
An internet service provider simulation game. Design and build network connectivity and services to clients in an ever-expanding randomly generated tower. Configure and maintain equipment to ensure you meet the requirements of tower dwellers. Manage your spending for expansion and daily operations.
Modeled estimate, not a reported figure. How we estimate →
About
Tower Networking Inc is a blend of simulation and economic-strategy with rogue-like elements. Physically connect your clients to your networks by patching cables into switches, routers and data risers. Run an internet service provider in a tower that keeps building random floors. Each new floor comes with unique residences and/or offices that naturally has a variety of different needs.
As the network operator, you are tasked to provide connectivity and various IT related services to the residents in the tower on a limited budget. Your board of directors have a strict policy where you must never go over-budget or face termination from your role. Additionally, some of your clients have service level agreements (SLA) and you must ensure their internet connection (and the services they need) stays up. If any of them files a complaint, then its game-over!.
Your goal is to ensure your internet service provider runs as long as possible.
RUN AN INTERNET SERVICE PROVIDER: Provide internet services to residences and offices in an ever-expanding randomly generated tower.
CABLE MANAGEMENT SIMULATION: Spaghetti ahoy! Link up switches and routers with various types (and lengths) of network cables.
COMMAND LINE INTERFACE: Trace connectivity between equipment, scan for devices, install server applications and troubleshoot your network issues all using the good-ole terminal console.
DIVERSE INTERNET ACTIVITIES: Cater to the wide variety of online activities like web forums, social media sites, online streaming platforms, digital banking, web-hosting. Host various applications to satisfy the needs of your clients.
HANDLE DISASTERS: From power outages to cyberattacks, you're in charge of disaster recovery of your network. Ensure your clients can still reach their digital destination even when the lights are out.
ECONOMIC STRATEGY: Keep a close eye on your finances. Invest in equipment, manage operational costs, and develop strategies to keep your internet service provider profitable.
SOLO AND CO-OP MODES: Play in a single-player tailored mode or play co-op with many friends with a harder difficulty setting.
MORE FEATURES AVAILABLE IN EARLY ACCESS:
Various online activities
Malicious users
Monitors for statistics
Buy equipment
Trolley to carry equipment
Network topology
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Polish, Portuguese - Brazil, Ukrainian, Russian
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For some reason, i never play far but I always come back to this game. It hooks me but in the same time it gets exhausting over time. Don't think the game can be recommended to everyone, because it is a tight niche. Think it is currently one of the best network sims I've seen.
The new cable management mechanics are really borked. I'm not sure I like that it shrinks the size of the cable on both ends when organizing them, If I put a 1500 px cable through one of the managers, I'd like the length to remain 1500 px. It just becomes frustrating to use and less worth just dangling the cables around. Otherwise, an amazing little cable and network simulator. Really complicated, wish the tutorials explained more and better, but otherwise great if you're into this sort of thing. I played for a while on a friend's account, so excuse the tiny play-time just wanted to get it for myself. The tutorials are absolutely terrible. They're abysmal. For anyone who doesn't know anything about networking do not bother buying this game, the tutorials in game don't explain very much and the tutorials online are very few and far between with little to no info online. The "Wiki" (if you can call it that) in the game is more bare-bones or WAAAAAAAAAAAAAAAAAAAY overblown explanations that don't make sense to anyone but people who already know what they're doing. Just, keep in mind, you're charging quite a bit of money for this game. Please make it more approachable for newbies, thank you :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is rough [b]in it's current state.[/b] After 20h of mostly replaying the tutorials and the first few days, I still have no idea how they actually expect you to get past like 3 floors and day 5 without having a utter dumpster fire of a network. Nothing is explained to the point that you can use it decently, let alone enough to actually make something efficient. There are a few strange decisions that spit straight in the face of how a real system works so if you come into this with IRL knowledge you almost have a disadvantage. The fact you have to manage routing tables manually, with no way to automate it like real switches do, is there just to have a tedious mechanic is insane. Also it's crazy how useful and useless DHCP is (in this game) at the same time. When you first look into it, you think it's going to save you a TON of time configuring stuff, but by the time you get it all set up, and troubleshooted, and make sure everything is assigned correctly, it probably hasn't saved you NEAR as much as you thought it would and it still doesn't help with the biggest time sink of routing table BS. They really need to beef up the tutorials and wiki if they want players to have a good time. Finally, I swear some things just don't work randomly. I had a consumer that couldn't connect to a server, but I was connected to the same switch they were and could see it fine. Checked my routing, didn't have any firewalls yet, no other consumers had issues reaching that server, even across floors. At this point if this was IRL, I would be telling them it was something wrong with their computer.
they made the perfect game
Exactly what hell looks like for a network admin👍
packet tracer if it was awesome. aesthetically fantastic. stressful.
This game is so good now. I was playing with all the new features (some older), and I so happy. I figured out how to use the illusion browser to play music on youtube so I played papers please death theme extended on loop, while I was realizing how the new wiring items worked. All the possibilities kept coming to me as I realize now game changing these items are. I might even buy a trolley just to use them more often. I might do a lot of things. Overall this update, this game, is amazing.
Great!.. Yet, how do I put it... It´s like "My Summer Car" in iptables, routing, "firewalling" and building network structure. It will put you in a Hospice even if you know the stuff, AND, if you don´t read at least the router/routing wiki info in game word by word, 10 times, 20 if needed until you get your bearings and get comfortable routing ports and protocols, even if you very experienced in networking, I mean it, the routing info OF THIS GAME is the core golden info that need to be known, in this game... Even if lacking a lot to be written and designed in the game (as I write 2026/4/20), Dev did a great job there in the router section, and you´ll see it, again, each word there count, read again until you can recite that from start to end. - ~Oh, But ooh I´m a very experienced, I know a lot and everything about, I´m IT, networking operator, builder, engineer, computer science PhD, super mega, gigatera ultrablaster~... SHUUSH, you are nothing, know nothing in this game, go read the router section til u get it... if, you don´t wanna be taken running naked around the streets. Enjoy, if you do, get some reserve keyboards aside, be advised !.. Or forget it and run.
I am too stupid for this game
Great game for learning mock-up networking concepts. Would recommend supporting this game if you are interested.
Players by region
Where this game's players are, estimated from review languages.
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