
A tactical open world third-person shooter set in New York after a deadly pandemic. Team up or go solo to restore order against deadly factions, secure loot, and conquer high-risk endgame challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game runs better and looks better than 90% of new games and it's fun, what a concept.
'Cover-based' third person looter shooter. I like the setting here more than Division 2 but that's just my opinion. I picked it up on here on a very steep sale. When I signed on, it apparently ported over my old character from Uplay and gave me a bunch of achieves at once, lol. Now for the gameplay... it's a very mixed bag. Levelling 1-30 was fun, discovering the story, all of the instances for the first time, etc. Getting started in gear was fun. Doing endgame content is... not fun. There's quite a few issues that plague things: - For pvp at this point, most players are decked out in the very best gear optimized to perfection. So you're starting from very far behind and will just be fodder for the grinder. - Dark zone, same complaint as above. - Missions, you have to do the same small handful of missions over and over hoping to get some semblence of an upgrade (typically nothing), and the pool of them is very small. - Instances are the same things that you've ran while you were levelling, just with bigger bullet sponges. You can find and build gear solo decently quick enough to handle Challenging/World tier 5 stuff but by then you're sick as hell of running the same content over and over. - Incursions, most are artificially gated to require two people to progress. For the ones that can be soloed, they're also extrodinarily difficult to do so and require gear that's better than the stuff that drops in it. - Underground, you have to grind a tedious experience bar to play the more difficult stages (which drops loot in the range that would actually help you out) and with the modifiers, just feels more frustrating than a fun addition. And if you die at the very end, whoops, time to start it all over again! - Who thought it was a good idea to make the game UI itself 'glitch out' on you? - Survival and last stand requires groups and noone's playing them. - Benitez doesn't know how to shut the ♥♥♥♥ up. Every time you even mouse over the terminal, he starts shouting in the mic about content that requires groups that noone's running. And you can't mute this. - Classified sets are endgame pieces, and help a little with item RNG since you can reroll two stats on them but you get drip fed SOME of these if you're a solo player. There is only 3 'loot chest' style reward sets up at any one time during a week out of a month. If you happen to be playing on a different week than the ones currently up on the global event, they become either impossible to find or gated behind group content. - I've also run into stagger/control issues where enemies will for example, throw a grenade at me. Then the damage hits immediately, then the explosion happens. This has been an unresolved complaint for years. Since it knocks you out of cover, with enemies that swarm like the LMB, this is usually a death sentence if you're not very overgeared for the content or wearing gear that gives you a ton of survivability (and usually uses up your options). So, for this game, I would snag it on a very steep sale, enjoy the levelling 1-30 and maybe dabble in the endgame. But once you've done that, the game gets very stale, very fast. I would rate this mixed if I could, but since I had a lot of fun levelling and running the missions for the first few times, I got my moneys worth. This also goes on for like 90% off sales and at that point, definately worth it. So I'll rate this up.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
원래 mmorpg 만 하던 사람인데 옛날 디비전1 덕분에 스팀에 입문하게된.. 제게는 가장 기념비적인 게임입니다
