
Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 1.25/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
IA com munição infinita, tiro de bazuca infinito. Artilharia infinita que te ataca fora do mapa. IA com recursos infinitos, as facções conseguem tudo primeiro que o jogador, eles têm tanques e armamento avançado, enquanto o jogador precisa pesquisar até rifle de ferrolho da segunda guerra. Se você ataca, a estabilidade da sua facção cai; se é atacado, também cai; se você captura uma cidade, ela cai; se você perde uma cidade e depois captura novamente, ela também cai. Isso não é um jogo de guerra, é um jogo de paciência. E para completar, tem duas facções que não existem no mapa que te atacam, e ficam dando respawn fora do mapa, e têm recursos infinitos.
Wish this game had a tutorial besides control for troop fighting.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Russian, Ukrainian, Korean, Portuguese - Portugal, Serbian +1 more
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game still is very buggy (ex. start a global campaign and go to research something it crashes the game). Dev team seems hyper focused on small details, when massive issues still plague this potentially gold but sadly now obsolete game. Many core advertised features still have yet to be released and this game has been in development for years. Sinking ship. I suggest looking to modding MOW GOH for a similar if not better experience. This game could really be great if it worked.
This game was made by one guy, its actually really fun, the missle launchers are my favourite so far, the explosions and sound effects are satisfying.
Здраствуйте. Хотел бы рассказать вам про игру, стратегия/3Д-экшон суть такова... Пользователь может играть СНГ, Натой или Китаем. И если пользователь играет СНГ то ему доступны технологии бывшего СССР, танчики там всякие, набигают солдаты Наты и Китая. Можно грабить города... И СНГ раз бывшее СССР то сделать так что там был Автомат Калашникова, многа... А движок можно поставить так что играешь на глобальной карте, как в стратегию, а когда сражение то все преобразовываются в 3-хмерную стрелялку. Можно торговать, дипломатия там всякая и т. п. возможности как в Цивилизации. И враги 3-хмерные тоже, и труп тоже 3д. Можно прыгать и т. п. Если играть за Нату то надо стрелять из м16, и охранять города, мочить партизанов, и ходит на набеги на когото из этих (СНГ, Китай...). Ну а если за Китай... то значит СНГ и Ната иногда нападают, пользователь сам себе командир может делать что сам захочет прикажет своим войскам с ним самим напасть на город и пойдет в атаку. Всего в игре 4 зоны. Т. е. карта и на ней есть 4 зоны, 1 - зона большого острова, 2- зона острова поменьше + совсем маленький, 3-архипелаг, 4 – зона третьего по величине острова... Сохранятся можно... В перспективе хочется, чтобы возможностей в дипломатии было больше, чтобы можно друг с другом стравливать страны, водные бои, воздушный десант, истрибители, ограничение радиуса атаки у аэродромов, подкрутить мозги ИИ и еще много всякого. P.S. Я джва года ждал такую игру.
The game is not as finished as I was led to believe. Some of the unit customization has duplicate options and options that don't even change anything like color or type of clothing. There's several grammatical errors leading me to believe that either the dev used AI or isn't native to English. The gameplay isn't all that engaging either. Feels like I'm playing a mobile game when it comes to troop and city management. Tutorial pop-ups that don't pause the game, making it hard to read the PARAGRAPHS of information while trying to figure out how to pause the game so you can read it and nothing go on in the background. Anything outside of combat just makes me feel like I click around until something happens, then I have to do it again because I didn't want that option to happen. This game needs more time in the oven before I commit to it.
Never have I wanted to like a game more than this one I think. The idea of you being a warlord in the midst of a power vacuum, having to be mindful of your resources, morale, and material to make moves alliances and plan out your acquisition of new tech. However if my friends asked me if I would recommend this game to them, I would honestly say "eh, no not right now." Mostly because the game is so esoteric and seems as though the devs pride themselves on this fact with the lack of tutorial. I'm sure that's not the case but, it's hard to point to evidence contrary. I hope that changes so I can change my review!
Early access Game and Already posting dlc
не плохой проект,чем-то отдаленно похож на арму надеюсь добавят кооп
AI is not good. RTS mode is underdeveloped. Shooting is clunky. Cool concept.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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