
Wake up inside the nightmare world you created in this standalone, hand-drawn dark fantasy point-and-click adventure with psychological horror elements. Explore islands, solve puzzles, and make morally ambiguous choices that lead to multiple endings. Inspired by H.R. Giger and Zdzisław Beksiński.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 10 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tormentum II is a dark, surreal point-and-click adventure with elements of psychological horror. Explore a hand-drawn world, solve puzzles, and make morally ambiguous choices that shape the fates of the characters you meet. It tells a new, standalone story, so no knowledge of the original game is required.

You play as David, who is building a simulation populated by beings capable of human-level thought. Every night, he dreams of a locked chest and hears a woman's voice calling to him. When an anonymous seller offers him a mysterious coprocessor, parts of the dream begin to surface while he is awake.
David installs the new hardware. He wakes in a prison on an island surrounded by open sea. Somehow, he is inside his own simulation.

David remembers little about how he arrived. He soon discovers that his creation contains layers he never designed and has a will he cannot control.
The inhabitants speak of gods, beings that come from distant places and disappear just as suddenly.
To find a way home, David must cross the islands, explore the unfamiliar layers of his creation, and discover why it no longer obeys him. Explore each location at your own pace. Conversations and puzzles gradually reveal more about the simulation.
Your choices shape the fates of the characters David meets. There is rarely an obvious right answer, and your decisions lead to multiple endings.
Point-and-click exploration and puzzles across multiple surreal islands.
Choices with consequences that shape the fates of the characters you meet and lead to multiple endings.
200 hand-drawn scenes. Dedicated close-ups bring the total to nearly 500 individual background images, roughly three times as many as in the original game.
Surreal art inspired by H. R. Giger's biomechanical forms and the desolate worlds painted by Zdzisław Beksiński.
6 to 9 hours of gameplay, depending on your pace.
A dark, atmospheric soundtrack with occasional heavier passages influenced by metal.
A complete, standalone story. No knowledge of the original game is required.