Tom Clancy's The Division é um looter shooter em terceira pessoa criado pela Ubisoft. Zerei o jogo em cerca de 35 horas jogando em coop. Fiz apenas a campanha principal porque já me dei por satisfeito com ela e não tive muita vontade de testar as Zonas Cegas ou o multiplayer. No geral, achei um jogo bem mediano, mas ainda assim dá para se divertir bastante. O maior ponto positivo do jogo, para mim, é a ambientação. Essa versão de Nova York durante uma pandemia é extremamente imersiva, algo que a Ubisoft geralmente sabe fazer muito bem. Os gráficos também continuam muito bonitos, principalmente para um jogo de 2016, e o sound design ajuda bastante na imersão. A variedade de armas também me agradou. Eu preferia usar submetralhadoras ou escopetas para combate de perto e snipers para longa distância. A dublagem também achei muito boa. Dá para perceber uma certa repetição de vozes nos NPCs, mas sinceramente isso não chegou a me incomodar. Vi muita gente dizendo que dá para zerar o jogo sozinho, mas pessoalmente eu discordo. Zerei com um amigo e, mesmo assim, algumas partes eram frustrantes. Tinha missão em que ele precisava me levantar toda hora e outras em que eu precisava salvar ele constantemente. Como esse foi meu primeiro looter shooter, eu já sabia mais ou menos o que esperar, principalmente sobre os inimigos serem esponjas de bala. Mas aqui parece que basta o inimigo ter um nível maior que o seu para ele simplesmente te massacrar. Você toma muito dano só de se expor por meio segundo, precisa gastar cura o tempo inteiro e muitas vezes nem dá tempo de se recuperar porque os inimigos avançam na sua direção ou jogam granadas para te tirar do cover. Até você trocar de posição, mesmo que seja para um cover próximo, já fica quase sem vida. E quando os inimigos eram roxos ou amarelos, aí era praticamente certeza de sofrimento. A estratégia que eu tive que adotar foi fazer missões no máximo no mesmo nível que o meu personagem, mas o ideal era sempre estar um nível acima para evitar morrer toda hora. A gameplay também acaba ficando extremamente repetitiva. Basicamente você só vai correr, usar cover, atirar e às vezes jogar uma granada. As missões seguem quase sempre a mesma estrutura: defender suprimentos de hordas de inimigos, recuperar algum item importante ou resgatar reféns eliminando alguns inimigos pelo caminho. Além disso, tem um delay nos tiros que me incomodou bastante, principalmente usando snipers. Os NPCs que aparecem pelas ruas também são terríveis. Eles praticamente não fazem nada. Os agentes da JTF, que deveriam ajudar em certas missões, são completamente inúteis. Em vários momentos eu nem ligava se eles estavam vivos ou não porque mal conseguiam chamar a atenção dos inimigos. Outra coisa que não dá para entender é por que um jogo desses precisa estar sempre online até para jogar a campanha. Isso significa que, quando a Ubisoft decidir desligar os servidores, o jogo basicamente vai deixar de existir, igual aconteceu com The Crew. A história eu achei apenas ok. Nada muito marcante. Eu também não tinha muita paciência para ficar ouvindo os ecos ou todos os diálogos espalhados pelo mapa, então na maior parte do tempo eu só queria seguir para a próxima missão. No resumo, acho que esse é um jogo que vale bastante a pena pegar em promoção, principalmente porque ele frequentemente aparece por uns 15 reais. Jogando em coop, a experiência melhora bastante e, mesmo com toda a repetição da gameplay, ainda dá para tirar uma diversão legal da campanha.
No soy bueno dando reseñas pero el juego me ha gustado bastante y aun despues de haber hecho todo sigo jugando
The combination of movement and combat feels very innovative; moving from cover to cover is simplified to holding down and releasing the spacebar, giving players a clear sense of the game’s combat style—all without a complicated tutorial. good stuff
2016년 화질 치곤 좋은데 아쉽게도제 눈은 더 좋은 화질이 필요하다하네요.... 그랬어 그냥 2하러갑니다
I always wonder how long the post-campaign progression is with these types of games. I haven't gotten very far into the dark zone. Campaign was fun!
挺好,之前其他平台玩过两遍都是打剧情打到三十级就没玩了,现在玩画面氛围依旧很屌。 目前各种pvp游戏外挂很多,我们绿玩到处流窜,难道服务型游戏就是最后的归宿? 还买了arc玩的纯pve,没有挂狗的感觉特别清爽(会有点口人魔),7月22失落星船也要出pve了,也在等。
If in 2026 you're still on the fence about The Division, let me subtract any doubts you may be having. This game skillfully blends open world exploration with an interesting narrative and enjoyable combat. I enjoyed every moment of my time despite some at-time frustrating controls. I recommend this game to anyone who enjoys a well told story, or just wants to enjoy some good shooting and looting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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