
Thousands of fairies and familiar faces are swarming the Scarlet Devil Mansion Library! Help Patchouli Knowledge survive by attacking back with bullet hell Spell Cards, gathering experience, and upgrading exponentially!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No words but I always say that all Touhou games, both official and fangames, are amazing ☯️
Хоть я эту игру прошла давно, но напишу отзыв для русскоговорящих людей. Touhou Library Sutvivors - это смесь самой Touhou и Vampire Survivors. Здесь сюжет таков: феи и знакомые решили почему-то по приколу украсть ценные вещи Пачули. Вот так легко и просто ¯\_(ツ)_/¯. В геймплейном плане, Пачули может стать машиной для убийств при хорошей сборке. Перед началом игры, можно выбрать базовую атаку. Но если у вас, например, пятница, то у вас есть небольшой бонус к этого элемента дня! А если выбрать не элемент дня, то этого бонуса не будет. Теперь придется молиться на рандом :'D. Музыка, ну приятная думаю. Брать ли игру на 100% достижений? Да. Достижения думаю, не самые сложные, главное набраться реакции, терпения и молиться богу рандома. 10/10
This game deserves Steam trading Cards. Patchouli knowledge as foil badge would bé amazing.
[h1] Touhou x Vampire Survivors with a twist![/h1] + Many different spell cards, modifiers and upgrades resulting in unique builds + Diablo inventory style grid levelling system forces experimentation and adaptability + Stamina usage leads to a balancing act between damage output and resource conservation + Multiple challenging and diverse bosses to battle (and a hidden boss [spoiler]on the 7th of each month![/spoiler]) + Great HUD with clear visibility and good accessibility options + A variety of difficulty levels to suit casual and hardcore players alike + Short cutscenes depicting the story in a cute sketchbook style + Spectacular soundtrack with varid instrumentation (not enough ZUNpets) - No way to combine weapons/spell cards for more powerful attacks - A lack of mobility options/no dashing may put off some players - Enemy projectiles can be hard to track when lots of particles on the screen (Tip: Options menu lets you change colour and transparency of Player Bullets!) * Permanent upgrades called talents make subsequent runs easier if you use them * Each day of the week grants a set buff and starting spell card (You can swap day of the week/starting weapon in the main menu, but won't receive the buff.) I was at first hesitant to pick this up because the screenshots didn't immediately jump out at me, but the levelling grid did spark my interest and I decided to give it a shot. I am very happy that I did! The main appeal of this game is without a doubt the levelling system. Each time you level up you are granted a set of power-ups to choose from, be they a new spell card attack, a modifier to your existing spell cards such as piercing, poison or bounce, or permanent bonuses like crit chance or attack speed. Nothing out of the ordinary so far, right? Well, where Library Survivors differs from other Survivor games is what comes next. Instead of merely selecting the upgrade, you need to place it in a hexagonal grid similar to the inventory management in, for example, Diablo and Resident Evil 4. The placement matters in a variety of ways. Spell cards take up multiple hexes and can be vertical, horizontal or diagonal, so you need to slot them in so they fit like in Tetris. Furthermore, modifiers only apply to adjacent spell cards so you'll want to leave spaces open strategically so that you can buff multiple attacks. Finally, there are some spell cards which are not fired directly, but instead activate on certain triggers such as when an adjacent spell card crits so you'll want to keep the spell cards' attributes in mind as well. Then there's another layer of depth in the form of stamina. Every time you fire a spell card Patchouli's stamina will drain slightly. The more spell cards you have slotted, the faster you'll run out of energy. If the meter empties you'll be exhausted and unable to attack while it recharges. As such, you will also need to manage your stamina usage in addition to your damage output by slotting in stamina and stamina regen upgrades when needed and weigh the benefits and downsides of each upgrade to make sure you can fend off enemies without going overboard. In practice what this means is that each level up results in meaningful player choice and gives a lot of strategy and depth to a game in a genre which tends to lack both. I was also impressed by the HUD and accessibility options! In a game where the screen will be flooded with enemies, bullets and particles it is vital that the player can keep track of everything that's happening and thankfully Library Survivors puts a lot of effort in making sure that readability is as high as possible. First of all, your stamina bar is visible both underneath Patchouli and around the aiming reticle. This makes it easy to monitor your stamina consumption without losing track of where you are, or where you're aiming. Secondly, enemy bullets are outlined in a clear and distinct way with sharp colours that pop out from the background. The player's bullets are monochrome blobs of desaturated red, blue, yellow, green or purple, which contrast well with the sharp red/blue and white orbs that enemies fire. Finally, if you still find it difficult to keep track of enemy projectiles there are options in the pause menu to make the player's attacks transparent and/or greyscale. This is a very helpful for accessibility and readability! I also want to give props to the game's general presentation. While, as I stated before, the screenshots didn't immediately hook me, the visuals did grow on me while playing. The pixel-art is cute and it was always fun