
We fused deck-building roguelikes and tower defenses in a way never seen before - deploy your towers, collect valuable trinkets and cast powerful spells to defend yourself against the Salkoth!
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Tower Tactics: Liberation fuses deck-building roguelikes and the tower defense genre like never before - deploy your towers, collect valuable trinkets and cast powerful spells to defend yourself against the Salkoth!
Roguelike essence: Every game is different! Make your way through procedurally generated maps, with changing layouts. Choose a riskier or safer path, build a different deck, fight in different environments and obtain different trinkets while keeping the experience always fresh.
Deck creation: Choose your arsenal! Decide from a wide assortment of towers and spells that complement each other to maximize your chances of success.
Valuable relics: Obtain powerful relics that will greatly improve your deck, giving you new possibilities or reinforcing existing interactions. How much will you sacrifice to get them?
Ascend: Will you be able to succeed in the highest ascension? Sounds challenging, but maybe invoking the power of the Shrine will help you?
More than 150 cards to add to your decks!
More than 120 trinkets to find!
More than 30 different offerings to increase your power in the Sanctuary!
More than 60 different combat environments!
More than 30 mysterious events! What will destiny bring you?
18 decks with completely different combat strategies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Portuguese - Brazil, German, French
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent tower defense to spend a few days on.
+
pretty good but could use some more enemies overall good td game to chill
Played my best run until ascension 7, tried the "convert all trinkets" mystery choice, it actually removed all my trinkets and I died to an easy horde battle. Terrible waste of time.
还行,肉鸽加塔防的元素,画风粗糙,但是游戏的卡牌丰富度还可以的
I like what it was trying to achieve! but it feels like it lacks a lot of substance unfortunately. Farming through the meta progression takes maybe 10-20 hours to get the orange/final upgrades if you're not being optimal in how you get through it, and that should feel good when you unlock them, but there's just nothing to do when you get to that point
10/10 - must have for TD fans!
After playing for around 7–8 hours, I cannot recommend this game. There are a lot of mechanics that simply don't work well together and sometimes even work against each other. For example, there are three different types of battle stages: short stages with around five waves, longer stages with roughly twenty waves, and timer-based stages. The short stages never felt satisfying because there isn't enough time to build anything interesting. However, that hardly matters, since most waves only contain a handful of enemies anyway. In the timer-based stages, I often found myself just waiting for the timer to generate mana so I could play another card. Most of the time I had far more resources than I could realistically spend, which made these stages feel boring and repetitive. The main battle stages are actually quite fun, and I feel like the game should have focused much more on them. Another issue is that every run felt very similar. That's the exact opposite of what I expect from a good roguelike or deckbuilder, where runs should feel unique and encourage experimentation. I've read that the game opens up after a significant amount of grinding, but that's definitely not what I'm looking for. It feels like the developers took a collection of common roguelike and deckbuilding mechanics and simply threw them into a tower defense game without making sure they complemented each other. Two other major negatives are the graphics and the user interface. The visuals look extremely rough, almost like placeholders rather than finished assets. Towers are often difficult to distinguish from one another, and the UI and HUD are simply terrible. Even if the core gameplay had been more satisfying, the interface would still have made the experience less enjoyable. On the positive side, the music does its job well. If you're into electronic or upbeat techno-style tracks, you'll probably enjoy the soundtrack.
not bad
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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