
Wake up inside the nightmare world you created in this standalone, hand-drawn dark fantasy point-and-click adventure with psychological horror elements. Explore islands, solve puzzles, and make morally ambiguous choices that lead to multiple endings. Inspired by H.R. Giger and Zdzisław Beksiński.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 10 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tormentum II is a dark, surreal point-and-click adventure with elements of psychological horror. Explore a hand-drawn world, solve puzzles, and make morally ambiguous choices that shape the fates of the characters you meet. It tells a new, standalone story, so no knowledge of the original game is required.

You play as David, who is building a simulation populated by beings capable of human-level thought. Every night, he dreams of a locked chest and hears a woman's voice calling to him. When an anonymous seller offers him a mysterious coprocessor, parts of the dream begin to surface while he is awake.
David installs the new hardware. He wakes in a prison on an island surrounded by open sea. Somehow, he is inside his own simulation.

David remembers little about how he arrived. He soon discovers that his creation contains layers he never designed and has a will he cannot control.
The inhabitants speak of gods, beings that come from distant places and disappear just as suddenly.
To find a way home, David must cross the islands, explore the unfamiliar layers of his creation, and discover why it no longer obeys him. Explore each location at your own pace. Conversations and puzzles gradually reveal more about the simulation.
Your choices shape the fates of the characters David meets. There is rarely an obvious right answer, and your decisions lead to multiple endings.
Point-and-click exploration and puzzles across multiple surreal islands.
Choices with consequences that shape the fates of the characters you meet and lead to multiple endings.
200 hand-drawn scenes. Dedicated close-ups bring the total to nearly 500 individual background images, roughly three times as many as in the original game.
Surreal art inspired by H. R. Giger's biomechanical forms and the desolate worlds painted by Zdzisław Beksiński.
6 to 9 hours of gameplay, depending on your pace.
A dark, atmospheric soundtrack with occasional heavier passages influenced by metal.
A complete, standalone story. No knowledge of the original game is required.

