
Touhou Blooming Chaos 2 is an brand new rogue shooter where you control a character of a varied cast to explore an all randomized labyrinth. Enjoy the excessive fun of reaping enemies and character training. With balanced difficulty, you can always find your place as either beginner or veteran!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是好游戏,差评是给游戏里画的咲夜文文自机饼的,吃不着太难受了
빙글빙글 다이아몬드
我就一点 物品没办法拖拽啊啊啊啊啊
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:)
还不错的肉鸽弹幕射击游戏。自机多但性能差异比较大,boss也算多但只有个别有限伤盾的稍微有威胁。 刷刷刷收集元素很多,杂兵/boss硬币,衣装卡片词条,等级,新地牢挑战等等 全成就好好利用兑换房间功能会简单很多很多,因此如果要做全成就一定记得在游玩过程中多收集多囤衣服和各种道具 已编辑全成就指南,可参考
출시한 지가 언제인데 캐릭터들 얼굴이 눈썹도 없는 빵떡임... + https://drive.google.com/file/d/18yvv0jb8FV24PEmVh5rnPsFtmspiS6yk/view?usp=drive_link 아트 스타일이라니 할 말이 없긴 한데...이대로 퀄리티 통일 없이 완성이에요 진짜...?...
海星,但是有点肝,对收集党不太友好
ps手柄不能用,开启了steam映射也不能用,会抽搐
[h1]👍 Recommended... but only if you're looking for a casual game.[/h1] I don't hate the game. I actually had fun for quite a while. But after spending more time with it, I feel like the game lacks depth in its progression, and that's what made me lose interest. [hr][/hr] [h2]⚔️ Combat & Progression[/h2] The early game actually feels pretty balanced. When you don't have much gear, enemies take a reasonable amount of time to kill and progression feels natural. [b]The problem starts once your equipment is finished.[/b] After that, you basically steamroll everything. Regular enemies? Dead instantly. Bosses? Also dead in seconds. The biggest issue is that [b]equipment contributes way more damage than character progression itself.[/b] A fully trained character and a brand new character using the exact same equipment deal almost identical damage. That makes leveling talents feel... almost pointless. If character progression barely changes your performance, then what's the point of investing so much time into it? [hr][/hr] [h2]⭐ Difficulty[/h2] [b]Difficulty: 1/5[/b] Just treat it as a casual hack-and-slash game. The funny part is... [i]There aren't even enough enemies to get that satisfying "musou" feeling.[/i] Don't stress too much about min-maxing your build because once your gear is decent enough, almost everything dies instantly anyway. [hr][/hr] [h2]📦 Inventory & Museum[/h2] This has probably been mentioned by plenty of people already. [b]Inventory management basically doesn't exist.[/b] The only "sorting" trick is using the filter on the left side, then switching it back. That's... literally it. The Museum is even worse. [b]Please let the Museum detect items stored inside the warehouse.[/b] Or even better... [b]Just give us a button that automatically donates every required item.[/b] Right now the process is just: Museum → Check requirement → Go back to storage → Grab items → Return → Repeat. It gets old really fast. [hr][/hr] [h2]🎭 Characters[/h2] This is honestly one of the game's strongest points. There are plenty of characters, and each one has different skills and playstyles. Trying different builds is fun. [b]Unfortunately, the core gameplay doesn't evolve enough to support that variety.[/b] You switch to a new character... Have fun for a while... Then eventually end up doing the exact same thing again. The characters are good. The gameplay loop just isn't deep enough. [hr][/hr] [h2]Final Thoughts[/h2] [b]Pros:[/b] • Large roster of playable characters • Different builds and playstyles • Fun for casual sessions [b]Cons:[/b] • Character progression feels overshadowed by equipment • Endgame is far too easy • Inventory management is frustrating • Museum QoL is badly needed • Gameplay loop becomes repetitive quickly [b]Overall, I still recommend it.[/b] It's a decent casual game if you just want to relax and kill things for a few dozen hours. [b]But if you're expecting meaningful progression, challenging endgame, or satisfying long-term grinding, the current game doesn't really deliver.[/b]
скууууууууууууукаааа
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $300.5K | 1.9K | 94% | $7.99 | |
| — | 0 | — | — | |
| $474.1K | 1.9K | 91% | $9.99 | |
| $89.1K | 168 | 96% | $22.00 | |
| $8.5K | 475 | 71% | $0.83 | |
| $44.7K | 183 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247K | 544 | 90% | $14.99 | |
| $247K | 478 | 73% | $14.99 | |
| $246.9K | 297 | 93% | $39.99 | |
| $247.2K | 595 | 80% | $14.99 | |
| $247.2K | 418 | 95% | $14.99 | |
| $246.8K | 428 | 89% | $24.99 |