
A short, interactive historical experience set in a historically accurate 3D environment. Explore the convergence between cultures and the environment across a few hundred years of American history.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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I really liked this game. Went to see it in person on release date from the developer at the Russell J. Rassbach Heritage Museum way back in 2018, and I'm glad I finally finished playing it recently. Takes no more than ~40 minutes to complete. I really do deeply appreciate the meticulousness and time taken to do all this research and documentation to put it together. For the time and effort put in (for zero return, by the way) at its price, not to mention all revenue going to proceeds, I cannot in good faith give this game a negative review. I wouldn't have regardless. I strive for learning intimately about such facets of American history and this definitely succeeds in that very goal it set out to do. That said, some things are worth noting. For such a project, there's only so much you can introduce in one short setting and timeframe, and this is purely a critique of gameplay time and constraints, not historical factors. If the developer wanted to tell a more expansive story, a lot more time and effort would have had to be put in, which I can agree is a fault to a certain extent. Many must recognize the gravity and benchmark for such a research-intensive development, especially for a small project not receiving revenue. The bar for historical sensitivity is set this high due to the inherent limitations of game development and playtime itself. You don't move around a lot, you don't explore too much, and what you get are raw, historically accurate events, real recordings, words, stories, and accounts which cannot be discredited as genuine aspects of ways of living in any way, shape, or form. This game can be humorously buggy at times, though never in a game-breaking way. There are a lot of places you can go out of bounds and one wrong move gets you sent into the air. Interactions can also be buggy at times, some not working on first input. What hindered me the most was the amount of information thrown at you all at once in some scenes. Voices narrating content while I'm trying to read something else at the same time got irritating, along with some transcripts being sort of difficult to follow. Some screens also moved too fast, so you have to read them quickly, would be nice if accessibility was kept in mind. More nuanced historical detail to seek out the broader picture would be a nice improvement as well. Other than that, the game's idea to portraying the more sobering chapters of history should be seen as a strength rather than an agenda. The accounts are real, and for a project this small with these kinds of limitations, that intentional focus is justified. To fault it simply for that is to let personal discomfort override historical accountability. Great game overall. Would recommend.
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Hours played at review time, across 34 reviews with recorded playtime.
A short and (bitter)sweet dive into the American history mostly from nature's point of view. You'll get to watch how the last few centuries have treated a beautiful river area that is full of tiny, easily missable details. Your main objective is just to wander around and pick up items that trigger story snippets that - as far as I understood - were written or said by real people of that age. All in all the game seems to put a lot of value on historical accuracy, which is certainly a refreshing thing to see in a video game. And when all of the profits made from this game are even donated to environmental charity, I can only recommend giving this walking simulator a try!
DO NOT WASTE YOUR TIME!!!!
:)
Tombeaux is a short, zen-like experience situated in a beautiful recreation of the St. Croix river. The player is witness to four set pieces each containing a number of historical artifacts, narrating the history of the river and the culture surrounding it. While not all of the voice acting is equally evocative and the game would certainly have benefited from more player interaction or perhaps some interesting puzzle mechanics, the resulting experience is nonetheless a highly meaningful and commendable one.
About some river called tombeaux. It was alright, a bit slow but its short enough (1hr) and you learn a bit about 1800's America. Also all the profits the dev makes gets donated back to looking after the river its based on.
Before reading any further, note that "100% of the profits from Tombeaux right back to protecting the river which it is based upon" according to the description below. This is a worthy effort regardless of anything else, and if nothing else you can consider your purchase of this game as a bit of charity and goodwill. Now, Tombeaux is first and foremost a warning and somber reminder about the lingering horrors of manifest destiny. Certainly there are moments of serenity and calm where a person could just sit for a while and listen, but the encroaching tone of destructive change is ever present. This is less a game and more an interactive art project. With that in mind, it is really that message that matters most and I can't fault Tombeaux for that. It's an important message to be sure. As far as the visuals and actual "gameplay" go, though, there isn't much to say. You don't actually "do" a ton, and the environments are certainly not mindblowing/lifelike in quality. And yet, there is a simple charm to it all, even in its more somber moments. This feels like one of those edutainment games you might play as part of a lesson in school, and perhaps some out there have. I would have loved if it leaned more into this aspect, with more audiologs and things to learn about, but what things Tombeaux does choose to focus on really draw a line for the observer to follow. These are real quotations from real people. While perhaps not all of the recordings are at the same level of quality, it was still nice to hear these often forgotten perspectives--especially those of the native folk of the region, whose language and history is preserved in these recordings. Take your time (you'll get an achievement for it if you do) and remember that, even though this story focuses on a single river, this is a tale that is found all across the continent in communities large, small, and nearly lost or forgotten. I wholeheartedly recommend this game.
I'm going to give this one a thumbs up because I appreciate what it's trying to do. Yes, some of the voice acting is pretty cringe, gameplay and performance-wise it has some issues, but you don't really play these type of games for the gameplay, and considering the obvious amount of research that went into the game and the fact the dev donates the profits from this game really gives me nothing to complain about. As a European, I felt like I've learned something, and I encourage using videogames as a platform for raising awareness. While doing that, however, it's difficult not to make the final message sound too preachy, and the game managed to do that (maybe with the slight exception at the very end [spoiler]brah[/spoiler]).
Krótka gra o tym, jak ludzie od wieków niszczą środowisko :( Gra bazuje na prawdziwych ludziach, miejscach i wydarzeniach. Optymalizacja leży ale da się przejść.
Eine Stunde Geschichte die zum nachdenken anregen sollte.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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