
The adventure continues in Torchlight II! An Action RPG filled with epic battles, bountiful treasure, and a fully randomized world. Bring your friends along for the journey with online and LAN multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 17 → 5.33/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刷子游戏算精致的游戏麻雀虽小五脏俱全挺不错
Not bad, although there are other better options out there
2还是比较好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, German*, Polish*, Russian**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
Played it casually for two weeks in LAN mode with one other person. The final boss didn't drop the item. No way around it except enabling console commands (to give us the item) and have my account labeled cheater. I bought Torchlight 3 at release and it sucked. Now I can honestly say I think Torchlight 2 sucks too.
TLDR: Torchlight II is a competent Diablo clone that fans of that game will like, even if it falls short of the lofty standards set by that franchise. If all the bugs could be hammered out, the game would be much more enjoyable, but, as it stands, it's like an uncut diamond - rough around the edges, but still an impressive specimen. I can't help but think of Torchlight II in comparison to Diablo III (which I had finished not too long before diving into the multiplayer aspect of this game). Both are hack n slash adventures with the same type of elements (including different character classes, leveling up stats and abilities and, of course, all that lot) and essentially the same goals. That being said, while Torchlight II isn't a failure, it doesn't reach the heights of the king of hack 'n slash pleasure for a a variety of reasons. Presentation: Compared to Diablo III, Torchlight II takes on a much more vibrant, slightly cartooney feel. The game does a good job of giving each character class a nice unique range of abilities (I was the Berserker - with an affinity for duel-wielding one-handed weapons). I also like implementation of the pets - who not only have their own set of spells and fight for you, but, more importantly - can carry and sell your loot on the go (you can even send them to town to buy more potions or scrolls - though I never had to). While you can pick from a pre-determined list of pets, by feeding your pet various fishes you can raise their abilities and transform them (temporarily or permanently) into things like spiders, crabs, mimics and more. The background and enemies likewise share that same slightly cartooney feel as the main characters. The game does tend to get a bit hard to follow when there are four characters firing off spells and attacks, along with an untold number of enemies doing the same thing - the worst part about clicking all over the place is that sometimes you don't click where you want and either find yourself way too close or too far from the action. Chaos aside, the game follows the same beat as Diablo in this aspect as well. Although the game has a few cutscenes and some voice acting - for the most part, it's unremarkable and generic - much like the music. Whereas Diablo's few cut scenes and voice acting were quite well rendered and interesting, Torchlight II is not exactly cutting edge in this department and it shows. The multiplayer element was quite fun - provided the game didn't suffer from a number of glitches like A) crashing while shopping in town (I learned to save in town, and save often so as to not lose valuable progress in buying, selling and crafting or losing an item altogether), B) suffering from random occurrences where enemies would just stand there doing nothing while I killed them while other characters were seemingly killing the same enemies in their own version of the same game or C) Simply freezing on a load screen requiring the complete shutdown of the entire game (and often Steam) in order to reload the entire thing and hope you didn't lose too much. Such bugs are a the main reason I can't award this any higher score, no matter how much fun it was to play. Story: Another area where Torchlight II falls short is its story - which, I gather, follows the events in Torchlight (apparently, much like the original Diablo, one of the characters from the first game is corrupted, and become the new big bad enemy). Apparently the corrupted alchemist plans to open a portal to allow the denizens of the Nether World to cross over an essentially destroy everything else. But he needs to harness the power of the guardians to do so - that's where the new heroes come in to play - seeking out and helping the guardians while keeping the various nasty enemies at bay - all the while chasing the Alchemist. This story isn't exactly deep or forthcoming. There is little information regarding the nature of the people or cultures and whatnot - in fact, without playing the original Torchlight, I'm not sure how you're supposed to know anything about the history behind the game. While other games often give you tomes or narration explaining things, Torchlight II offers no such help and thus the story suffers for it. Gameplay: The bread and butter of a Diablo clone is, of course, determined by how much fun it is to kill things and gather loot afterwards. Torchlight II is quite fun in this aspect. You can collect sets of items that give you various stat boosts (some to main stats like strength, vitality, ect. others to damage or health recovery or other such effects) or you can just imbue items with certain sockatable gems and unique items to boost yourself even more. Scattered throughout the game are enchanters who can likewise pump up your gear (though it's a crapshoot as certain enchantments are quite useless compared to others). All this requires a fair amount of gold - so killing enemies and selling off useless loot is the basis for the entire economy. As is typical in this kind of game - you can point, click and kill to your hearts content. You also have hotkeys that can be assigned to various things - health and mana recovery is paramount, but there are plenty of useful spells and abilities that can help you kill more efficiently or (depending on character class) protect you from them. I'm not a hotkey user by default, but even I found plenty of useful abilities - when I remembered to use them. Still, like Diablo III - this game is best conquered in small chunks. We had a weekly game where we played for a few hours at a time. A game like this does tend to get repetitive and the somewhat generic nature didn't help things. Still, I did like the variety of loot and different builds you could create. Overall enjoyment is going to be determined by how much you truly like this kind of game, but for me, gameplay was quite fun - just as much as Diablo III, even if it was a streamlined version of it. Presentation: 3.5/5 Story: 2/5 Gameplay: 3.5/5 Overall (not an average): 3.5/5
Super gra!
recomendadisimo
Still a ♥♥♥♥♥♥♥ banger. That game has better mecanics than many modern counterparts and is absolutely worth a play. I should know, that's exactly what I'm doing right now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 13.6K | 79% | $13.99 | |
| $4M | 9.1K | 88% | $19.99 | |
| $4M | 9.6K | 83% | $18.99 | |
| $4.1M | 4.5K | 87% | $24.99 | |
| $4.1M | 7.3K | 94% | $14.99 | |
| $4M | 11.6K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.2M | 109.9K | 93% | $24.99 | |
| $717K | 1.4K | 70% | $18.99 | |
| $3.7M | 68K | 56% | $3.99 | |
| $3.1M | 6.5K | 85% | $19.99 | |
| $1.2M | 11.5K | 47% | $5.99 | |
| $524.1K | 7.4K | 91% | $2.99 |