
Humankind has faced earthquakes, volcanoes, floods and hurricanes—but the most dangerous natural disaster is a weather phenomenon known as the "Tornuffalo." Get ready to dodge, block and hit in this room-scale VR game.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great work. Its an addictive game on Vive for less than 1 dollar. A must buy!!
천원짜리 게임치고는 몰입도가 굉장하다. 이 게임을 하는 대부분이 좌우로 뛰다가 벽에 부딪힌다. 아주 넓은 장소가 아니면 실행하지 말라!
No habría dado un duro por este juego antes de probarlo, ¡y resulta que es bastante entretenido! Hay que esquivar físicamente, o desviar a martillazos los objetos que nos llegan desde un tornado. Tiene varios modos de juego extra, y el del martillo grande es el más divertido. Sólo hace falta un mando para jugar, que por cierto en HTC Vive tiene confundidos derecha e izquierda (¿bug?), pero siempre se puede uno cambiar de mano el mando... Es innovador también en el soporte de Vive trackers, aunque no tengo y no lo he podido probar.
Best 84 cents I have ever spent!!!
good 10 mins of fun and a good tech demo for full-body tracking
Fun little dodging game that costs almost nothing.
fun little game
I feel like this game is a bit of a hidden gem, it's not something you will likely get 10+ hours out of, but it is easily more than worth the price, you could check under your couch for some loose change and then get yourself a fun and unique VR experience. I am personally fond of the big hammer mode because it makes me feel like a badass. I feel like this isn't a title people need to be hesitant on, it's 99 cents, if you are worried you can't afford it then why do you have a VR system?
[h1]Tornuffalo is a good cheapie to start your VR collection.[/h1] Tornuffalo has one major feature that most VR games still do not have: IK arms. Well, it has a single arm, anyway. This feature is implemented so well that it's a selling point of getting this game. For 99 cents, it's worth experiencing. It's also replayable thanks to the arcade style score-driven gameplay. That said, the gameplay is mostly just breaking gems and avoiding everything else. This is a stationary game that requires roomscale, meaning that you don't get locomotion sickness from it, because the only way to move is to actually move your real body. You can't, however, jump over obstacles. You're limited to ducking, strafing left and right, and using your hammer to make objects go around or over you.
Full body tracking gave me that first time VR feeling all over again. I used the 3 tracker setup, and the immedaite WOW factor of seeing my whole body tracked was nuts. Shortly into the gameplay, I realized how much I had been ignoring my lower body in VR before this (such as in Space Pirate and RecRoom). My foot placement is now critical to the gameplay and my survival, forcing me to have more body awareness which automatically increases the immersion. Overall, Tornuffalo is worth a dollar, and the tracker support adds to the gameplay quality in a significant way. I bought the trackers for my own development purposes as well, so if you are not a developer, there is no rush in buying trackers.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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