We spent almost eight years making Tormentum II. The core development team consists of two people: Piotr Ruszkowski and Łukasz Rutkowski, both of whom helped create the original Tormentum: Dark Sorrow.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я дождался! Первая часть стала для меня хоть и коротким, но очень атмосферным и запоминающимся приключением. Вторая сделала огромный шаг вперед! Честно скажу, первые минут 30-40 геймплея (начало истории Дэвида в реальном мире) меня несколько покоробили, несколько не этого я ждал. Но когда нас снова вернули в знакомый мир Торментума - все, оторваться было совершенно невозможно Густая, мрачная атмосфера, создаваемая и таинственным сюжетом, и потрясающим визуалом, и невероятной музыкой - все это затягивает, как самая настоящая симуляция. Геймплейно все еще знакомый point&click и это прекрасно. Задачки в меру сложные, но хорошо вплетенные в логику мира Отдельно отмечу, что предлагаемые игроку выборы наконец имеют весомое влияние на мир в целом и сюжетные возможности в частности Не понравилось одно: сюжет завершается как будто на полуслове. Впрочем, такой ли это минус? Значит, Tormentum 3 быть! Будем ждать с нетерпением! И русскую локализацию надо б немного подредактировать, там есть обидные ошибки и опечатки. Но это вновь, мелочи. Большое спасибо команде OhNoo, вы делаете потрясающую работу. Эти проекты попадают точно в меня, поскольку говорят о столь знакомых мне чувствах и категориях: потерянность, апатия и т.п. И каждый раз возвращаясь в мир Торментум, я словно нахожу для себя глоток свежего воздуха. Так что перепрохождению точно быть! Творческих вам успехов!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Italian, German, Portuguese - Brazil, Russian, Czech
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, maybe even better than first Tormentum.
Awesome. Very unique and creative atmosphere.
Very atmospheric
Tormentum II - a point and click adventure game through a surreal world. It's another game in the same world as Tormentum - Dark Sorrow, but it follows its own standalone story. Our character David finds himself in what appears to be a simulation and wants to find a way out of it. However, it's never fully clear what is dream and what is reality, what is real and what isn't, and as we go through the story, we get more and more questions. The journey takes us through several different islands in this world, each one thematic in its own way and each one being a piece of the puzzle. It's a rich and well-crafted world, but which is also disturbing and surreal. Inhuman beings, grotesque designs, and a tangible struggle between hope and despair, where despair wins most of the time. As we journey through each island, we uncover its secrets, find out what happened there and understand what motivates its inhabitants. The game's plot and its world walk hand-in-hand, because learning about the workings of this unusual world is what drives the story forward and keeps us intrigued to keep going further. I often found myself curious what I'll witness and uncover on the next island. The game almost felt like an RPG to me, despite having no RPG mechanics. It just gave that same sense of wonder and adventure of exploring an entirely living and breathing world whilst I travelled from one location to another. This interesting world is brought to life with stunning surrealism art style, inspired by Giger and Beksinski, as well as moody music that intensifies these feelings of melancholy and despair the world is trying to convey. Basically everything that was amazing about the first game is here once again but as a bigger package with a lot more to experience. Whereas the first game was a couple of hours long, a single first-time playthrough of this one took me about 7 hours (consecutive playthroughs can be done faster once you know all the solutions). The main gameplay involves usual point and click mechanics and puzzles. Most of the puzzles are quite logical and not too difficult. The only couple of times I was a bit stuck were because I missed and didn't pick up a couple of small items that blended with the background. The game often features moral choices, which impact future events and also endings. Some of those choices don't seem to affect much, whilst others can have striking consequences for who lives and who dies and how the ending will be shaped up. In addition to this, the veiled nature of many aspects of the story and its background make it worth playing through this game more than once. As I played through the game the second time to try and get a good ending, I noticed many new details that I didn't pay much attention to the first time, and more about this world began to click into place. It would've been nice to have some more available save slots, because I often save prior to a big choice so that I can re-load that part later to check out an alternate story branch, and with only 8 slots in a game full of meaningful choices, you run out pretty fast. Also the game can be a bit intensive on your PC despite being only a 2D game, so it's worth keeping that in mind. Tormentum II was 8 years in the making and it was well worth the wait! When a game makes you want to replay it to try and get the best ending, then you know you have a gem on your hands. For anyone looking for an adventure through a dark story set in a weird and creepy world with incredible visual style, this game is highly recommended.
I'm really happy about finding this gem! Art: As a fan of H.R. Giger and Zdzisław Besinski, I really loved this dark, surrealistic world <3 Even though it’s clearly inspired by them, I still saw a powerful and unique artistic style emerging among the recognizable elements. Story/Gameplay: Much more complex than the first part. I lost track of the story a bit in the middle, but the ending totally got my attention again. The puzzles were a little too easy for my taste, but I played the game mainly for the graphics and the story, so that was totally fine with me. Also, as a German, I was totally confused when I heard a German song at that one moment (in a good way) XD
Beautiful as ever, finally smooth performance-wise. The sci-fi twist lifts the story well past the original. Easy puzzles, no pixel hunting - you come for the atmosphere and nothing gets in the way.
I loved the first Tormentum game very much and throughout the years replayed it several times. But I don't know what to make of this second installment. To me it feels more like a visual novel than a P&C adventure game. But the story is incoherent and most of the time I don't understand the narrative style. The art looks great but there is too much HR giger for the sake of having HR Giger inspired art. It clashes with the rest of the art style that does look good. I feel myself losing interest in continuing to the end and I don't see myself replaying it.
If you liked the first game, it might be that you also like this one. But it might also feel like a downgrade. In the second game of the series you play as David, a game developer in a distant future who can't even leave his house without breathing masks. The future is sad and dark, but we don't get any time to learn more about it anyway because David soon finds himself in his own game which he developed: eerie figures are everywhere, the player feels as though reborn inside an H.R. Giger painting, and I almost lose myself in the—at times—truly detailed and grotesquely beautiful drawings of the landscape or the objects surrounding David. The game's graphics represent a truly successful evolution. As for the music... nothing really stuck in my mind. Only one song managed that: around the middle of the game, you encounter a painter and a track that strongly reminded me of Rammstein. Yet, when I searched for the lyrics (which are in German—hence why I remembered them so well), I found absolutely no results. At first I thought the developers had used an AI tools; the vocals bear a striking resemblance to those of Till Lindemann (Rammstein's lead singer), and the music and lyrics do, too. But a developer in the comments pointed out they used a song from Eric Zion that is just very similar. Thanks for pointing that out and for the nice answer! (*review edited because I dont want to draw false assumptions) I also found it disappointing that the game's puzzles are far too easy. While the visuals create a genuinely spooky atmosphere, I felt that the puzzles don't feel like traditional point-and-click mechanics at all ( so many of them are minigames and sliding puzzles which could have been solved by an eight-year-old). Unfortunately, after a while, the story failed to win me over completely. David is not a likable character; he barely reacts to the world he is exploring, taking everything in stride with a shrug that is practically non-existent. The characters he encounters are almost all interchangeable, falling into three types that differ only in appearance: 1) beautiful, slender women who look like they stepped out of a Luis Royo painting; 2) grotesque creatures lacking human heads; and 3) random guys that wear more clothes than any women in the game. None of the characters are memorable or interesting. The in-game choices feel arbitrary and have little real impact; however, since the plot is neither well-written nor engaging, I remained indifferent to it all. In-game conversations often feel bloated and lacking in substance. Grand words are frequently used to say very little. Unfortunately, the world-building is truly poor: the world David finds himself in neither feels authentic nor invites exploration, asall the visuals appear uniformly gloomy and highly repetitive after just an hour. The setting is unrelentingly bleak and lacks variety, which unfortunately undermines the sense of suspense. The constant mystical conversations, vague allusions devoid of substance, and numerous simple puzzles left me feeling disengaged. Overall, the game falls short of genre standards despite its intriguing premise: it lacks typical point-and-click mechanics (yes, there is an inventory, but all puzzles are solved within the immediate vicinity, and the solutions were often so obvious that I felt patronized). There are no dialogue options, as David speaks only to himself (without ever really saying much of substance). Minor choices lead to different endings, though I didn't have the inclination to play through the game more than once. I cannot recommend this game. It lacks good puzzles and feels more like a visual novel than a point-and-click game. It completely lacks the charm of a good story.
Я долго думала над оценкой этой игры и, по правде говоря, решение было непростым. Но все же мое решение склонилось к "нет", чем к "да". Моментами было интересно, моментами очень затянуто и скучно. Плюс, что игра закончилась именно на этапе, когда уже хотелось ее закрыть. Если бы игра продлилась еще немного больше, то я скорее всего не доиграла бы до конца и удалила этот проект с компа. Необычно, в чем-то уникально (хотя игр на тематику лавкрафта уйма) и все же за это "плюс". Но ужасно затянуто и очень бесило медленное срабатывание скриптов, когда становилось непонятно: то ли я неверно выбираю вариант, то ли игра туго соображает. За это минус. Как итог моя оценка получилась нейтральной. Тогда почему же я поставила палец вниз? Дело в том, что я пошла по варианту плохой концовки, но на всякий случай у меня остались сохранения остальных двух путей развилки. Так вот после титров, ЖЕЛАНИЕ ПЕРЕПРОЙТИ сохраненные варианты НЕ ПОЯВИЛОСЬ, я их посмотрела на Youtube.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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