
Train of Afterlife is a mystery, psychological, horror Visual Novel.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NOTE: This review has been updated since its initial posting ************************ The concept for this visual novel is pretty good - you're dead, and everyone else on the train is dead as well. You talk to the other passengers, as you try to figure out the mystery of what your life was, before your train reaches its destination. We could've had some really interesting characters here, but the dev made the story so vague, and all the supporting characters too, that the entire game is just boring because of all the ambiguity. The ONLY remotely interesting thing about this game initially is the endings, and it's a total chore to get all 4 of the "initial endings", because you can't skip ANYTHING even though 90% of the game is the exact same no matter what your choices are. Eventually, if you unlock all 4 initial endings, you get access to the REAL game, called Wing's Path. This is where you actually have a decent shot at piecing together what your character's life was like. Wing's Path prevents me from recommending this game for two reasons: 1) You are expected to complete all 4 initial endings before getting access to the real game. Really... I'm expected to waste 4 playthroughs of my real life time? That's dopey. It should unlock after 2 endings. 2) The fact that the real game is called "Wing's Path" is troubling. It's actually an appropriate name, but it's related to a lie told in the game that almost all players will accept as a given fact of the story, and this red herring makes piecing together the story by yourself VERY difficult on your first few playthroughs. If this in-game lie was not told, the player would have a much easier time piecing together the story throughout their playthroughs of the game. Also, there are two characters with the name "Wing" in this game - one major character, and one minor character. This again unnecessarily complicates the player's ability to piece together the past, and I can't think of a reason why the dev chose to make two completely different characters have the same name, other than to confuse you. Unlocking the true ending of the game (which thankfully gives an entire explanation of your life), is pretty much impossible on your own. Fortunately, the dev has a guide to assist you in your pursuit of the true ending: http://www.zeiva.net/other/toa/guide_ending.html If you choose to buy this game though, I would recommend getting 2 initial endings on your own, using the guide to get the other 2 initial endings, getting 1 Wing's Path ending on your own, and then guiding for the rest. The dev mentions in his comment of this review that you can hold down the down arrow key to skip through a lot of text. It's very useful on ending farming, but I don't think it's mentioned in game. All in all, the unnecessarily long "walling off" of the true game, a lie in the game, and name confusion prevent me from recommending it. The story fragments given, and the lack of any timeline for the fragments, already made the story difficult to put together as is. There was no reason to make things even harder with an in-game lie, and two distinctly separate characters with the same name. I'm not going to say "don't play it", but I'm not going to say "you should play it" either. Get it on sale for a few bucks if the positive reviews really pique your interest, I guess.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] A person with no recollection of his or her past boards a train that never seems to end. [/h1] A shadow by the name of Little Mary tells this person that they are on the train of afterlife. At the twelfth hour, the ride will end. Where it ends up depends entirely on the person. I really loved the story, and the amount of enjoyment I felt after the whole story clicked in place is beyond the scope of my literary abilities to explain. Even then a few things are left open, but I liked that. The slow pacing of the story works pretty well with the slightly cryptic storytelling. [★[★[★[★[★[★[★[★[☆[☆]
This game takes a perspective of the afterlife. The train stands as a common ground of a setting where you have windows and other passengers. Each one having their own existence shadowed. In this game, you are caught between decisions and if you like fortunes (Tarot Cards specifically) or have an interest in them; making a psychological aspect of who or what you are. The story resolves around hours and you are drawn to specific cards, these cards you choose also grant you the cards in Steam for players unless you idle and lose the choice of chance then. You have to get through those points. The cards all have an interesting connection of past. The more you go through you find a way to identify the people around you as well as yourself. For instance, these people/shadows leave and move around. DIfferent choices lead to different status and depending on them, the choice shows a significant effect on dialogue. If you are to think of VNs and routes this has a very basic but understandable concept. However the text shows deep insight into the creation or "memory recall" of yourself or another. Basically you got to play it a bit to understand what it gets at. Summarizing it so far it's one of those games that it's a choice that can matter. As stated you can only choose 9 cards but