
An aiming-based action game featuring "one-shot tension." Bounce the ball with your shots in a cylindrical space to reach the top. Fall and start over. Only your skills matter.
Modeled estimate, not a reported figure. How we estimate →
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About
Fall once, restart from the beginning. Aim for the top, challenge your limits.
Touch the Sky is a challenging action game that tests your precise aiming and calm decision-making. Players move up and down within a cylindrical space, shooting a ball to make it bounce higher and gradually reaching for the sky.
Simple Controls, Difficult Challenge: With just WS keys for vertical movement, mouse for aiming, and clicking to shoot, the controls are simple, yet the gameplay demands extremely high skill
One-shot Tension: If you drop the ball once, you'll be sent back to the bottom floor. There are no save points - practice is the only way to improve
Physics-based Gameplay: Ball movements based on physics simulations create unpredictable yet logical behavior
Obstacles and Mechanisms: Various obstacles and mechanisms appear as you progress upward. Each stage requires different strategies
Move freely up and down within the space and hit the ball with your Raycast to make it bounce upward. The ball bounces at a random angle upward, so you need to predict its next position and constantly move to the optimal location.
Gradually increase your altitude while avoiding obstacles, aiming for the top. However, if you drop the ball once, you'll have to start all over again. There are no save points - falling means starting from scratch.
Hone your ball control techniques, overcome obstacles, and challenge your own limits. What's important in this game is patience, concentration, and a spirit that never gives up.
Pure skill-based gameplay where only your abilities matter
A unique tension created by the fear of falling and the challenge of reaching heights
Growth curve that lets you feel your gradual improvement
Simple yet profound game mechanics
Emotional rollercoaster between frustration and success, similar to Getting Over It
Touch the Sky was made for players who enjoy challenges, who want to push their limits, and who seek a sense of achievement.
How high can you reach?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I think this game actually has a lot of potential, as far as aim trainer/rhythm games go it's unique and fun. It's almost like a foddian aim trainer. Obviously a very early version, not quite polished yet, but I think that with some polishing and smoothing, along with more extensive gameplay options (more precise sensitivity slider and the option to turn off ammo for example) this game could absolutely be something special in the genre.
所謂苦行ゲー、その中でも非常に難易度が高い類のものになります。現時点で10層目まで到達。 良かった点 ・シンプルな見た目、シンプルな操作で単純明快 気になる点 ・真下を向くことが出来るのに対し、仰角は少なめなこと。障害物の関係で自機真上で失速からの落下のシチュエーションに陥りやすいが、そうなった場合にリカバリ難易度が非常に高くなる。 ・アイテムの取得難易度が高いこと。球を見失うことがやり直しに直結するゲームの仕様上、球を見失い且つ弾を失うリスクを背負ってまで獲得するアイテムとしては臨時の床以外はメリットが薄いと感じる。 ・球を見失いやすいこと。視界を塞ぐ要素が多く、球を見失いやすい。その際に自機より上にあるか下にあるかの2択に失敗すると自由落下状態に入り、リカバリが困難になる。 悪い点 球が壁に当たる時、そのまま壁を貫通してリセット必須の状態になります。アイテムや障害物関係なく、通常の射撃で壁に当てる速度で発生します。想定外の位置からボールがリスポーンするので異常な高度からボールが自由落下を始め対処不能になる現象がありました。⇒現在のアップデートで改善されました。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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