
《Town Of The Dead Life》 is an independent game with the background of eschatology. Players will play the role of one of the few surviving humans in the end of the world, surviving in difficult conditions and trying to change the fate of the world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
略难,到死都没造出过一个防御塔。数值平衡还是再好好调整下吧。
一般般吧
在这个价位中,这个游戏算是非常不错的一款基地建设游戏。根据价格来讲,这款游戏的新鲜度带给我的边际效益还算不错,我会给好评。 不过针对游戏的可玩性来讲,这款游戏还是有很多欠佳的地方。一局游戏玩到通关要开10+小时,这10个小时中重复性太高。对比冰汽时代来讲,冰汽时代的游戏后期可以攀高科技,对不同地点探索时还会有不同的资源可以获取,游戏还可以进行加速。但这款游戏的重复性部分不可快速跳过,而且科技十分单一,资源获取缓慢,游戏后期有故意拖拉的嫌疑。反正我是开CE修改器看个结局就不玩了,太无聊了。
你他么的游戏是好玩不错但是背包和仓库的武器堆叠只有两位数还有个位数的就拿矿泉水来说只能叠加数量5就就得要再占用一格才能继续叠到了5两个格子总和数量10你他么脑子有包吗???仓库你就不能做大点我这么玩这么感觉这游戏的仓库物品叠加贼几把坑爹
我来之第200天的玩家,不知道怎么通关, 现在就是每天用体力做材料,现在所有资源都是1W++,不知道有什么用。 然后同样的场景 不停的打僵尸,维修,换子弹, 感觉这游戏后期就像这样的不停的重复。。。无线循环。。。 谁能告诉我游戏怎么通关。
捡材料、搜人力、让人力去搜材料、盖房子招更多人力、让更多人力捡更多材料…… “永远不知道明天你讲面临的是怎样的敌人。” 首先我完全知道明天会面临什么样的敌人(除了那几个boss基本每波都没差),其次这里有个错别字……
病毒疫苗做不出來 也不知道怎麼做 玩到人口滿 資源滿 花一堆時間 結果過不了關
价格略微虚高,玩法较枯燥,鼓励性好评,希望以后越做越好
浪费钱。
不耐玩儿,开始感觉还行,玩儿上两天就没意思了
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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