
A cosmic turbulence caused the 2D Platformer and the Top-Down Puzzler dimensions to merge! Switch between Toodee and Topdee and their unique perspectives to overcome hard-as-nails challenges, solve mind-melting puzzles and defeat huge bosses.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.29/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 873reviews | 93% | — | $316.5K |
| $19.99 | 434ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just buy it.
사이가 좋은 친구들의 밑바닥을 보고 싶다면 꼭 시키십시오. ㅎㅎㅎ 그리고 투디야 정신 좀 차리자 ^_^?
재미있고 유쾌한 아이디어로 가득한 게임 투디탑디 영원히 친구해 ᐠ( ᐛ )ᐟᐠ( ᐖ )ᐟ♡
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Hebrew
| $19.99 |
| 8ratings |
| 90% |
| — |
| not modelled |
| $7.99−60% | 6ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game, very fun concept and good for coop. In moments it feels like toodee does less than topdee so coop might feel a bit less fun for one person, but I know the game was originally intended to be singeplayer so I am not judging.
Really fun puzzle game. Great music and a great idea. Plus playing with a friend is even more fun!
游戏设计的很新颖
funny little game.
*Toodee and Topdee*, developed and published by dietzribi, is a puzzle-platformer that thrives on a single ingenious concept and manages to sustain it far longer than you might initially expect. What begins as a charming, pixel-art indie game quickly reveals itself to be a carefully crafted experience built around the fusion of two distinct gameplay perspectives. Instead of choosing between a side-scrolling platformer or a top-down puzzle game, it confidently embraces both at once, creating a hybrid that constantly challenges how players interpret space and interaction. The defining mechanic—switching between Toodee’s side-view platforming and Topdee’s top-down navigation—is more than just a novelty. It fundamentally reshapes how puzzles are approached, forcing players to think in layers rather than along a single plane. A simple obstacle in one perspective can become trivial in another, while certain solutions require precise coordination between both viewpoints. Moving blocks, avoiding hazards, and manipulating the environment often demand a back-and-forth rhythm that feels almost like solving two puzzles simultaneously. This duality is where the game finds its strength, as it continually introduces new twists that expand on the core idea without making it feel repetitive. What stands out most is how the game handles progression. Each new mechanic is introduced with clarity, allowing players to grasp its purpose before being asked to combine it with previously learned elements. Over time, puzzles grow more intricate, layering mechanics in ways that test both logic and execution. By the later stages, solutions can feel almost like choreographed sequences, where timing and positioning matter just as much as understanding the puzzle itself. This gradual escalation keeps the experience engaging, though it does occasionally lead to moments where execution becomes more demanding than the puzzle-solving aspect itself. The difficulty balance is generally well-judged, but it isn’t entirely without friction. Some of the later challenges—and especially optional levels—lean heavily into precision, requiring near-perfect inputs to complete. This can create a slight disconnect, where the intellectual satisfaction of solving a puzzle is followed by repeated attempts to execute it flawlessly. For players who enjoy a more forgiving puzzle experience, these moments may feel unnecessarily punishing, though others may appreciate the added challenge as a natural extension of the game’s complexity. Beyond its mechanics, the game carries a light and humorous tone that helps soften its more demanding aspects. The story is simple and self-aware, centered around a fractured world and an antagonist who disrupts reality itself. Dialogue is playful and occasionally breaks the fourth wall, giving the characters a sense of personality without overshadowing the gameplay. It’s not a narrative-heavy experience, but it adds just enough context and charm to make the journey feel cohesive rather than purely mechanical. Visually, *Toodee and Topdee* adopts a colorful pixel-art style that emphasizes clarity and readability. Given the complexity of its puzzles, this is a crucial strength—the player is rarely confused about what’s happening on screen, even when switching between perspectives. The environments are varied enough to keep things visually interesting, though they don’t necessarily push artistic boundaries. The soundtrack complements the experience with a light, unobtrusive tone, supporting the gameplay without drawing too much attention to itself. An additional highlight is the cooperative mode, which allows two players to control Toodee and Topdee separately. This transforms the experience into a collaborative puzzle, where communication becomes just as important as understanding the mechanics. Solving puzzles together can be incredibly rewarding, but it also introduces a layer of unpredictability, as coordination issues can quickly lead to mistakes. Still, it’s a thoughtful inclusion that adds replay value and offers a fresh perspective on the game’s core design. Ultimately, *Toodee and Topdee* succeeds because it commits fully to its central idea and explores it with creativity and care. It doesn’t rely on spectacle or scale; instead, it builds depth through smart design and consistent innovation within its chosen framework. While it occasionally stumbles with execution-heavy challenges and lacks extensive post-game content, the experience it offers is both distinctive and memorable. For players who enjoy puzzles that require both thought and precision, it stands out as a clever and well-executed entry in the genre. Rating: 8/10
BANGER
you ♥♥♥♥♥♥♥ got my ass aleph
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $228 | 0 | — | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $316.6K | 1K | 97% | $7.99 | |
| $316.3K | 333 | 80% | $29.99 | |
| $316.8K | 546 | 75% | $16.99 | |
| $316.3K | 3.7K | 75% | $4.94 | |
| $316.3K | 837 | 89% | $11.24 | |
| $316.3K | 64 | 39% | $199.99 |