
A tactical open world third-person shooter set in New York after a deadly pandemic. Team up or go solo to restore order against deadly factions, secure loot, and conquer high-risk endgame challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The division cames out 10 years ago , but nonetheless still the game of the genre ! But why is that ? First of all , The context of the division 1 The game is based in Manhattan In 2015 after black friday , people started getting sick with an unknown illness spreaded by money. Thus making the society as we know , Collapse You are a Sleeper agents of the government and your task is to put orders in all that mess. The snowy and abandoned streets of Manhattan make the city feel completely lifeless, as if society disappeared overnight. Unlike The Division 2, The Division is not the kind of game you can play with your brain turned off. Every encounter feels dangerous, forcing the player to constantly adapt to enemy behavior and unpredictable situations. Different factions approach combat differently, making even simple fights feel tense and dynamic. That constant pressure makes survival feel earned rather than guaranteed. And because the game demands your full attention, every successful encounter becomes genuinely rewarding, creating a strong sense of accomplishment that keeps the experience addictive even years later. Another reason why The Division still stands out today is the variety of experiences it offers without ever feeling disconnected from its world. Each game mode completely changes the way you approach the game while still using the same character and progression system. Underground turns Manhattan into a constantly changing maze filled with unpredictable encounters, while Survival transforms the city into a brutal snowstorm where enemies, temperature, limited resources, and isolation become just as dangerous as combat itself. Because of this, the game constantly feels fresh and avoids the repetitive gameplay loop that affects many other looter shooters. The Division achievements journey truly begins with the main story. Manhattan slowly takes you by the hand and introduces you to everything the game has to offer. Every completed mission and every level gained gives a satisfying sense of progression, making your character feel stronger little by little. But eventually, the Dark Zone starts calling you. This dangerous area quickly becomes one of the most memorable parts of the game. Every encounter feels unpredictable, and trusting another player can easily become your last mistake. The constant tension and paranoia make the Dark Zone feel completely different from the rest of the game. If you want to fully understand the world of The Division, you’ll also need to complete side missions and fully upgrade your base of operations. And then come the collectibles. Phone recordings, ECHO sequences, survival guides, missing agent reports… there are a huge amount of them. Collecting everything can sometimes become repetitive, but they add an incredible amount of immersion to the world. Through these collectibles, you slowly discover how Manhattan collapsed, how civilians reacted to the virus, and how some people took advantage of the chaos for their own benefit. They make the city feel far more believable and human. Once the main story is over, bringing a friend and replaying missions on harder difficulties becomes one of the best parts of the experience. Since the campaign itself is not extremely long, replaying it with tougher enemies creates a much more engaging challenge. Then come the DLCs. Underground is probably the weakest part of the game for me. It fully embraces the core gameplay loop of The Division: shoot, loot, level up, repeat. At first, the constantly changing underground missions feel refreshing, but after spending dozens of hours repeating similar objectives, environments, and enemy encounters, the mode slowly becomes exhausting. At that point, loot becomes the main reason to continue playing. Survival, however, is a completely different experience. This DLC turns The Division into a brutal test of endurance. You constantly have to monitor your temperature, resources, equipment, positioning, and remaining time while surviving against enemies and the freezing blizzard surrounding Manhattan. Every decision matters, and every mistake feels dangerous. It is easily one of the most immersive and stressful experiences in the entire game. However, having to repeat long and difficult runs many times for achievements can eventually become frustrating despite how good the mode itself is. Even after all these years, The Division still delivers an atmosphere and gameplay loop that very few looter shooters have managed to replicate.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
IRL COVID
Embora tenha poucos outros jogadores online atualmente, eu me diverti demais jogando.
good game :}
caif
super
Ubisoft account BS always. Can even make a claim on account because locked out for to many attempts to log in which I didn't attempt to log in, its simply clicking play in steam game library. Not the first time its happened Ubisoft = Ubilaim and soft
Купив дану гру . пограв 3 дні і все лафа закінчилась вибиває ошибку delta c-1 200 пробував щось зробити нічого не допомагає . гра хороша але юбісофт це шляпа якась зі свої підключенням. у всі ігри можна грати нормально а тут потрібно щось робити щось качати і по факту нічого не допомогло . гра на 5 оптимізація 0
Peak gun play, nice looter system. Overall is good
Please play it, you're underrating it!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 12.6K | 77% | — | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $0 | 2.5K | 47% | Free | |
| $9.6M | 48.1K | 73% | $11.99 | |
| $1.7M | 36.2K | 79% | $2.99 | |
| $7M | 34.5K | 77% | $9.99 |
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| $5M | 18.6K | 84% | $14.99 | |
| $5M | 6.6K | 92% | $24.99 | |
| $5M | 19K | 90% | $7.99 | |
| $5M | 4.3K | 87% | $49.99 | |
| $5M | 13.6K | 88% | $29.99 | |
| $5M | 9.4K | 91% | $24.99 |