
Fight with flavor! As Ito, a young shaman chef adventurer, you'll hunt critters, gather ingredients, and rebuild bonds by cooking for the townspeople. A shaman chef always aims to lend a helping hand, but the more Ito gets involved, the more he'll learn about the town and its ancient secrets.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

After receiving a letter from his parents, Ito reluctantly returns home to help the family farm and restaurant. As he settles back into family life, Ito realizes that the once peaceful village hides an ancient secret, and the town needs his help to reveal its forbidden past, and the dark cloud that haunts them.

As you explore the area around Zoz and help the townspeople, take advantage of Ito’s skills with his trusty machete as you slash and dodge through enemies while teaming up with several trusted companions. Each one uses their own unique skills to dispatch enemies.

Food is the way to people’s hearts in Zoz, and giving townsfolk their favorite meal will increase your bonds and allow you to learn more about them. Or eat the meals yourself to gain powerful stat boosts for your next hunt.

Everyone has a story to tell, and it’s up to Ito’s mastering of the soul-infused machete and his magic-infused recipes to help them overcome their personal nightmares. Help legendary town heroes, fashionable shopkeepers, stars of the Boonbola team, leaders of a local magical sect, and speak with a Soulsmith who is able to imbue magic into weapons and tools.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cute game with some neat gameplay hooks.
feels bad to play, unresponsive and sluggish movement jumping across gaps feels terrilble, didnt even get to the cooking
从demo试玩1小时到后续购入继续玩,体验下来可以看出游戏的框架算是比较完整的。战斗作为核心,而在家里种田获取食材以及做饭,还有小镇各种设施进行提升和推进剧情。美术风格以及耐听的BGM也有不错的配合,各种细节比如单独制作的过场动画、独特设计的主菜单等颇有精致独立游戏的感觉。(注:不知为何我玩的时候很容易崩溃,会弹虚幻引擎报错记录窗口) 遗憾的是整个流程给我的感觉就是比较僵硬。不是游戏卡顿什么的,这游戏并不吃配置。但流程一路过来就是有种说不上来的“硬”感,抽帧动画是一方面,同时一些剧情和场景的推进转换也没有比较好的过渡设计。 核心的战斗体验比较一般。首先抽帧动画会影响玩家的判断,此外就是怪物数量和攻击频率没有控制好。不少时候都要被好几个怪围攻,输出窗口比较小,容易挨揍。而且手感方面加上视觉上的反馈也是比较僵硬。BOSS的话,AI设计比较呆,互动不是很好。 不仅如此,玩家还需要关注搭档的情况。其实本作的随身搭档在解谜环节确实是发挥很大作用的,但是在战斗的时候比较尴尬。首先不进行附身的情况下搭档的贡献就很小了,而且搭档还有血条。当然游戏也给了搭档一定能力,比如游戏初期新手教程结尾就会给到第一个能力,就是让你的搭档附身在你放下的吸壶变成“铁锅勇士”。这个附身能让搭档获得额外的完整血条还可以享受食物加成,即使碎了重新附身又可以满血上场(吸壶是不用成本就可以放置的),还能有效拉仇恨。但即使是这样也有问题,首先你要先放下这个壶,在刚刚说的堆怪和频繁攻击的情况下,你很容易受伤而且壶也会碎。然后你还要操纵搭档进行附身,自己又要原地发呆。其实说实话不如设计成快捷键的,因为这样的战斗设计,上述的各种操作风险都很大。 其他方面的话,比如种田和小镇基本上没啥大问题。关于烹饪就是没给教程,第一次煮菜直接懵逼了,探索了一会才弄好。翻译则是水平有点忽高忽低,有漏翻的文本(偏偏还有涉及到主线任务的)。抽帧动画其实算是一种特色,但处理方面没有做到那么好。它算比较有潜力的游戏,如果能进一步修整也许会不错。
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Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I know i haven't play much, but I need to leave the comment NOW. It's the ♥♥♥♥♥♥♥♥ "low frame- rate"; it is so bad, that I am getting motion sickness. You are a 3D game, you are focusing in action and combat, and your world design is so interesting; why do you want your player to see less of your beautiful art? I do enjoy most of the game, that's why I truly hope the dev team will give us an options to turn of the low frame- rate.
I Love this game, very fun !!
Joguinho bacana demais, designer único, alta variedade de Nomos (Criaturas que são animais inspirados em ingredientes) com padrões diferentes de ataques, combate intuitivo, um mundo bonito e colorido com uma história bem chamativa, a música então nem se fala, é o tipo de jogo pra se sentar em um canto e apreciar uma gameplay relaxante com direito até mini-game de cozinhar, esse jogo com certeza valeu cada centavo.
