
An internet service provider simulation game. Design and build network connectivity and services to clients in an ever-expanding randomly generated tower. Configure and maintain equipment to ensure you meet the requirements of tower dwellers. Manage your spending for expansion and daily operations.
Modeled estimate, not a reported figure. How we estimate →
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About
Tower Networking Inc is a blend of simulation and economic-strategy with rogue-like elements. Physically connect your clients to your networks by patching cables into switches, routers and data risers. Run an internet service provider in a tower that keeps building random floors. Each new floor comes with unique residences and/or offices that naturally has a variety of different needs.
As the network operator, you are tasked to provide connectivity and various IT related services to the residents in the tower on a limited budget. Your board of directors have a strict policy where you must never go over-budget or face termination from your role. Additionally, some of your clients have service level agreements (SLA) and you must ensure their internet connection (and the services they need) stays up. If any of them files a complaint, then its game-over!.
Your goal is to ensure your internet service provider runs as long as possible.
RUN AN INTERNET SERVICE PROVIDER: Provide internet services to residences and offices in an ever-expanding randomly generated tower.
CABLE MANAGEMENT SIMULATION: Spaghetti ahoy! Link up switches and routers with various types (and lengths) of network cables.
COMMAND LINE INTERFACE: Trace connectivity between equipment, scan for devices, install server applications and troubleshoot your network issues all using the good-ole terminal console.
DIVERSE INTERNET ACTIVITIES: Cater to the wide variety of online activities like web forums, social media sites, online streaming platforms, digital banking, web-hosting. Host various applications to satisfy the needs of your clients.
HANDLE DISASTERS: From power outages to cyberattacks, you're in charge of disaster recovery of your network. Ensure your clients can still reach their digital destination even when the lights are out.
ECONOMIC STRATEGY: Keep a close eye on your finances. Invest in equipment, manage operational costs, and develop strategies to keep your internet service provider profitable.

SOLO AND CO-OP MODES: Play in a single-player tailored mode or play co-op with many friends with a harder difficulty setting.
MORE FEATURES AVAILABLE IN EARLY ACCESS:
Various online activities
Malicious users
Monitors for statistics
Buy equipment
Trolley to carry equipment
Network topology
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Polish, Portuguese - Brazil, Ukrainian, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very surprising game, I don't remember my CCNA class being this fun!
Very fun and challenging game about networking.
things were going fine, then i accidentally unplugged the power strip running my servers from the UPS (battery backup), turns out on higher difficulty those things don't automatically restart their programs or save their network address and since i'm new to this i don't know this, the music becomes tense and i start to panic trying to figure out what commands i need to send to what servers and routers and what devices i need to manually map addresses to get the server that does that for me online. 10 outa 10, would absolutely invest in dual power for all my servers before moving the UPS next time. the art feels like a dystopian slum with wires going everywhere. (all those wires are your fault by the way) the music is has great early cyberpunk feel that matches the crunchy art and will shift when you are about to fail (as i learned). it's a lot to take in but the tutorial does teach you the basics of how to set up, could use a bit more on the "what do you do to fix this" side but it is in development so hopefully that gets added into the in game help.
so what if simTower but you were installing the network infrastructure its great for what it is, fast paced network engineering by the seat of your pants; read the ingame docu though! (seems like a lot but its not that much, key nuances about the equipment in there) fun game, if youre a NERD (like me)
they made the perfect game
For some reason, i never play far but I always come back to this game. It hooks me but in the same time it gets exhausting over time. Don't think the game can be recommended to everyone, because it is a tight niche. Think it is currently one of the best network sims I've seen.
packet tracer if it was awesome. aesthetically fantastic. stressful.
I want to love this game, but this constant need for ordering cables, cables that are too short, cables that pop out (rj45 shouldn't pop out!) and the physics of it (even on minimal) absolutely enrage me. It's less network engineering and more cable management. I will not refund this game and will give it some time.
This game has been scratching an itch ive been having as of late after Tunnet gave me a taste of basic networking. Building a ever expanding tower network with a some more challenge. wish though that there was some more guides for some of the systems, (dhcp will continue to illude me). more documentation and some item qols would be nice to have but for what is in the stone is still very solid. continuing to see more to this team and good to them for figuring out how to make this niche interesting.
The new cable management mechanics are really borked. I'm not sure I like that it shrinks the size of the cable on both ends when organizing them, If I put a 1500 px cable through one of the managers, I'd like the length to remain 1500 px. It just becomes frustrating to use and less worth just dangling the cables around. Otherwise, an amazing little cable and network simulator. Really complicated, wish the tutorials explained more and better, but otherwise great if you're into this sort of thing. I played for a while on a friend's account, so excuse the tiny play-time just wanted to get it for myself. The tutorials are absolutely terrible. They're abysmal. For anyone who doesn't know anything about networking do not bother buying this game, the tutorials in game don't explain very much and the tutorials online are very few and far between with little to no info online. The "Wiki" (if you can call it that) in the game is more bare-bones or WAAAAAAAAAAAAAAAAAAAY overblown explanations that don't make sense to anyone but people who already know what they're doing. Just, keep in mind, you're charging quite a bit of money for this game. Please make it more approachable for newbies, thank you :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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