
Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 1.83/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
за 450 рублей я не ожидал невероятно хороший ртс, но и такое бревно тоже, очень топорное управление, для игры которая 2 года существует это слабо, но есть куда двигаться и выходят обновления. Если не жалко 500-600 рублей то можно взять и поиграть, пару часов посмотреть на игру, а потом ждать пока добавят больше механик, что бы играть было интересно. Тут маловато контента для ртс игры и слабое разнообразие механик, но потенциально хороший шутер Надеюсь игра будет развиваться быстро, ведь, у нее есть потенциал
Don't buy it in it current state it's not worth it. 3 years have passed and the amount of bugs is only rising with each update. Brain dead AI, numerous bugs and low overall game stability crushes are often. Previously it was more playable like it is now, last drop for me was significant fps drop on battle maps I believe this is caused by careless using that trash tunder devs bought on Unreal Engine Marketplace without any optimization present there are way too many problems here. And the most unpleasant thing that they wont even try to fix all that essential things from their point of view, this is not necessary much better to release a paid DLC, paid DLC for the game that wont be even finished with 90% possibility and left in trash state. I advice you to spend your money elsewhere until tender devs finish their home work
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Russian, Ukrainian, Korean, Portuguese - Portugal, Serbian +1 more
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
controls are clunky for absolutely no reason during battle; I end up needing to use both controller and keyboard/mouse to operate with any efficiency. Production and troop management is a mess, trade offers no means of control over exports and very limited choices of imports... Game has some good ideas but the overall implementation is severely lacking. 2023-2026 and still in development, but still feels like early development.
embora necessite melhorias nos mapas e na IA é um ótimo jogo
Нравится
Всё, ♥♥♥♥, криво и, ♥♥♥♥, косо, но это первая подобная игра на моей памяти. Нужна куча доворотов по части дипломатии, но разрабы регулярно патчат и допиливают игру. Любителям глобальных стратегий крайне рекомендую
我们需要更好的载具操控和模块化损伤,这游戏可以做的东西还有非常多
Pretty solid game, basically a modern Bannerlord. Also has good performance. - The combat and tactics are definitely the strongest part of the game. - Battles feel chaotic in a good way, and taking direct control of units or vehicles is genuinely fun. That said, the AI still needs work. - Your troops can act strangely at times, and enemies don’t always behave logically. - Some players have also pointed out that the AI seems to have infinite resources, which seems to check out while playing. - I also think the world map systems could use a rework. Politics, diplomacy, and how factions interact are pretty okay, but in my opinion the real diamond here is the combat. Overall, it’s a solid foundation with a ton of potential. If you enjoy strategy mixed with FPS action, it’s worth keeping an eye on as it develops. Combat is an 8/10 — it needs better tactics, maybe formations, and more refined commands. Most of the time the combat works well, but occasionally my soldiers don’t seem to engage for some reason. Other aspects like the world map and politics are a 6.5/10 — sometimes it feels more like a chore than a fun part of the game. This is coming from someone who spends hours on strategy games, but maybe it feels this way because the combat is so much fun. Overall, I would rate this game in its current state as a solid 7/10. If the devs continue to improve it, it may become one of the best modern‑setting strategy games. But even right now, it’s enjoyable and offers plenty of fun.
не плохо, только вот объясните каким боком противник чувствует щелчок курсором по себе при наведении авиации и сразу сваливает? вы что ку-ку?
fire
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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