
We fused deck-building roguelikes and tower defenses in a way never seen before - deploy your towers, collect valuable trinkets and cast powerful spells to defend yourself against the Salkoth!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Tower Tactics: Liberation fuses deck-building roguelikes and the tower defense genre like never before - deploy your towers, collect valuable trinkets and cast powerful spells to defend yourself against the Salkoth!
Roguelike essence: Every game is different! Make your way through procedurally generated maps, with changing layouts. Choose a riskier or safer path, build a different deck, fight in different environments and obtain different trinkets while keeping the experience always fresh.
Deck creation: Choose your arsenal! Decide from a wide assortment of towers and spells that complement each other to maximize your chances of success.
Valuable relics: Obtain powerful relics that will greatly improve your deck, giving you new possibilities or reinforcing existing interactions. How much will you sacrifice to get them?
Ascend: Will you be able to succeed in the highest ascension? Sounds challenging, but maybe invoking the power of the Shrine will help you?
More than 150 cards to add to your decks!
More than 120 trinkets to find!
More than 30 different offerings to increase your power in the Sanctuary!
More than 60 different combat environments!
More than 30 mysterious events! What will destiny bring you?
18 decks with completely different combat strategies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a bad game. Pretty fun, addictive you can make great combos and variety of builds is quite good. And even though I would recommend this game I feel like enemies arent that interesting, especially the bosses which made me quit after 20h because I felt like I have seen everything.
It's just not really fun.
I'd suggest waiting for a sale but this game is a decent passtime and the music/atmosphere has a bit of an eerie aura to it that I like. It's not a main goto game for me, but a nice option when I feel like playing something a bit simpler, plus it's casual friendly in that you can save an exit in the middle of a wave if you need to.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Portuguese - Brazil, German, French
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Far more fun that I expected. Lots of unique mechanics and strategy to this game. Different enough to be well worth it.
デッキ構築とタワーディフェンスを組み合わせた作品です。StSと違って、ラン中のステージ(イベント)数が決まっておらず、なるべく手前のものから順に多くのステージを選択したり、逆に離れたものを選びステージ数を少なくしたりと若干調整できるのも面白いです。 StSのキャラと違い、カードは初期デッキという形で選択できます。デッキ数が多いのも遊びの幅が広く、デッキによりカードプールもきちんと異なりますが、その数18(+DLCで4+7)とかなり盛りだくさんです。 公式には日本語へ対応していませんが、DLC含めた非公式日本語化MODを作成しました。 導入方法とダウンロード先をSteamコミュニティガイドに掲載しています。日本語で遊びたい方は、以下のガイドをご確認ください。 【非公式日本語化MOD】導入・アンインストール手順 https://steamcommunity.com/sharedfiles/filedetails/?id=3785865264
Bem legal depois que vc pega o jeito de combar as habilidades, pra quem gosta de tower defence vai gostar.
还行,肉鸽加塔防的元素,画风粗糙,但是游戏的卡牌丰富度还可以的
pretty good but could use some more enemies overall good td game to chill
I [i]sort of[/i] like the game. The concept is good, but the game just doesn't [i]feel[/i] good. Everything about this game feels like it barely matters and the game is too shy to give you any degree of a power spike. Let me explain what I mean by this: [list] [*]The towers are varied and are quite unique, but none of them feel like they synergize well with either each other [b]or[/b] the map layouts. [*]The tiles that increase / decrease stats for specific towers feel too punishing with the downsides to the point the upside feels insignificant. [*]Mana feels stingy when it feels like this game is trying to encourage you to play more cards - you draw 5-6 but can only really play 1 or 2 per wave. There are some cards that require 7-8-9 mana to play and I'm wondering what levels even go on for long enough to accrue that much? [*]Trinkets are barely noticeable and it wasn't until my 2nd playthrough that I even noticed they were a thing. [*]The end-of-level card draw can draw literally any card from any deck which then feed into the "lack of synergy" [*]The enemies don't feel fair sometimes where you're expected to have defenses against high health single enemies, low health horde enemies, invisibility detection (which you need luck), and some enemies have special abilities that disable towers, but if RNG doesn't go your way, then they can disable your only one upgraded tower and ruin your run. [*] I really can go on about how the game doesn't feel like it has ever had balanced considered, just ideas thrown at a wall, but I hope you've gotten the idea. [/list] All that whining aside, I still feel like booting up the game occasionally for another run or two, so that's why I'm giving this a positive review, but I definitely feel myself getting burnt out of this before long. I know they're pushing a sequel soon, so I'm hoping they took a lot of "lessons learned" from this one and will make the sequel a great tower defense because the developers do not lack creativity.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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