
Forge an evolving crystal tower, combine elemental attacks, and hold the center against relentless hordes in an old-school tower-survivor roguelite where every upgrade reshapes your build.
Modeled estimate, not a reported figure. How we estimate →
About
Tower64 is a 3D pixel-art tower-survivor roguelite built around one evolving crystal and the elemental arsenal you forge around it. Hold the center, choose your upgrades, and turn each run into a new machine of beams, missiles, lightning, fire, frost, poison, void, bloom, prism, and holy destruction.
Your choices change what the battlefield looks and feels like. Lock a beam onto a priority threat. Send guided missiles through the crowd. Chain lightning across a packed wave. Layer zones, mines, and elemental effects until the whole arena becomes part of your build.
Combine projectile families and elements into distinct attack identities.
Choose upgrades through a focused, pause-safe level-up flow.
Adapt to escalating enemy pressure, elite threats, and bosses.
Read every hit through crisp silhouettes, surface lighting, impact effects, and grounded enemy motion.
Sustained beams commit to a useful target through the kill before moving on. Guided missiles take direct, bounded paths into the horde, so powerful builds stay readable instead of turning into random motion.
The arena shifts through time of day, weather, and world events. Moonlight, storms, auroras, eclipses, and changing sky states alter the mood without hiding the action.
Push farther, discover stronger combinations, climb the wave leaderboard, and complete a full achievement set. Tower64 is designed for fast restarts, clear build decisions, and the irresistible moment when a carefully assembled arsenal finally overwhelms the screen.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Slick game. I do find it crashing around level 18. Could be me. Looking forward to what is to come.
괜찮은데 옵션만 언어 적용이 됨 난이도 졸라빡세고 12스테이지에서 프리징걸림 ------------- 전체화면에서 창모드로 바꾸면 메뉴가 안보임 41스테이지인데 프리징 안걸리는거보니 고친거같아요
現時点のランク2位になったので、最序盤としてはまーまーゲーム内容を見れたのではと思いレビューしてみます。 分かりやすくタワーディフェンスです。まんまタワーでディフェンスします。 タワーはカード選択によってビルドする形式で、タワーに体力があり、体力ゼロでタワーを倒されるとゲームオーバーとなり、何度もRunする形式です。 面白くはあるので、おすすめとしますが、以下は速く修正してほしいです。 ・高解像度ディスプレイを配慮したフォントサイズの調整⇒今の仕様は4K解像度のディスプレイを使用している人に対する虐待レベルです。文字が読めません。⇒一部修正が入っていますが、未反映個所がある上、まだ小さいです。200~300%くらいまでのスケーリングが欲しいところ。 ・ローカライズ⇒[strike] 今のところ不完全です。平易な英語なので理解できますが、日本語対応とはまだまったく言えないレベルです。[/strike]だいたい翻訳できています。かなり問題なくなった印象です。 ・ボス戦はもうちょっと内周を回って欲しいかも。ビルドによりますが、勝ち確なのは明確なのに、主砲が範囲攻撃の場合、副砲のみで倒す羽目になり、10分くらいは放置で待たされるのが結構だるかったです。 ・ゲーム要素として、ローグライト的に成長要素があった方がよいように感じます。 ・たぶん実績がバグっています。達成しても達成にならないのと、回数性の部分は1回しかカウントされないように見えます。 総評として面白いゲームになっていると思いますが、細かい出来がアーリーアクセスレベルではあるので、正直まだ買うには早そうに見えます。プレイ中に早速パッチが来て、[strike] 少しだけ[/strike] ローカライズが修正されたりもしてたので、待つ方がいいかもしれません。タイトルを修正したようで、どうやらまだEAなスタンスなようです。なんでEAにしなかったのかは謎ですが。
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Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
The game was fun at first, but after eight updates (four of which lack real descriptions of what was actually changed), the dev has over tuned the game and sucked the fun out of it. Every build I was able to come up with has been nerfed to oblivion. I originally was able to make it as far as wave 120+, although the leaderboard only shows 34 as my highest. It's impossible to make it past the first boss at wave 21 now. No matter the build, you are dead within 2 turns of the boss's assault. There is zero meta progression in the game, so there is no way to overcome these seemingly drastic changes. Every achievement but two also appears to be broken. The in-game tracker shows I have 75% of the achievements, but only two have popped on my profile. At almost 10 hours, the game is just infuriating to play now, so I'll be taking a break and revisit it sometime in the future to update this review if any substantial balance adjustments and bug fixes are implemented.
It's a nice take on tower defense. It works as an auto battling tower that you choose upgrades for as it levels through the waves. The game has been designed to be challenging through and through, and yes it can be hard. A wrong pick of upgrades can make or break your tower. You have to find the balance between upgrading damage, atk speed, xp bonus, health. Some might seem like small upgrades, but they make a big difference. The art style is very unique, I don't think I have seen anything like it before. At first it can seem odd, but it grows on you and becomes very much enjoyable - it's really what sets this apart. As much of a challenge as it can be, the music is relaxing, but oddly fitting. I'm not sure how else to describe it but the sfx fit the art style well. The developer has already worked to fix things based on feedback which is great to see, big one being increasing text size. And, at the time of this review, he is actively working on fixing the steam achievements bug. Overall, you can't go wrong with this especially when it's the price of a coffee.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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