己手上,开局上限是9个,而这个最多才6个,只要我们等技能冷却好了直接用技能就可以速刷这个部分。 同理,最不推荐的就是毛绒玩具区,因为玩具的种类分别有5个、9个、12个三种类型,召唤技能不会起到很大的作用。有人可能好奇,一次召唤9个,召唤两次不就行了吗?很遗憾,这个召唤技能的判定包括我们已经摆放整齐的那些玩具,也就是说,它会随机召唤,你缺的那三个大概率要刷好几遍才行,所以这个区域一开始并不推荐,建议放在最后完成,因为它的数量最多。 所以收集顺序我是这样建议的:趴趴玩具区>武器区>赛车区=怪人区,任意完成三个就可以处理同名玩具数量上限为12的区域了,这样会更能节省时间,我最开始就硬搞的毛绒玩具区,感觉最终通关要多花上1个多小时。 [h2]玩具建模 [/h2] 游戏里玩具的建模还可以,虽然整体的画质不高,但高达玩具和恐龙玩具还是做得很用心的,武器颜色姿势的差别都做得很到位,恐龙那边眼睛还会动,一眨一眨的很可爱,我还是对这个很满意的。赛车那边的话就一般了,主要是赛车模型太小了,很多细节看不倒,只能通过颜色和图案辨别,比如星尘和繁星这两个系列的赛车样子就很接近,手动的话要通过上方的花纹辨别。 [h2]游玩感受 [/h2] 太解压了,慢慢找齐玩具的感觉确实很爽快!如果有时间的玩具还可与挑战不用召唤技能,自己手动找,但这有一个缺点,那就是最后几个玩具可能要找好久,我就是最后2个玩具完全没有头绪,就只能动用技能解决了。 [h2]总结 [/h2] 《玩具店大整理!》的玩法挺解压的,开局就给了召唤同名玩具的技能,没有为难玩家,其他的一些规则也都是在给玩家提供便利,所以个人还是很推荐的,在解压的同时还能看看以前没接触过的玩具,想想还是挺有趣的,算是变相弥补自己的童年遗憾了! [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
很难玩的一款游戏,体量小,可收纳的东西就1273个。bug多,经历过飞出天花板卡在上面不能动的超级恶性bug,物品穿模严重并且不开悬空模式的话,放下去的物品需要一点点旋转对准放置,否则很容易会掉落,而且还会带着周围的东西一起掉下来,非常影响心态,画质也很刺眼,真玩不动了
很早就关注了,和一开始看到的视频的样子差别还挺大的,现在画面好看多了,反正这类游戏都不贵,买一个收藏等更新
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