Everything in this game is phenomenal except the combat. I wont be beating this game and don't buy this. I'm only rating this positively because this is still a work of art.
game is cozy but sometimes unclear
한글 현지화 없는건 둘째 치고 왜 이런류의 게임들은 항상 수동 세이브가 없을까? 종료 시점을 왜 니들이 정하세요? 그래도 마을이면 앵간하면 세이브 되니깐 따봉으로 바꿔줌 퀘스트는 한글 없어도 가능하긴 한데 누가 누구인지 모르니 찾아가기 힘듦 예전 바이오하자드 처럼 cctv방식의 맵구조에다가 안내도 없으니 불편함
No recomendaría el juego como está ahora mismo. Se me buguea con MUCHA frecuencia. Quisiera seguir jugando, pero estoy demasiado frustrado. Solo pude llegar al inicio del capitulo 3 antes de que se crasheara el juego, en realidad jugué casi 5 horas entre 3 días por este fallo. (Como cosa a parte, el combate me recordó a Curse of the dead Gods y un poquito a moonlighter, solo que más tosco) El arte y ambientación son lo más pesado, listo, no tiene queja, salvo que todo se siente algo lejos. La musica tiene bangers, repetitiva?, bueno, si llevas 2 días intentando saber que hacer para encontrar adobo y chopito yo también pensaría que es repetitiva (pero si, si lo son). El combate, la verdad, no es terrible. La ventana para esquivar es generosa, aunque me cuesta captar algunas animaciones de antelación de los enemigos porque los efectos de las animaciones de Ito no me dejan ver bien, pero va. No se si el juego es muy difícil o fácil, es algo mío, pero supuse que era por que estoy comenzando, a Xoloch lo pasé fácil (aunque Zee en forma de guerrero vasija seguía "rompiendo" objetivos invisibles. que luego me di cuenta que eran unos totems que no habían aparecido, ergo, no tenían hitbox), al igual que otros. El golem con la maldición (no recuerdo su nombre) fue el único complicado (Y la verdad estaba bien hecho, me hizo querer jugar más antes de QUE SE CRASHERA entrando en el capitulo 3 y yendo al autobús). A veces la sombra de Ito no tiene sentido, en serio, ponme un marcador de "en donde voy a caer", algo mas visible, la cámara cambia y es complicado ver varias cosas, pero los saltos de atleta olímpico que hace Ito, en realidad, me gusta! CLARO, hablando de cosas que no me dejan ver, los efectos, todos los efectos de ataques, enemigos, de Zee, LOS PROPIOS DE ITO, no me molestaría si al menos las animaciones previas a un ataque enemigo no fuesen tan dificiles de ver. Bug sonoros, hay unos cuantos si te mueves muy rápido de un momento (en serio, sobre todo con el bus). Nota personal: los personajes "están bien" no se ganan un premio en escritura pero he masacrado suficiente avo-gatitos como para hacer guacamole infinito, y que, aún así, el papá me diga que no valgo ñonga en la vida me hace sentir como en casa. Y no se porqué pero todos los personajes se me hacen molestos en español, realmente no recuerdo el motivo, solo sé que lo cambié después de un rato a inglés y se me volvió mas tolerable (capaz fueron los fallos de puntuación, que existen, o algo relacionado con como están colocados los textos en los recuadros de texto). Que si se me olvidan cosas? Seguro! Por favor, que alguien arregle el juego para que pueda pelear 20 veces mas contra el golem maldito, no juego que fue el mejor jefe. Ah, y ver que hay más allá del capitulo 2.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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