to run into a new boss and see how the game would depict them. The music is also very catchy and feel right at home in a Touhou fangame, although I personally wish it used ZUNpets. Finally, the cutscenes, while sparse, exude charm with their sketch-like aesthetic. There are a few things which the game lack that I have seen in other Survivor-style games and could have further elevate the experience. These are really the only cons I could find with the game personally, and they're both subjective and may not necessarely have been a good fit for the game. For example, there is no way to combine weapons into super weapons. Holocure did this with so called Collabs, and I found experimenting with different options discovering them to be a lot of fun. I think having a similar system here could have given Library Survivors even more depth. That said, this game has a lot of well-implemented and complementing systems that already give it a great degree of depth, so it's not a huge loss, and adding it might have caused balancing issues. There is also a lack of movement options. There is no dash or similar mechanic to avoid bullets and make distance from enemies. While by no means necessary, I find that most players enjoy freedom of movement and it could get you out of a tough spot. In Library Survivors shooting slows you down, similar to gracing in the official Touhou games, but there is no way to dodge through bullets. The game already has a stamina bar, so it feels like it would have made for a natural fit and given the resource an additional use, however I can see why the developer may have felt it unnecessary to implement and that it might have clashed with their vision. As a side note, giving Patchouli a dash just wouldn't fit her character... Finally, I believe it's worth to mention that the game makes use of permanent upgrades called talents which can be unlocked and toggled in the main menu. They are strictly upgrades to the player and makes the game easier, so feel free to use them if you find it a bit too difficult. Most of them aren't that interesting and really just % modifiers, but there is one that increases the amount of spell cards you can equip which opens up even more crazy builds. The game also keeps track of what day it is, and each day of the week comes with its own starting weapon and buff. You can choose what day you want to play on, effectively choosing your starting weapon, in the main menu without having to wait for that day in real life, but you won't get the buff that way so the game does entice replaying it many times. This can be seen as both a good or a bad thing, depending on your outlook. It encourages experimentation and different builds since if you want the buff you'll have to use a different starting weapon each day. However, if your favourite spell card is assigned to a different day than the one you play on, you will effectively nerf yourself to start out with it. I found the buff doesn't matter that much though, and you can usually find whatever spell card you want by just levelling up anyway. In summary, Touhou Library Survivors is one of the most fun Survivor-style games I have played! It encourages a lot of experimentation, and its unique levelling system and stamina management gives it a level of depth I have not seen elsewhere in the genre. Highly recommend to fans of the genre and/or Touhou!
[h1]One of the best Touhou fan games I’ve ever played.[/h1] It’s incredibly well thought-out, featuring tons of quality-of-life options and a short but meaningful narrative. The achievements are clever and thematic, and there are even special spell cards and bonuses available on certain weekdays! Each weekday’s spell card and corresponding achievement represent a different element. For example, Tuesday (火曜日) corresponds to the fire element, Wednesday (水曜日) to the water element, and so on.
Now I understand why Patchy hates Marisa stealing her books so much.
あまりシューティングが得意でないので、低評価せざるを得ないのですが。 ヴァンサバと比べて、敵が弾を撃ってくる、しかも弾は消せない。なのに敵はヴァンサバ同様に画面いっぱいに出るようになっていく。 自機はスタミナがあって攻撃を行える回数に制限がある。しかもスタミナ消費量を抑えようとすると大体火力が下がる。 初期体力が3で、回復手段はあるがパワーアップで枠を使うものしかない。 ヴァンサバ同様に、ステージ内以外でパワーアップする手段があるが、そもそも難易度が高い上、入手出来る強化用アイテムの入手量が少ない。 東方と比べても、攻撃に制限があるし、ボムはないし、エクステンドしづらい。 流石にプレーヤーに制限をつけすぎて難易度高くしすぎたのでは? タレントもオフにできるのだから、もっと上げやすくしてもよかったのでは?
Positives: - Attractive female characters. Negatives: - I prefer playing the game with a controller, but the menus control very badly with the controller, so I feel compelled to keep switching between mouse & controller every time I lvl up, which I find irritating.
Ооо боже, у меня ПТСР после прохождения экстры без талантов.. КАК ЖЕ МЕНЯ ДУШИЛИ. Хорошая игра, всем советую!
For no reason in particular, I've never actually bothered with Vampire Survivors, let alone other Survivor-likes. What it took was the lure of the Touhou girls to get me here. So with no competitors to possibly spoil me, I can say that I've been greatly enjoying Touhou Library Survivors. Once you find out what the more overpowered spells are and understand how to optimize the skill grid, it's very easy to reach the dps to keep the horde of enemy fairies under control. What's really making the game exciting is that you'll still have danmaku to dodge that is likely to blindside you. Hard Mode and the Extra Stage are brutally challenging and I've had a great time with them, although the latter will still take a lot of practice if I ever hope to overcome it. There's also a motivating system of resources that grant you meta-progression. So if your first attempts end up being pretty abominable failures, you're bound to improve so long as you keep collecting those point icons and books.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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