
From humble backwater to medieval metropolis - build the city of your dreams!
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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It feels like a PC Port of a F2P City Building Game with IAP because that's what it is. You can tell it was designed for touch, and timers, and doesn't hold up as a game on it's own.
This game is a scam. It's a mobile game focused on microtransactions. They didn't even take the time to translate to PC, i.e. you can't use your mouse! you have to use the ASDW keys to move THE WHOLE screen to place a building. Graphics are really buggy, and it can take up to 15 mins to build a simple woodcutter's hut (the most basic, first building in the tutorial) unless you fast forward it with.. guess what.. a microtransaction $ Guys, I didnt want to pay attention to the reviews bc I wanted to play a Settler's style game so much but this is really a bad, lazy scam
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Hours played at review time, across 48 reviews with recorded playtime.
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I'll try to be the tiebreaker to the two types of reviews I'm seeing here. To make this very clear, the game doesn't have any in-game purchases anymore and in order to buy "shortcuts" you have to complete quests; which makes sense. It's not pay-to-win, it's grind-until-you-can't-take-it-anymore. It's relaxing, so if you're into european colony sim games, you'll probably come back for more. It's the most similar game to Settlers II I have seen since Settlers II with a couple of differences that you would think add depth or annoyance: It has a couple annoying quirks such as having to click on buildings to collect taxes and have to click three times to repair buildings. All of that is automated after a certain point of each game yet you can't help to feel you're playing a mobile game (which it used to be). It has micromanagement, lots of it. You have to manage buildings and occupancy; forget something and you'll end up screwed eventually. You also have TINY warehouses, so you need to keep track of them and sell to a merchant that doesn't invest (ever) in transportation. Seems roads were dangerous as they wouldn't buy stuff in bulk. It has a research "tree" that unlocks while you're gaining experience; now, here's the interesting thing: experience carries on through different playthroughs. So you can't see everything or run a high-octane colony during the first playthrough (or you can but it gets so Factorio you'd rather start over). Maps are small and for good reason, I remember havng Settlers II colonies so huge that at some point everything broke down in inefficiency that it was only but a beautiful mess. In here you destroy and replace. Is it worth full price? I'm not sure... I had such a Settlers itch that for me it was. I'm having fun. Clear as mud?
[h1]Introduction[/h1] Townsmen is developed by HandyGames and published by Headup Games. Dev team has a couple years’ worth of experience on both PC and mobile operating systems. Not an easy task and even less so, in making fully functional and interesting games. [h1]Gameplay[/h1] I rarely have anything good to say about mobile games, since I despise their innate simplicity and the greed exhibited by so many devs releasing on mobile platforms. And yet every now and then, a mobile title and its subsequent PC portation, manage to impress me. Townsmen is just such a title. I’ve always fancied myself as more of a builder than destroyer, by gaming standards. Violence (no matter the question) is never the answer in a civilized society. Words to live and play by since whenever given the option, I take the non-lethal route in stealth games much like I prefer peaceful building and prospering in most of my strategic titles. Obviously you have to defend yourself at some point, since prosperity always invites unwarranted attention from all types of envious eyes. Same goes for the game I review today. You are a liege lord doing his best to guard the interests and needs of his subjects (community, if you will). You have to manage everything from the building projects, taxation, trade and even defense of your growing settlements, since brigands and fire, shall provide sufficient challenge. Incorporating a detailed tutorial as well as plenty of missions, it was only natural for the game to include open-ended maps on which you can truly test your architectural and administrative skills for as long as you please and on your own terms. Colloquially known as “sandbox mode”, it ensures that you are never becoming bored of trying a new build pattern or strategy. Townsmen features complex industrial and agricultural chains which simulate the interdependency between the buildings themselves, much like a community is reliant upon its members who undertake various professions. Once again, a chain is only as strong as its weakest link and any city builder can be used for educational purposes, as a basis for economic insights. I was quite amused to find that soldiers demanded both spicy sausages and beer, before going on their patrols through the streets. That’s how you spot a German game, folks! While not a graphically intensive game, it has its own beauty and tranquility to it. Perhaps it’s the colorful visual style, the music or all those woodland creatures roaming around the map. Or maybe I’m just nostalgic after The Settlers IV (among my first PC games). No matter the reason, Townsmen looks as good as it can ever get by 2D sprites. Buildings are diversified, even the villagers themselves (though some variety wouldn’t hurt). Very few flaws, and none from the game design perspective. Mouse and keyboard are both responsive despite the mobile game legacy, clearly noticed when erecting new buildings. [h1]Pros[/h1] + Excellent gameplay mechanics and diversity + Pleasant graphics and sounds + Steam Achievements & Trading Cards [h1]Cons[/h1] - Slightly overpriced [h1]Result / Final thoughts[/h1] Townsmen perfectly emulates the feel of old-school titles from the Settlers series (sadly not present on Steam apart from a few, more modern ones) and for that reason alone, I decided to keep it installed on my system and play it from time to time. Its compact size (despite having a lot to show for) is also a good reason to give it a fair chance and it shall most certainly not let you down. [b]Rating 8/10[/b] [quote]This review was submitted for [url=http://steamcommunity.com/groups/elitegives]Elite Giveaways[/url], check us out for more reviews ranging from Indie games to AAA titles.[/quote]
Pros: Well-ported to PC(as of now), no micro-transactions(replaced with quests - a very good decision), actually plays fairly decent Cons: Was a mobile port and still feels like one Neutral: You will already know if you like city management mobile games, even better since there are no micro-transactions in this steam version. It's okay and runs smooth but too simplistic for me as a PC city management game, got in a bundle.
