
Build and design the terrain while defending your stronghold against alien invasion in this unique Roguelike tower defense. Choose from 30 heroes, survive enemy waves, and upgrade a variety of destructive towers to hold the line!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 11 → 4.14/day in the week after.
About
Your empire faces relentless invasions from the savage Artronids, threatening its very existence. As Commander, you are the last line of defense against the deadly enemy onslaught. In this endlessly replayable experience, every battle presents fresh challenges with unpredictable outcomes.
Take control of the battlefield by shaping the very ground your enemies march on. Expand and modify terrain tiles to create choke points, forcing enemies into lethal artillery fire or luring them into carefully laid traps. Height and pathing are your greatest weapons—use them wisely to dictate the flow of battle and secure victory.

Each faction brings its own arsenal to the battlefield, featuring unique biomes, towers, and strategies. Their distinct playstyles shape how you build defenses, deploy units, and control the fight. With 10 unique heroes per faction, each possessing their own strengths and abilities, there are always new tactics to discover and strategies to master.

War is unpredictable, but true Commanders adapt. After each wave, select from a set of upgrades and rewards to reinforce your strategy. Assess enemy strengths and weaknesses, adjusting your defenses to counter their advance. No two battles end the same way, as each new tile placement forces you to plan one step ahead.

There's a wide variety of content to unlock as you progress through the game. Heroes are earned through achievements, building upgrades are discovered, and the Codex is packed with secrets to uncover. With four difficulty levels, an endless 'Frontier Mode', and every playthrough offering new challenges, Tower Dominion provides a highly replayable experience.
Survival depends on constant innovation and adaptation. Every alien wave is a unique combination of Artronids that will test your ability to adapt. Are you ready to employ innovative tactics, build impregnable defenses and hold the line? Commander, your troops await your orders!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−40% | 5.6Kreviews | 86% | — | $2.8M |
| $17.49 | 32ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very addictive, very fun.
очень крутая игра всем советую!
不同角色 不同戰場 有不同的樂趣 玩不膩
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 23.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Polish
| $17.49 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 448 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优点就不写了 近几年少有的佳作 着重写下个人体验下来的缺点:1没有局外成长 比如一些局外数值加点 导致现在仅靠职业本身特性 角色强弱差距巨大 极不平衡 前期经济过度也不平滑 以至于要被迫卖血攒经济憋高费塔 有时候直接暴毙 体验不是很好 2侦查点点数某些阵营前期极难获取 然后地块设计也是用侦查点也没有免费的刷新次数 导致很多地块基本是硬放 然后边境模式开局四条前线应该是竖直朝向东南西北各个方向 而不是随机地块 有一定几率拐弯两条路口开局就相交 导致后期必须让他们连起来 但是游戏设计又是鼓励多前线的设计 而且地块放错了也不能取消 这些都很影响爽快感的体验 3无尽模式后期怪物只有无限数值成长 导致怪多了以后就只是卡 并没有什么策略性 还不如在无尽之后每一关选择一个负面减溢效果 让游戏到不了那么后期
A very comprehensive game with a ridiculous amount of depth. There are so many different upgrade paths, strategies, secrets, map placements, heroes and towers that you can spend a ton of time experimenting with different setups. The tower roster is huge and surprisingly diverse, and figuring out what works best together is part of the fun. There is always another strategy to try or another way to approach the map. It is also one of those games where you finish a round and go " just one more." Then suddenly realise it is midnight. Really easy to lose hours to this one. If you enjoy TD games with a lot of replayability and room to experiment, this is absolutely a must have.
Game is pretty fun casually and has a VERY visually pleasing artstyle, but if you want to win on harder modes it is heavily RNG dependant, inconsistent, annoying, and difficult. This is something I think could be fixed by providing a meta upgrade system that enhances various parts of the player's ability to deal with random chance and it's many whims, such as rerolling upgrade selections to get desired upgrades, slight economical buffs, less cost-intensive rerolling, free first few rerolls, more base selections per upgrade or map tile offering, and perhaps even luck-based upgrades. If you normally like these kinds of things, you might not like this game.
This is a very fun and unique tower defense game. I love the large variety of towers ans strategies there are. The UI is very well designed as well.
amazing gameplay, good balance, challenging but not impossible. one of the best tower defence games I have ever played
おもろいやん、おもろいやん
Excellent game. Could use a tutorial to really help explain things. Then again, it's clear and easy to figure out. Graphics are great, reminds me of warhammer 40k. Options for buildings and tiles amazing. Worth the time and money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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