
TOMORROW DON'T COME is a contextual puzzle game about depression and how it feels to be stuck.
Modeled estimate, not a reported figure. How we estimate →
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
epilogue was very touching. the looking forward achievement drove me crazy though.
у меня появилась депрессия
Balls it sucks I came today not not tomorrow
The game itself is interesting experience. There are a few puzzles (less than 10) using your whole keyboard/mouse and some thinking outside the box too. However, considering amount of content and technical problems I cannot recommend the game for its price (I got it with 50% coupon from badge crafting, getting it 2 times cheaper is ok, I guess). Technical problems: game starts very long, sometimes puzzles are not displayed correctly, especially where you have to drag the words. I really liked the game, but making it cheaper or free (with option to donate using dlc) would be more fair to potential buyers. Anyway thank you for the game, wish all the best to author and all other people fighting depression.
I trudge through the darkness in the cave to find the pitch black lake to take my final swim in, let it envelop me and coat me in its dark embrace, and fill my lungs till I drown to feel hopeless. Through the chilling darkness in the cave, there through the crack, a faint light shines ever so beautifully to illuminate the dark cave with its ever-so-graceful warmth, which gives hope.
This interactive puzzle takes players on a journey through the labyrinth of depression, challenging assumptions with metaphorical puzzles and cryptic phrases that feel like moody fortune cookies. Hidden secrets and trial-and-error moments reflect the real-life quest for mental clarity, like searching for your keys when you're already late. The lack of clear instructions might make you want to scream, but it adds emotional depth, turning frustration into a feature. Bridging the abstract world of depression with interactive fun, this game rewards curiosity, self-reflection, and those brave enough to embrace a brief experience of a mental disorder.
[strike] “let me die” [/strike]、“明日不再来”、“The choice was always there...(你总有选择的机会)”[hr][/hr]长大之后,总是盯着以前的照片、小本本(朋友写的小黄本)等等发呆,每颗心都脆弱都渴望被触摸.......[hr][/hr]很短很短(全程二十分钟)的游戏,以至于还没走出来......
Entendo que o tema é sério, que a mensagem do desenvolvedor é importante, mas... Não consigo nem definir isso aqui como um jogo. É realmente como depressão: não é legal, muita gente não vai levar a sério e dá até vontade de não levantar mais da cama.
Nieźle, niektóre łamigłówki są po prostu zbyt trudne 7/10
I got it on discount and still feel cheated. Too random and extremely short. There are loads of free games out there that are way longer and more complex than this one. It only takes a few minutes to 'solve', but honestly it feels like a complete waste to even spend that much time here. Avoid.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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