
An investigation into his daughter’s death unwittingly leads former agent Sam Fisher to discover he’s been betrayed by his prior agency, the Third Echelon. Now a renegade, Fisher finds himself in a race against time to thwart a deadly terrorist plot that threatens millions.
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Languages: English, French, German, Italian, Spanish - Spain
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En tant que grand fan de la licence Splinter Cell, j'étais très heureux de retrouver Splinter Cell: Conviction. Même s'il s'éloigne un peu de l'infiltration pure des premiers épisodes, il propose une approche plus dynamique qui fonctionne très bien et offre des moments d'action particulièrement intenses. L'histoire est prenante et permet de découvrir une facette plus personnelle de Sam Fisher. La mise en scène est soignée, le rythme est excellent et les phases d'infiltration restent très satisfaisantes, surtout lorsqu'on enchaîne les éliminations discrètes avec le système Mark & Execute. J'y ai également joué sur Steam Deck, et le jeu fonctionne très bien. Une fois configuré, les performances sont excellentes et l'expérience est très agréable en mode portable. Rejouer à ce classique sur Steam Deck est un vrai plaisir. Même après toutes ces années, le jeu reste très agréable à parcourir. J'espère vraiment que la licence Splinter Cell continuera de vivre avec de nouveaux projets, car elle reste, à mes yeux, l'une des meilleures séries de jeux d'infiltration. S'il fallait proposer une amélioration, ce serait simplement une petite mise à jour pour améliorer la compatibilité avec les machines modernes et ajouter quelques options graphiques supplémentaires. En résumé, Splinter Cell: Conviction est un excellent épisode qui mérite d'être découvert ou redécouvert. Si, comme moi, vous êtes fan de la licence, vous passerez un très bon moment. Et sur Steam Deck, c'est une excellente façon de retrouver Sam Fisher où que l'on soit.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(install the fusion fix) my first Splinter Cell game. thus these are my first (but solid) impressions pros: 1: 80% of the game i was given fun toys and interesting sandboxes to maneuver in. climbing on pipes on the ceiling to set up my own little tomfoolery is amazing. truly feel like a predator. 2: game communicates to the player beautifully in a way i can only describe as "maximalist minimalism". actual graphics are alright for the era (2010s) but the UI is simplistic and clean. and the Dark Vision monochrome effect is a little strange at first but easily adjusted to and feels natural quickly. let alone the way objective text is sprawled across the world. 3: mark and execute system is simple and fun. get a CQC kill and you can insta-kill any number of marked targets you can currently see. it's a little funny, they still die if they move behind cover. but it's useful for both stealth, combat, and when stealth abruptly becomes combat. solid premise, needs a little tuning cons: 1: YOU NEED TO PATCH IT LMAO THANKS UBISOFT. i forgot these games were made by them until i picked'em up and was hit with the name and had to dig up my account after years 2: the end of the game is just needlessly bare and difficult. it's just narrow corridors and tight rooms that usually devolve into gunfights because there are so many enemies. hardly any reason to use any of your nifty gadgets. there's "here's a challenge at the end of the game" and overkill; this is the latter. 3: maybe it's just a skill issue but the game is hard. i play on Normal because generally i think it's best to approach a game from it's default difficulty, and maybe adjust later if you want it more difficult and can. there are definitely times i ♥♥♥♥ up but there are also times it feels like i just get beamed out of nowhere, and others where the game makes me think i can actually do something to save myself by hesitating on killing me. to borrow from Arbiter - "Kill me or release me parasite, but do not waste my time with nonsense." 4: enemy AI is so derpy. it's right to call it that, a term for the 2010s, for there is no other word to describe how early 2010s the AI can be. they don't shut up. and they're just... off. it sometimes feels almost pitiable to kill them. they're so stupid i feel bad. 5: short game. 8 hours is fun but idk, felt like it could've and should've gone on for an hour or tow more. one more level is missing in here somewhere, i feel. 6: there is basically no reason not to use the Five-SeveN. it's just too good. 6.a: WHY THE HELL CAN I NOT SUPPRESS THE USP THIS IS A CRIME all in all, fun game. would recommend w/patch.
Enjoyed this game when it came out and wanted to play it again as it had been awhile. Unfortunately, the game does not feel set up for modern gaming PC's. The control scheme is completely wrong with a controller. Have had issues with saves as well. Too bad, this is game is a classic for me.
Хорошая игра, рекомендую к прохождению.
честно говоря такое себе не прям шедевр но и не прям калл, система темноты деграднула знатно по сравнению со старыми частями теперь темно либо светло да и игра слишком короткая но вот что точно можно похвалить так это стиль игра выглядит люто стильно
A trip to remember
Terrible environments, the game does not allow you to do much stealth....
нет, спасибо. Chaos Theory, игра, поторая на 5 лет старше конвикшена запустилась с меньшими мучениями, чем эта. Пойду делать рефанд. Юбирасы
tried to go for a "john wick" style of game. could've been better, but the story absolutely makes up for everything. is it a splinter cell game? gameplay wise, no. story wise, absolutely.
I don't know what to say. I've owned this game since 2013, and it was one of the first games I ever bought on Steam. I was so excited to finally play it after playing the demo over and over on my Xbox 360, but it wouldn't even start. I didn't know how to fix it, so I gave up and just stopped caring about it. My interest in playing it dwindled, and it's been sitting in my hidden games collection ever since. But just the other day, I thought to myself, "Why don't I try to get this to finally work." So today, about 12 1/2 years later, it did. I made all the file changes and got all the mods needed to get this thing to run, and boy let me tell you, I don't know if I should have. All this time, the amazing game that I had in my head is not at all what I had played. I made it through the tutorial and the first mission, but I just couldn't bring myself to keep playing. Even with all the troubleshooting to get this running smoothly, it still runs terribly. Also, the writing and AI are so laughably bad, they almost make the game good. It got a few laughs out of me, but it personally wasn't enough to keep me playing. You may get more mileage out of it, but considering it's been almost 13 years since I bought this and it still doesn't function properly, I just can't recommend it, even on sale. It shouldn't even be listed on Steam. It's a crying shame how Ubisoft treats their older games. It's a spit in the face--not only to people who like these games and/or want to play them, but also to the ones who poured their time and energy into working on them. What do you have to show for when all your games become abandonware?
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.