
Build turrets to destroy balls & earn cash, spend it to upgrade and get stronger
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
About two years ago, I played this game. I only just remembered it existed after seeing a clone of this game. So, I have a grievance from 2 years ago which is kinda funny. I found that, by lowering your rank in the ranked league, you could get more money. However, it would take so long to play the league that you could play from the opening of the league to the closing of the league and you still wouldn't have lost. In fact, you would have to keep your game running for days non-stop without any internet outages in order to get the most money. It's absurd. Let me clarify, you can keep playing AFTER the league had closed! You would play for so long that your score from a previous league would count for whatever league had started next! Obviously, this isn't intentional, right? The game doesn't want to encourage people to smurf the lower ranks? I told the developers and they told me it was working as intended and that they didn't see any reason to de-ranking yourself. ... Well, okay. I understand, I personally would not make a game and then spend literal days testing it so I won't fault them. But then they banned me for doing it. I'm not even sure it was an automated system, I think they might've seen me and personally chose to ban me because the level I reached was just so absurd because I was the only one de-ranking to get that money. If you see leaderboards and #2 has 100 and #1 has 100,000 I would obviously ban #1. ... Still absurd though. Anyway, once you're banned from the league, one of your only forms of late game progression is permanently gone. That's really silly for a game like this but, eh, whatever, I needed to stop playing anyway. I hope they found the problem and fixed it eventually once they realised all this and remembered me :)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Типичный симулятор "фарма" чего-либо. Проблема и минус в том, что надоест после первых минут игры. Еще и основная платформа смартфоны и очень много доната. 1\5 https://steamcommunity.com/groups/MadneZ1/curation - подписывайся на наше кураторство! Ведем постоянную работу! А еще - https://t.me/sage_mad - 24\7 блог контент .
⠦⣄⠀⠀⠹⣄⣠⠞⠀⡀⠑⠦⠖⠒⠒⢦⡀ ⠀⠀⠀⠸⡄⠀⠀⠀⠀⠀⠀⠿⣶⣶⣿⣿⣷⣤⢹ ⠀⠀⠀⠀⠈⠓⠚⠋⢉⡷⠀⠀⣠⠤⣝⣿⣿⡿⡸ ⠀⠀⠀⠀⠀⠀⠀⠀⠙⠲⠶⠞⠁⢰⣽⣿⡿⡚⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣰⢋⣿⡿⠟⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⣠⠴⠚⣉⣡⣿⡿⠁ ⠀⠀⠀⠀⠀⠀⢀⡴⠁⣴⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⢠⠞⢀⣾⣿⣿⣿⣿⢇⡇ ⠀⠀⠀⠀⣰⠋⣰⣿⣿⣿⣿⣿⣫⠏ ⠀⠀⢀⡾⢁⣼⣿⣿⣿⣿⡿⡵⠃ ⠀⠀⡞⢠⣾⣿⣿⣿⣿⢿⡞⠁ ⠀⠀⠹⣾⣿⣿⣿⡿⣻⠏ ⠀⠀⠀⠀⠙⠻⠿⠟
нет
Not worth your time. In-game stats said I'd "shrunk" 2.5 million balls. No 1.00 million balls shrunk achievement. The gameplay is excessively tedious. It seems like they really want you to pay for IAP, but they don't give any form of /gameplay/ worth the price of their in-app purchases. Skip!
❤️🔥Construa torres para destruir bolas e ganhar dinheiro, gaste-o para melhorar e ficar mais forte🩷 💚💚ACERCA DESTE JOGO💚💚 🧡Torres de Bombas - Bombas atingem alvos, causando dano em área; 💛Torres de Armas - Dispara balas de alto dano, uma de cada vez; 💙Raios Encolhíveis - Dispara lasers, causando dano contínuo por DPS; 🩵Torres Elétricas - Lança orbes elétricos que ricocheteiam em vários alvos; 💜Disparadores de Ácido - Lança ácido que causa dano de veneno e encolhe bolas em uma grande área; 🩶Ímãs - Puxa todas as bolas em sua direção, ótimo para combos; 🤍Lâminas de Serra - Destrói bolas, causando dano corpo a corpo ao contato;
bisschen buggy aber macht laune
This game has potential, but the UI and gameplay are so confusing it undermines the game. I'm astonished that you can make a game in this genre this complicated, but apparently you can! Also, many UI elements are too small to be distinguished.
way way more content than it seems. progressing does require some meta knowledge (magnets being the best tower in game for example) but after 500 hours and all achievements i definitely still got a ways to go before i 100% this game. developer is rlly cool too :)
buen juego para aquellos que no podemos estar muy pendientes
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Factorio | $140.7M | 232.6K | 98% | $35.00 |
| Slay the Spire | $80.1M | 216.8K | 97% | $6.24 |
| House Flipper | $65.8M | 110.9K | 94% | $24.99 |
| Prison Architect | $63.1M | 73.6K | 89% | $29.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.9K | 65% | $29.99 |
| Balatro | $55.5M | 195.8K | 98% | $11.99 |