We spent almost eight years making Tormentum II. The core development team consists of two people: Piotr Ruszkowski and Łukasz Rutkowski, both of whom helped create the original Tormentum: Dark Sorrow.
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you liked the first game, it might be that you also like this one. But it might also feel like a downgrade. In the second game of the series you play as David, a game developer in a distant future who can't even leave his house without breathing masks. The future is sad and dark, but we don't get any time to learn more about it anyway because David soon finds himself in his own game which he developed: eerie figures are everywhere, the player feels as though reborn inside an H.R. Giger painting, and I almost lose myself in the—at times—truly detailed and grotesquely beautiful drawings of the landscape or the objects surrounding David. The game's graphics represent a truly successful evolution. As for the music... nothing really stuck in my mind. Only one song managed that: around the middle of the game, you encounter a painter and a track that strongly reminded me of Rammstein. Yet, when I searched for the lyrics (which are in German—hence why I remembered them so well), I found absolutely no results. At first I thought the developers had used an AI tools; the vocals bear a striking resemblance to those of Till Lindemann (Rammstein's lead singer), and the music and lyrics do, too. But a developer in the comments pointed out they used a song from Eric Zion that is just very similar. Thanks for pointing that out and for the nice answer! (*review edited because I dont want to draw false assumptions) I also found it disappointing that the game's puzzles are far too easy. While the visuals create a genuinely spooky atmosphere, I felt that the puzzles don't feel like traditional point-and-click mechanics at all ( so many of them are minigames and sliding puzzles which could have been solved by an eight-year-old). Unfortunately, after a while, the story failed to win me over completely. David is not a likable character; he barely reacts to the world he is exploring, taking everything in stride with a shrug that is practically non-existent. The characters he encounters are almost all interchangeable, falling into three types that differ only in appearance: 1) beautiful, slender women who look like they stepped out of a Luis Royo painting; 2) grotesque creatures lacking human heads; and 3) random guys that wear more clothes than any women in the game. None of the characters are memorable or interesting. The in-game choices feel arbitrary and have little real impact; however, since the plot is neither well-written nor engaging, I remained indifferent to it all. In-game conversations often feel bloated and lacking in substance. Grand words are frequently used to say very little. Unfortunately, the world-building is truly poor: the world David finds himself in neither feels authentic nor invites exploration, asall the visuals appear uniformly gloomy and highly repetitive after just an hour. The setting is unrelentingly bleak and lacks variety, which unfortunately undermines the sense of suspense. The constant mystical conversations, vague allusions devoid of substance, and numerous simple puzzles left me feeling disengaged. Overall, the game falls short of genre standards despite its intriguing premise: it lacks typical point-and-click mechanics (yes, there is an inventory, but all puzzles are solved within the immediate vicinity, and the solutions were often so obvious that I felt patronized). There are no dialogue options, as David speaks only to himself (without ever really saying much of substance). Minor choices lead to different endings, though I didn't have the inclination to play through the game more than once. I cannot recommend this game. It lacks good puzzles and feels more like a visual novel than a point-and-click game. It completely lacks the charm of a good story.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Italian, German, Portuguese - Brazil, Russian, Czech
Hours played at review time, across 246 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really good new point-and-click game with so much highly detailed artwork, and not one that's impossible to figure out by any means. I enjoyed it the whole way through so far, and while the devs might be paying homage to their inspirations, they're also bringing the style to new audiences for the first time! So that's cool.
I loved the first Tormentum game very much and throughout the years replayed it several times. But I don't know what to make of this second installment. To me it feels more like a visual novel than a P&C adventure game. But the story is incoherent and most of the time I don't understand the narrative style. The art looks great but there is too much HR giger for the sake of having HR Giger inspired art. It clashes with the rest of the art style that does look good. I feel myself losing interest in continuing to the end and I don't see myself replaying it.
Beautiful as ever, finally smooth performance-wise. The sci-fi twist lifts the story well past the original. Easy puzzles, no pixel hunting - you come for the atmosphere and nothing gets in the way.
It's somewhat short and the puzzles are very easy. The game overall was considerably easier than Tormentum 1. For such a dark setting and premise, the inner monologue is written rather naively and David is just a self-insert. Despite this, the game was fun, though I played it more for the art. I want to support the authors so I bought it full-price, but realistically, I'd have found €9.99 fair.
Tormentum 2 is a deep psychological story in an incredibly macabre setting that really gets under your skin. Well-presented, well-written, and featuring impactful choice & consequence. Want to know more? Check out my Bite-Size Review here: https://www.cshpicone.com/gaming/bite-sized-game-reviews/bsr-tormentum-2 For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/ Want more honest niche & indie reviews? Check out: https://www.cshpicone.com/gaming
As a huge fan of the first Tormentum, I hurried home from work to play this on the release day, after having played the demo earlier this month. And man, did it deliver! Like its predecessor, Tormentum 2 is a ridiculously gorgeous point and click game, that has macabre beauty and atsmophere dripping down the walls, which fits the story and themes perfectly. Tormentum 2 feels bigger than the first one - both in its universe and its story - in a way that makes sense and ties in nicely with the first game. Like with the first game, your choices are weighed and measured - in Tormentum 2, this is also the case, but impacts the game in a slightly different but still similar way than in the first game. Tormentum 2 is a visually beautiful narrative adventure experience, it doesn't rely on too many puzzles - it is truly the artwork, story and overall atmosphere that makes it great. Like with the first one, I can see myself coming back to it often to experience its beauty and story.
This spectacular point-and-click adventure explores what it means not only to create, but to be a creator. Grotesque and nightmarish, its world draws heavily from the surrealist art of greats such as H.R. Giger and Zdzisław Beksiński. After more than eleven years since the release of its predecessor, Tormentum II proves to be well worth the wait.
Great so far, the vibe is just right, art is stunning. It could use some voice acting, I think that would add to it, but amazing even without it.
Loved the first part and Tormentum II follows right in its footsteps. Pure atmosphere and amazing sound, super intuitive gameplay and a big feature for me: you can play it with one hand, if you like. So grab you laptop, chill on the couch on a cozy summer night and explore the dark vision that the creators prepared for us. Really missed Point-and-Click adventures but having one with a dream-like, dark-fantasy style: OhYeesStudio!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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