
Easy to learn but hard to master, Touhou Monster TD is a unique Tower defense Game. Control your character, level up and unlock tower skills and character talents, use your wisdom to defeat incoming enemies. Travel the Gensokyo, find out why the “Incident” happened this time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不是什么意思无尽打太久了最后卡死了
TDzin massa
有意思,游戏整的真有意思,
Finally a nice td
I wish there was more game...
Very fun & innovative. The gameplay experience is linear & enjoyable. You're encouraged to replay the game in Lunatic difficulty after obtaining all the characters & unlocking the needed buffs from the skill tree. There are a few Hero Mode & Challenge Mode stages that heavily rely on memorization, though. There are English grammatical errors, but it's not an issue if you're fluent. Anyway, I have a few non-issues I'd want to share. The encyclopedia UI doesn't have enough space for English text because it needs more space than Chinese, so some information is missing. I noticed this when comparing both of the languages. The encyclopedia is also missing entries for LV6 or 6-star characters you get in Endless Mode & Boss-Rush Mode. Some of the enemies have the same name for some reason, and they also look similar. We can't save our progress in Endless Mode & Boss-Rush Mode. There are no credits for the game soundtrack, so we don't know who the composers are. They're really good, but me & other players can't find them anywhere else. It's kind of shocking just how much content is limited in the Endless Mode & Boss-Rush Mode when there are only 2 stages or maps you can play these modes on, but it is designed for end-game content, so it makes sense.
Kingdom Rush——Toushou Vision 甚至连用脚写平衡这一点都学习了ironhide公司,玩了50多个小时都没明白伞、天子、荷取有啥用。看了几次平衡性调整公告,制作组怕是xp长在八云紫上了,本来就不弱的东西现在彻底变成弹幕塔轮椅了。 用屁股做的爆破塔,天子是个废物,阿空只能在少数几关配合射程增幅泉使用,DLC里那个寅丸星基本上只能在无尽模式用。唯一勉强能用的小町还不吃任何增幅。几乎被法塔完全替代了,如果买DLC的话永琳和妹红更是直接把爆破删除出游戏 幸亏这游戏只有PC端,如果按照KRV和KRA的那个德行,手机端绝对又是一大堆氪金塔 玩起来有种莫名其妙的迭代感——比如八云蓝就很明显是专门对付中期的,前期没解锁后期不够看 总体还是差强人意的,对KR或者东方有兴趣的可以等个打折买。 自机方面,没氪DLC的推荐魂魄妖梦,氪DLC的话琪露诺<妹红<衣玖 塔方面,幽香、爱丽丝、辉夜、魔理莎、八云紫算是必带的。剩下3个看情况带,氪DLC的推荐带蕾蒂+永琳+慧音,没DLC的话幽幽子+山女+小町也能凑合。主线最后、EX蘑菇森林的射程buff位可以考虑带灵乌路空。
I like TD game but rarely finish them because of how repetitive and unfun at the endgame can be. This game however, the dev focus solely on making fun TD game which make me finish the game multiple time and do more extra endgame content. If you are interesting, there was 2 type of endless mode which is classic endless from base game TD and the roguelike TD one.
joguinho muito legal e bonito
不是塔防受众但玩起来还挺有意思的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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