
Build and design the terrain while defending your stronghold against alien invasion in this unique Roguelike tower defense. Choose from 30 heroes, survive enemy waves, and upgrade a variety of destructive towers to hold the line!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 11 → 4.14/day in the week after.
About
Your empire faces relentless invasions from the savage Artronids, threatening its very existence. As Commander, you are the last line of defense against the deadly enemy onslaught. In this endlessly replayable experience, every battle presents fresh challenges with unpredictable outcomes.
Take control of the battlefield by shaping the very ground your enemies march on. Expand and modify terrain tiles to create choke points, forcing enemies into lethal artillery fire or luring them into carefully laid traps. Height and pathing are your greatest weapons—use them wisely to dictate the flow of battle and secure victory.

Each faction brings its own arsenal to the battlefield, featuring unique biomes, towers, and strategies. Their distinct playstyles shape how you build defenses, deploy units, and control the fight. With 10 unique heroes per faction, each possessing their own strengths and abilities, there are always new tactics to discover and strategies to master.

War is unpredictable, but true Commanders adapt. After each wave, select from a set of upgrades and rewards to reinforce your strategy. Assess enemy strengths and weaknesses, adjusting your defenses to counter their advance. No two battles end the same way, as each new tile placement forces you to plan one step ahead.

There's a wide variety of content to unlock as you progress through the game. Heroes are earned through achievements, building upgrades are discovered, and the Codex is packed with secrets to uncover. With four difficulty levels, an endless 'Frontier Mode', and every playthrough offering new challenges, Tower Dominion provides a highly replayable experience.
Survival depends on constant innovation and adaptation. Every alien wave is a unique combination of Artronids that will test your ability to adapt. Are you ready to employ innovative tactics, build impregnable defenses and hold the line? Commander, your troops await your orders!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−40% | 5.1Kreviews | 85% | — | $2.8M |
| $17.49 | 32ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 443 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Entretenido, currado visualmente y variado. Buena dificultad para ir desbloqueando personajes y mejoras.
At 42, I rarely find a game that lets me sit down and play for hours anymore. After a long day of work, there’s no energy left for hyper-competitive games. Most games feel like a second job, but Tower Dominion lets me zone out, unwind, and just enjoy the strategy. Progression & Challenge: The progression is addicting—I've already fully maxed out all the Blue (Iron Dragoons) and Green (Pargan Assault Group) units to x5! The Red (Lions of Ravelski) faction is a brutal step up—their early game is notoriously hard to survive before your setup gets rolling, which gives the late game a real challenge and keeps me coming back. The path-building, elevation mechanics, and spatial setup give a great tactical feel without requiring frantic twitch reflexes. If you're a working guy who wants a smart, rewarding game to chill out with at the end of a long shift, this is 100% worth your time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 23.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Polish
| $17.49 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 445 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the better TD games I've played. Terrain mechanics are fantastic. Decent tower variety that avoids many of the genre clichés. Visuals are nice, sound design is great and production values are solid overall. RNG can be frustratingly unfair at times, however. The biggest issue is that sometimes you will simply not have been given the resources to deal with invisible enemies, and you will lose. Sudden surges of tanky enemies, or the appearance of heavy enemies at lightly defended areas close to your base, will kill runs. It's also entirely possible to run out of places to put larger towers in the late game. If you don't roll more platforms, it can cause what feels like an artificial dead end for a run. Would it be so hard to give us a platform factory that eats blueprints or something? Makes it even more frustrating to get the doctrine that gives platforms on threat reveal, only for it to stop working in endless mode. It's also proving nearly impossible for me to get the last few tower mastery unlocks, despite trying for dozens of runs—not just on endgame towers either. They don't seem to show up in endless mode at all. I also keep finding bugs, like hitting "return to main menu" while my base is exploding freezes the game and I have to close it manually, and there's a memory leak or something that causes severe slowdown after wave completion in in endless mode. While many of these things are frustrating, the gameplay and the meta progression are fantastic and I really can't recommend this game highly enough to any TD fan. The gameplay is there, just needs a tiny bit more polish.
I didn't quite like it. It's very shallow. I found myself just wishing the game was over, as every game seemed the same and without anything interesting on the horizon. The commander abilities are a good idea but rather shallow as well. The upgrade system is just too weak, theres three tiers of upgrades with two choices each, and they're pretty bland.
Tower Dominion is the best tower defense I have played.
Очень хорошая игра в плане графики, разнообразная, но я бы добавил в эту игру еще больше сооружений и уровней их прокачки, новых механик, чтобы было интереснее. Графика отпад, но почему то игра надоедает. Потенциал огромный. Пока что лучшая игра в этом жанре на моем опыте. 8/10.
too short . takes about 5 hours or so.
아따 재밌네
Glad I got to play this for free before purchase and I got all the data I need about this game so here's the pros and cons PROS - lots of commanders to choose from - lots of towers and weapon combinations to choose from and that's about it Cons - only about 22 foes and 11 bosses total I can't recommend this game because there's not much enemy variety. After completing the first game at level 1 difficulty I seen 9 foes and 1 boss, that's about half the roster of enemies in this game. Later is just a repeat of killing the same foe with different towers and weapons combination over and over again. There's no replay ability for me after that.
Fun slot game simulator but thats pretty much all it is wearing a mask of a tower defense game. Would have been nice to have more tools to mitigate the randomness but like sooooo many other games now days it leans more into the randomness. Additional grievance is stealth units are unbalanced. Other then just bad RNG stealth units are probably my most common reason for a loss. Why oh why have your few towers that can detect stealth not shoot at them. . . I just can't fathom why you would program the priorities that way and why you can't change a towers priorities either. In spite of that I have beaten every hero except one on stage 4. And its not like I had no fun but I would say I had an = amount of frustration. That wouldnt be a bad thing but the frustration was almost exclusively because of my two complaints. I recomend not wasting your time on this one. Stop getting your dopamine hits from slot game simulators your brain will thank you.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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