
A short, interactive historical experience set in a historically accurate 3D environment. Explore the convergence between cultures and the environment across a few hundred years of American history.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
A beautiful, deeply and surprisingly moving little game.
Basically a small diorama of historical negativity with only one side presented. Back and forth from cottage to same little area with different stuff. Not much walking for a walking sim.
Forget Resident Evil and Silent Hill - this is true horror. Gut wrenching and educational, this is a great thought provoking experience.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
So I went into this thinking it would be another Drizzle Path type deal where you wander around the countryside looking at scenery and just kind of zoning out--and in the beginning, it seemed like that. I was bored for the first couple chapters until I realized what the game was actually about, and when I did, it honestly gave me some FEELINGS. I may have cried a little. This is more of a documentary/learning experience than an actual game. You don't solve any puzzles; you're just learning about the St. Croix River and how it changes over time. I know this sounds really dry when I'm summarizing but I can't adequately convey how valuable this is to see and experience, because--catch 22--if you don't see it yourself you won't really get it. It's one thing to think about deforestation and the theft of native land in the abstract, but when you're confronted with it through a VR-type platform, it really hits you in the gut. I don't know, I'm still trying to gather my thoughts about this game, but I will say that you should check it out. It's super short so you can even do it on a lunch break or while you're waiting for your laundry or something. Apparently (according to some other reviewer) some of the proceeds from the game go to help the St. Croix, and I think that's reason enough to throw it in your shopping cart.
Nicely made!! I like the idea of informative 'games' like this. One could say it shows a bias, but most games do that.
Educational, environmental, walking simulator. Explore a small, but well crafted, river in the American north. I really like that the proceeds are going to saving the river. Rad. https://youtu.be/7xlU6aAWvvs
It's not great. graphics are bad, performance was awful (like 20-30 fps for such an ugly game, wtf). It is very short (about 30-45 minutes). Gameplay wise you have 6 levels where you collect one or four items, then listen to someone. After each level you go back in a hut and listen to more monologues, then you can check your collected items a bit more in depth with a small discription and history with it. In the fact the game is more about history of a river than everything else. This part was also quite interesting, but the rest is really meh. Some of the narrators aren't good (like the main narrator) or some of the monologes are spoken too quietly or have a bad sound quality. Although the game consists of 6 levels, all of them are really small and the base of the level is always the same (the river), it changes just a bit, like one time there are stumps in the river, once a steamboat, ... There is also not much exploring as the levels are really small and the items are highlighted, so you can see them from far away. Most of the time in the game you will just listen to a monologue. Oh and two achievements were broken in my first playthrough, I had to replay the whole game (without opening the steam overlay) to get those two achievs.
At first glance I was sceptic of the game, but as I understood it more I started to see its beauty and importance and I want to thank it's creator Dave Beck for creating such a poetic, ambient and important game <3 ----------------------------------------------------------------- Play this game if: - You are interested in history, it is based on a part of American History but concerns us all - You want to learn and feel - it is highly educational and a bit provocative at times - You want to support a good cause as 100% of the profits goes to the St. Croix Watershed Research Station in Minnesota (to the river on which the game is based on) Do Not play this game if: - You are not a fan of Educational Walking Simulators Verdict: 7/10
Interesting idea, but that's about it. No matter your hardware, the game is extremely laggy, inside the house mouse sensitivity is, for some reason, about 1/4 of what it is outside, some narrators seemingly used their cheap headphone microphones to record their voices and, best of all... ...the walking sound on dirt/grass is literally the Dirt sound effect stolen from Minecraft.
[h1][b]🎮 Reseña de Tombeaux[/b][/h1] [h2]Resumen del Juego[/h2] Tombeaux es ese tipo de aventura indie en primera persona que llega con vibra de “historia alternativa histórica” y te dice: “no vengo a darte acción, vengo a darte [i]contexto[/i]”. Traducción: exploración, narración, drama y mucho caminar con actitud solemne, como si tus pasos fueran parte del guion. La propuesta se siente entre simulador de caminar y novela visual disfrazada de recorrido atmosférico: avanzas, observas, conectas piezas y dejas que la ambientación haga el trabajo pesado. Primera impresión: interesante y seria… pero también con ese aroma a experiencia “corta pero intensa” que te deja pensando si jugaste un juego o si asististe a una exhibición interactiva con logros. [h2]Lo “Arqueológicamente Correcto” y lo “Enterrado Demasiado Hondo”[/h2] Lo Bueno: ✅ 🌫️ Ambientación atmosférica y realista que se apoya bien en lo histórico ✅ 📖 Enfoque fuerte en narración y buena trama (cuando te dejas llevar) ✅ 🎧 Gran banda sonora: el tipo de música que te convence de que todo es profundo ✅ 🏆 6 logros: poquitos, pero al menos te dan migajas de dopamina ✅ 🎮 Compatibilidad parcial con mando: funciona… a su manera Lo No Tan Bueno: ❌ 👥 0 jugadores actuales: vienes a explorar tumbas y también la soledad digital ❌ 🧾 Recomendaciones totales: N/A, o sea, “nadie declara nada” (sospechoso) ❌ 🚶♂️ Si esperas “jugabilidad” en el sentido clásico, esto es más caminar con diploma ❌ ⏱️ Corto: se siente como un episodio especial, no como temporada completa ❌ 🎙️ Voces: la experiencia tiende a apoyarse más en texto/ambiente que en actuación memorable [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]5[/td][td]Exploras y avanzas; más contemplación que mecánicas.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]No es de “ganar”, es de “entender”; poca fricción.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Se siente corto; depende de cuánto te absorba la narrativa.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Realista y funcional, sin presumir músculo AAA.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Lo más sólido: drama e historia alternativa bien encaminados.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Atmosférico de manual: te mete en el mood sin pedir permiso.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Cumplen; no es un festival visual.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]De lo mejor: eleva escenas que sin ella serían “solo pasillos”.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destacan; la carga recae más en narrativa/ambiente.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No hay señales claras de enfoque en variedad de experiencias.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Sin datos de problemas; asumiendo estabilidad estándar indie.[/td][/tr] [tr][td]Rejugabilidad[/td][td]4[/td][td]Al ser corto y narrativo, repetir depende de tu obsesión.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.7[/b][/td][td]Buena atmósfera y música, pero se queda corto en “juego”.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Tombeaux es una experiencia narrativa atmosférica: si te gustan los recorridos en primera persona con historia, tono serio y banda sonora potente, aquí hay algo que vale la pena [i]sentir[/i]. No te va a retar con sistemas complejos ni con acción; te va a retar a que apagues el chip de “quiero gameplay” y te pongas el de “quiero relato”. Lo controversial: con 0 jugadores activos y recomendaciones en N/A, esto se siente como visitar un museo a puerta cerrada. Puede ser íntimo y especial… o puede ser una señal de que el juego está enterrado más por el algoritmo que por su temática. En cualquier caso, es de esos indies que funcionan mejor cuando entras con expectativas correctas: caminar, explorar, escuchar y dejar que la historia haga lo suyo. [h3]Recomendación de Compra (Solo para fans de experiencias narrativas)[/h3] Puntuación Total: 5.7/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -75% Veredicto: [i]Recomendado con reservas[/i] Si buscas una aventura indie centrada en exploración, narrativa y atmósfera (con música que se luce), Tombeaux cumple. Si quieres algo con más sustancia jugable, más duración o una comunidad viva que te confirme que no estás jugando en un universo paralelo, mejor pasa… o entra sabiendo que aquí la soledad también es parte del “diseño”.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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