
Tower of Arcana is a single player deck-action game that combines card games and action rogue-lites. Build your deck, fight enemies to get cards and equipment, and conquer the tower of gods!
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Languages: English, Korean
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Tower of Arcana is a card-based dungeon crawler crossed with an action RPG. It’s A Bit Too Early In Its Development To Tell If It’ll Turn Out Good Or Not. Intro Tower of Arcana has a pretty interesting premise. It combines a dungeon-crawling action RPG with a card-based game. If this sounds like your kind of game, do read on for more information. Keep in mind that it’s still very early development so there isn’t a lot to the game just yet. Hub World When you start a new game you’ll be taken to the hub world (After selecting the only class in the game, Mage) which has two stores (An item and card shop), and the entrance to the “dungeons”. The item shop only has one item, a starter book which changes up the cards that you can bring with you and increases your health by 20 points. The book also costs all of your starting money, so I recommend getting this only if you’re unhappy with your starting card layout. On the other hand, the card shop allows you to purchase more attack cards, and heal yourself. You start with only 300 gold though and the cards can also be fairly pricey but I found that it’s often better to have more skills than not, so I usually buy two cheaper ability cards. It’s also recommended that you equip your starting attack cards as well, because you won’t be able to utilize them in the dungeon without doing so. You start with only a few cards, and they’re mostly elemental attacks utilizing fire, grass or ice. You can get other elements like light, or darkness, if you’re lucky in the dungeon. Once you’re ready, it’s off to the dungeon. Dungeon Crawling, of a Sort. The entrance to the dungeon isn’t an entrance exactly, at least not yet anyway. When you get close to an altar, 3 floating orbs appear which allows you to choose which enemies you wish to face in an arena. Enemies are currently represented by their element, such as fire and how many there are. Other details have yet to be added but again, this is very early development so, I expected this. Once you choose an orb, you’ll be teleported to an arena where you will face some pretty challenging enemies. The game is currently balanced in the enemy’s favor with your attacks doing little damage while the enemies can move faster and attack quicker. This is likely due to the shortness of the game and will more than likely change as more is added to the game. After you defeat all the enemy waves, you’ll be able to pick up any loot they may have dropped, usually gold, items or cards. I recommend equipping them posthaste so you can use them in your next battle. You don’t heal after a battle is completed either, so you have to not only be nimble but also accurate in your attacks. You have the ability to teleport forward a short distance but the controls are a little clunky currently, so I found myself accidentally teleporting into enemy attacks. Card usage is instant but some of them have a short cooldown before you can use the next card in the list. Usage is also tied to your mana pool, to refill it you can use regular attacks, or pick up blue orbs in the battlefield that enemies drop. Teleporting also drops your mana amount by 1 and you need to teleport frequently to stay away from enemies. If you happen to die during a level, it’s game over and you have to start from floor 1 and with default cards again. You also lose any items and cards that you may have collected during your run as well. Verdict Overall, Tower of Arcana has a pretty cool idea behind it but it’s a bit too early in its development to really tell if it’ll turn out to be good or bad. So, I won’t give it a score for this preview. I will say that I’m looking forward to seeing where the game will go development-wise and I wish the developers luck in getting it to the eventual finish line. Until next time! Be sure to visit SaveorQuit.com for more in-depth reviews. https://youtu.be/EGque0YeAPI
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発売日に購入後、3時間程度でボス全種類討伐しました 結果としてかなり面白く、無茶苦茶難しいゲームだと思います まだ早期アクセスゲームにつき、内容は薄く感じてしまうかもしれませんが、今後のアップデートで無茶苦茶楽しめるかと思います クリアした時などにもらえるポイントを消費して、新しい魔法を覚えるのですが、現状死んだあとにしか覚えることができず、生きてる間に覚えられてらなーと思ったりしました。 HPも少なく、回復もかなり値段が高い気がしますが、やってればあー意外といい調整だな~と感じます 肝心のゲーム内容ですが、手持ちに魔法を順番にセットして使用するとセットした順番にマナを使用して魔法を発動することができます、マナは自動である程度たまりますが、ガン逃げ帽子に途中で止まるのでこまめにN攻撃が必要となります スペースで瞬間移動できるので多用して攻撃をよけるとハッピーになれますが、マナを消費するので気を付けましょう ステージは、敵、宝箱、お店、ランダムルーム、ボスの中からランダムで3種類で選ばれすべてランダムの時もありました、ドキドキ感あっていいぞーこれ!! 気になった方はぜひ購入してプレイしてみてください、これからが楽しみなゲームです! プレイ動画気になる方は私のYoutubeチャンネルから見てみるといいかもしれません、ですが動画で全ボスと初期段階での最適解を見つけてしまってるので、最初だけ見ることをお勧めします、詰まったら見てみるのもありかもしれませんね。 https://00m.in/IEGBC ↑Youtubeの配信映像です 楽しかったです!アプデ頑張ってください!
마법류를 좋아한다고 트레일러만 슬쩍 보고 이 겜을 사려한 제 자신을 한대 패고 싶을 정도입니다. 얼리억세스라고 해도 이건 뭐..
While it has an interesting premise the balancing is pretty darn off, the in game sounds cant be tweaked-at all and some enemies are pretty darn loud, fire mob waves so far start off as ALL bomber guys in like 80% of my fire rooms were those guys, so big almost impossible to avoid health loss, and the two bosses I actually made it to are borderline impossible, one summons something that chases you relentlessly while he spams freezes and shocks with like 1.5 sec reaction time, and the other spins to win and you get hit stunned to death if you don't have movement spells because the hit stun is almost 3 seconds. the spells you start with are random but only when you start a new game, I honestly couldn't bring myself to play to the point of understanding the meta game (if it's in here). If things get balanced a little better or there where some way to get some kind of random boost, gear, and/or even a way to re-roll your spells if you get a meh start without having to start from scratch.
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