ᅟ작은 마을, 금방이라도 부서질 듯 불에 그을린 건물들과 무너진 잔해, 사람들의 표정에서 행복이란 찾아볼 수 없다. 강도들은 크고 작음을 가리지 않는다. 아니, 오히려 작을수록 더 선호한다. 작다는 건 약하다는 뜻이기에. 아무리 악을 써도, 결국엔 약탈당하고 짓밟힌다. 경비대와 소방관의 얼굴에 낙담이 가득하다. 그들은 노력했다. 힘껏 노력했다. 하지만 어쩔 수 없었다. 불가항력이었다. 이 작은 마을은 무엇 하나 남는 게 없으니까. 끊임 없이 국왕은 이 가난한 마을에서까지 조공을 요구하고, 어쩔 수 없이 자원을 모으면 강도들이 쳐들어와 약탈해가기 일쑤였다. 그 악순환에 사람들은 지쳐 마을을 떠나기를 반복, 그 결과가 지금 보는 대로다. 대체 언제까지 이런 비극이 계속되는 걸까. [i]댕ㅡ댕ㅡ♬[/i] 이런 난리통에도 교회의 종소리는 평소처럼 울려 퍼진다. 은은하게, 잔잔하게, 천천히 우리의 귀를 거쳐 이윽고 가슴 속으로 스며든다. 발길을 교회로 향한다. 신이시여, 제발 당신이 존재한다면 저의 기도를 들어주소서··· ᅟ[b]'신이시여, 이 창궐한 질병을 치료해주소서.' ᅟ'신이시여, 이 끝없는 허기를 채워주소서.' ᅟ'신이시여, 저 잔악한 강도들을 물리칠 힘을 주소서.' ᅟ'신이시여, 아아, 신이시여, 부디, 부디······.'[/b] ᅟ그때··· 들었다, 아니, 주위의 정적은 여전하다. 하지만 그건, 들었다고밖에 말할 수 없다. 또 다시 한번 더, 가슴이 방망이질 친다. 신이 나의 기도를 들어주신다. 나의 옆이 아닌, 머릿속에서 울리는 듯한 음성. 집중한다, 한번만, 한번만 더 말씀해주소서······. ᅟ[i]"ㄴ가ㅏㄷ···나···ㅎ며ㅣ네······."[/i] ᅟ제발, 저에게 당신의 음성을 들을 수 있는 기회를 주소서. 그 순간 [i]화악[/i] 하고 귀가 열렸다. 아아, 들린다, 들린다··· ᅟ[i]"시발, 도전과제 노가다랑 시간떼우기 극혐이네."[/i]
Now what we have here: Townsmen! From the first impressions of videos and screenshots, yet another ported Mobile Platformer. I am not sure why exactly i am giving this game a thumbs up, but after sinking like 80h (yes, i have no hobbies) into this, overall i am satisfied with the game. Maybe its just for the sake, that its like settlers, KAM, alien nations or anno Settlers and KAM, because you can build flourishing towns with 100's of ... "people" Alien Nations, because your population has needs that need to be filled Anno, simply for the economic side. Buildings cost upkeep as in repair costs. Money income is generated via trade and taxing. For the side of battle or warfare: almost close to not present, unless you play in sandbox with threat of bandits enabled, even most missions dont contain them. Not that i really would have a problem with that. I like to build. There also is a kind of RPG like leveling system, that unlocks different "Researches" which unlock bonuses that carry over from map to map. A point of critic to me is the storage capacity. The trader has a limited trade capacity. Sometimes you produce more than you really need. When that leads then to a storage overflow, you have to trash stuff. Would really suggest to add a like "Amount of items to keep in stock"-function, that stops the pickup of specified wares, once it hits set amount. Now for something completely different: Premium Currency. From what i read here and there, the mobile platform versions do have microtransaction in them. Not the case here. Weither you play the scenarios, and earn it by completing them, or you go for sandbox mode, and simply do the re appearing mission over and over, until you feel like you got enough. Not sure what i would state as a finish. "A causual town sim. Not too difficult. Child friendly." "Simple and Effective, if you just want to create something" "For me it was alright, but thats just me."
Found this game when it was only a smartphone game and loved it then. So glad to see this come to PC finally. Great builder/crafter game. Pros: easy interface, cute storylines, smooth game play Cons: needs more maps... or maps that can be added on somehow (gamer developed, or PTP maps) Overall: recommended.... great way to kill some time
Cute little city builder game set in medieval times with cartoonish graphics and nice medieval style music. Townsmen might not be for everyone, but if you are looking for a good city building style time waster, this is the game for you.
Townsmen is now unlisted on the Steam store. That was done at the request of the publisher. I'm not sure why they did it, but alrighty then. This great game was originally a mobile game. It featured various micro-transactions as well. Overall: This simply is just a basic mobile port. The micro-transactions are removed however. Indeed, this steam version doesn't have them. But instead, you have to buy the whole game. And the base price was at 10€... That's great? Well, it depends, I like city builders in general. I even enjoyed this, but it's really not perfect. At the end of the day: It's still a mobile port. You can tell that it was intended for mobile. The removed micro-transactions are visible. It feels a bit meh to play this steam version. Sure, I had my eight hours of 'fun', I guess. But would I recommend it? Well, not really. Steam does offer much better city builders. And this game really isn't worth the money. I would like to give it a neutral review here. But steam doesn't have 'em unfortunately. And therefore It has to be a negative one.
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