events and discussions show up that will make you go along the story. However as for anymore to spoil, the game shows it's bits of mystery and suspense. For those seeking a good read and play evaluation, try this. However if price is not for you wait. It doesn't have to be rushed this game is a patience on time and sadly there is no Screen shot button as well as an auto play. So you'll be clicking quite a lot. Enjoy it if you do. The game makes you view death in a certain way as well as questions of life. Throughout the game on each end you get the password. I will not spoil it for you however there are some online guides. Although there is an extras gallery it cannot be unlocked without a code. Alas this game trult did play quite a bunch of high replayable moments. If you take the time to decipher and figure out all the characters and names in the story while playing the routes. You will find a deeper appreciation. Tips and Hint: Check your stats and decisions. Save before them to understand and save yourself the trouble. Although some choices just change a few things specifically. Your stats make a difference to the ending. Also there are passwords in the main menu continue screen and endings can be replayed there. *I HIGHLY RECOMMEND FOR THE IN-DEPTH VN route takers you take the time to read. -SPOILERS- There are two protaganist routes(Wind and Wing, you start as Wind)! As well as a side story. Watch the Opening if you want to figure out the true end "phase". If you are looking for passwords. I will include a guide later. However they will just spoil it for you.
I was pleasantly surprised by this title. Albeit the game was short but the story was compelling. It took me roughly 5 hours to complete it in its entirety. You're on a train with several people who have all recently died and you're basically piecing together your past. This game deals with some serious issues, such as suicide, death and a few other mature subjects. Most of which are approached subtly as you progress through the story uncovering your past but also through interacting with the other passengers on the train. The haunting melody of the soundtrack with the muted color scheme adds to the overall atmosphere of the game. Not to mention that the characters you're talking to for the most part are silhouettes of their former self. There are many choices that affect the endings you get and you'll need to finish the game a number of times before the "true, good ending" is revealed, and you uncover the complete story. Of course you could cheat and just look up the passwords to unlock them instead of playing the game through a few times but I feel like each ending lends itself to a bit more of the main character's personality and state of mind. You also get to understand how the other characters relate to them. This is a really good game and I fully enjoyed it.
I bought this game for full price and unfortunately I have to say that it wasn't worth it for me. All in all it's not a bad game, nevertheless I was pretty disappointed. There are many better and longer visual novels for that price so in my opinion you should get this on sale if you really want it. Pros: - interesting setting, story makes you curious - nice, calming music - some nice artwork - most of the endings add something to the story - many things you do or don't do change something... Cons: - ...but the changes are either very insignificant or it only affects the ending - consequently you have to go through the same dialogues over and over again without any changes - although the idea with the Tarot cards is interesting you have to go through them over and over again too - the characters are not very deep so I found myself not caring about any of them - some of the endings are very abrupt and out of place - I did 9 playthroughs (all 9 endings) and only have about 7 hours of playtime, so one playthrough is pretty short
To revoke a game key after six!!! years with the excuse of a problem processing payment. What a joke of a Dev...
A prime example of why publishers should not have the ability to remotely disable keys on Steam without first being required to negotiate the action through Valve. Keys are generated at a point dictated entirely by the publisher. When "fraudulent" keys exist, they are a byproduct of ineptitude from unsecured sales, be it through an underdeveloped storefront that is susceptible to high-volume credit card fraud or bulk sales to redistributors of questionable authenticity. The ability to deactivate keys only pushes the assumed risk of these dealings on to the end user instead of the publisher that should have weighed the costs of their chosen method of sale against their desire for whatever percentage they might lose by selling through a reputable distributor that handles its own losses to digital shrinkage. That the revocation of these keys was an alleged mistake only shows how poorly implemented the function is. Hanlon's razor only serves as a potential explanation, never an excusal.
Game got randomly removed from my steam bought it legit from indiegala.
I would recommend this game purely on how the dev reacted to the key snafu. They didn't blame anyone, they understood and accepted the anger that was directed at them and they did what they could to fix the situation.
My key is revoked after 6 years... Shame to developers
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